Fix for warnings/errors

Conflicts:
	source/blender/blenkernel/intern/key.c
	source/blender/blenkernel/intern/particle_system.c
	source/blender/makesrna/intern/rna_particle.c
This commit is contained in:
2015-01-19 19:14:14 +01:00
parent a351e8b6ef
commit 4ff68d031d
6 changed files with 8 additions and 5 deletions

View File

@@ -85,10 +85,12 @@ static unsigned int hash_int_2d(unsigned int kx, unsigned int ky)
#undef rot
}
#if 0
static int hash_vertex(int type, int vertex)
{
return hash_int_2d((unsigned int)type, (unsigned int)vertex);
}
#endif
static int hash_collpair(int type, CollPair *collpair)
{
@@ -1154,7 +1156,7 @@ BLI_INLINE bool cloth_point_face_collision_params(const float p1[3], const float
}
static CollPair *cloth_point_collpair(float p1[3], float p2[3], MVert *mverts, int bp1, int bp2, int bp3,
int index_cloth, int index_coll, float epsilon, CollPair *collpair, SimDebugData *debug_data)
int index_cloth, int index_coll, float epsilon, CollPair *collpair, SimDebugData *UNUSED(debug_data))
{
float *co1 = mverts[bp1].co, *co2 = mverts[bp2].co, *co3 = mverts[bp3].co;
float lambda, distance1, distance2;

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@@ -1034,7 +1034,7 @@ static unsigned int debug_element_hash(const void *key)
return elem->hash;
}
static int debug_element_compare(const void *a, const void *b)
static bool debug_element_compare(const void *a, const void *b)
{
const SimDebugElement *elem1 = a;
const SimDebugElement *elem2 = b;

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@@ -4151,7 +4151,7 @@ static void shape_cut(PEData *data, int pa_index)
}
}
static int shape_cut_exec(bContext *C, wmOperator *op)
static int shape_cut_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);

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@@ -52,6 +52,7 @@ struct SimDebugData;
struct wmNDOFMotionData;
struct wmOperatorType;
struct wmWindowManager;
struct wmKeyConfig;
/* drawing flags: */
enum {

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@@ -463,7 +463,7 @@ static void cloth_calc_volume_force(ClothModifierData *clmd)
/* 2.0f is an experimental value that seems to give good results */
float smoothfac = 2.0f * parms->velocity_smooth;
float collfac = 2.0f * parms->collider_friction;
// float collfac = 2.0f * parms->collider_friction;
float pressfac = parms->pressure;
float minpress = parms->pressure_threshold;
float gmin[3], gmax[3];

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@@ -324,7 +324,6 @@ static void print_sparse_matrix(fmatrix3x3 *m)
}
}
}
#endif
static void print_lvector(lfVector *v, int numverts)
{
@@ -381,6 +380,7 @@ static void print_bfmatrix(fmatrix3x3 *m)
MEM_freeN(t);
}
#endif
/* copy 3x3 matrix */
DO_INLINE void cp_fmatrix(float to[3][3], float from[3][3])