Partial fix for T37604: Deadlock when stopping rendered viewport (Blender Internal)

- Py_BEGIN_ALLOW_THREADS and Py_END_ALLOW_THREADS macros cannot be used here, because the Py_BEGIN_ALLOW_THREADS causes a crash when quitting Blender.
- The low level function PyEval_ReleaseLock() is used assuming the Python library was built with multi-threads support.
This commit is contained in:
2013-12-17 18:44:56 +11:00
committed by Campbell Barton
parent f1a989f9c3
commit 5036ac6903
5 changed files with 60 additions and 0 deletions

View File

@@ -64,6 +64,11 @@ set(SRC
view3d_intern.h
)
if(WITH_PYTHON)
blender_include_dirs(../../python)
add_definitions(-DWITH_PYTHON)
endif()
if(WITH_GAMEENGINE)
list(APPEND INC
../../../gameengine/BlenderRoutines

View File

@@ -48,6 +48,10 @@ incs = [
'../../windowmanager',
]
if env['WITH_BF_PYTHON']:
incs.append('../../python')
defs.append('WITH_PYTHON')
if env['WITH_BF_GAMEENGINE']:
defs.append('WITH_GAMEENGINE')
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):

View File

@@ -69,6 +69,10 @@
#include "UI_resources.h"
#ifdef WITH_PYTHON
# include "BPY_extern.h"
#endif
#include "view3d_intern.h" /* own include */
/* ******************** manage regions ********************* */
@@ -266,7 +270,16 @@ static void view3d_stop_render_preview(wmWindowManager *wm, ARegion *ar)
RegionView3D *rv3d = ar->regiondata;
if (rv3d->render_engine) {
#ifdef WITH_PYTHON
BPy_BEGIN_ALLOW_THREADS;
#endif
WM_jobs_kill_type(wm, ar, WM_JOB_TYPE_RENDER_PREVIEW);
#ifdef WITH_PYTHON
BPy_END_ALLOW_THREADS;
#endif
if (rv3d->render_engine->re)
RE_Database_Free(rv3d->render_engine->re);
RE_engine_free(rv3d->render_engine);

View File

@@ -60,6 +60,19 @@ void BPY_python_start(int argc, const char **argv);
void BPY_python_end(void);
void BPY_python_reset(struct bContext *C);
/* global interpreter lock */
typedef void *BPy_ThreadStatePtr;
BPy_ThreadStatePtr BPY_thread_save(void);
void BPY_thread_restore(BPy_ThreadStatePtr tstate);
/* our own wrappers to Py_BEGIN_ALLOW_THREADS/Py_END_ALLOW_THREADS */
#define BPy_BEGIN_ALLOW_THREADS { BPy_ThreadStatePtr _bpy_saved_tstate = BPY_thread_save(); (void)0
#define BPy_END_ALLOW_THREADS BPY_thread_restore(_bpy_saved_tstate); } (void)0
/* 2.5 UI Scripts */
int BPY_filepath_exec(struct bContext *C, const char *filepath, struct ReportList *reports);
int BPY_text_exec(struct bContext *C, struct Text *text, struct ReportList *reports, const bool do_jump);

View File

@@ -408,6 +408,31 @@ void BPY_python_reset(bContext *C)
BPY_modules_load_user(C);
}
/* wrapper functions related to global interpreter lock. these functions
* are slightly different from the original Python API, don't throw
* SIGABRT even if the thread state is NULL. */
/* analogue of PyEval_SaveThread() */
BPy_ThreadStatePtr BPY_thread_save(void)
{
PyThreadState *tstate = PyThreadState_Swap(NULL);
/* note: tstate can be NULL when quitting Blender */
if (tstate && PyEval_ThreadsInitialized()) {
PyEval_ReleaseLock();
}
return (BPy_ThreadStatePtr)tstate;
}
/* analogue of PyEval_RestoreThread() */
void BPY_thread_restore(BPy_ThreadStatePtr tstate)
{
if (tstate) {
PyEval_RestoreThread((PyThreadState *)tstate);
}
}
static void python_script_error_jump_text(struct Text *text)
{
int lineno;