Looks like the two definitions were inside constructors duh....
So I'm reverting. Kent
This commit is contained in:
@@ -416,6 +416,7 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
|
||||
physicscontroller->setClientInfo(gameobj);
|
||||
gameobj->GetSGNode()->AddSGController(physicscontroller);
|
||||
|
||||
bool isActor = objprop->m_isactor;
|
||||
STR_String materialname;
|
||||
if (meshobj)
|
||||
materialname = meshobj->GetMaterialName(0);
|
||||
|
Reference in New Issue
Block a user