Partial fix for T37604: Deadlock when stopping rendered viewport (Blender Internal)
- Py_BEGIN_ALLOW_THREADS and Py_END_ALLOW_THREADS macros cannot be used here, because the Py_BEGIN_ALLOW_THREADS causes a crash when quitting Blender. - The low level function PyEval_ReleaseLock() is used assuming the Python library was built with multi-threads support.
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@@ -64,6 +64,11 @@ set(SRC
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view3d_intern.h
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)
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if(WITH_PYTHON)
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blender_include_dirs(../../python)
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add_definitions(-DWITH_PYTHON)
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endif()
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if(WITH_GAMEENGINE)
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list(APPEND INC
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../../../gameengine/BlenderRoutines
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@@ -48,6 +48,10 @@ incs = [
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'../../windowmanager',
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]
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if env['WITH_BF_PYTHON']:
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incs.append('../../python')
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defs.append('WITH_PYTHON')
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if env['WITH_BF_GAMEENGINE']:
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defs.append('WITH_GAMEENGINE')
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if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
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@@ -69,6 +69,10 @@
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#include "UI_resources.h"
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#ifdef WITH_PYTHON
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# include "BPY_extern.h"
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#endif
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#include "view3d_intern.h" /* own include */
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/* ******************** manage regions ********************* */
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@@ -266,7 +270,16 @@ static void view3d_stop_render_preview(wmWindowManager *wm, ARegion *ar)
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RegionView3D *rv3d = ar->regiondata;
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if (rv3d->render_engine) {
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#ifdef WITH_PYTHON
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BPy_BEGIN_ALLOW_THREADS;
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#endif
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WM_jobs_kill_type(wm, ar, WM_JOB_TYPE_RENDER_PREVIEW);
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#ifdef WITH_PYTHON
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BPy_END_ALLOW_THREADS;
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#endif
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if (rv3d->render_engine->re)
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RE_Database_Free(rv3d->render_engine->re);
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RE_engine_free(rv3d->render_engine);
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@@ -60,6 +60,19 @@ void BPY_python_start(int argc, const char **argv);
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void BPY_python_end(void);
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void BPY_python_reset(struct bContext *C);
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/* global interpreter lock */
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typedef void *BPy_ThreadStatePtr;
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BPy_ThreadStatePtr BPY_thread_save(void);
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void BPY_thread_restore(BPy_ThreadStatePtr tstate);
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/* our own wrappers to Py_BEGIN_ALLOW_THREADS/Py_END_ALLOW_THREADS */
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#define BPy_BEGIN_ALLOW_THREADS { BPy_ThreadStatePtr _bpy_saved_tstate = BPY_thread_save(); (void)0
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#define BPy_END_ALLOW_THREADS BPY_thread_restore(_bpy_saved_tstate); } (void)0
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/* 2.5 UI Scripts */
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int BPY_filepath_exec(struct bContext *C, const char *filepath, struct ReportList *reports);
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int BPY_text_exec(struct bContext *C, struct Text *text, struct ReportList *reports, const bool do_jump);
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@@ -408,6 +408,31 @@ void BPY_python_reset(bContext *C)
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BPY_modules_load_user(C);
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}
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/* wrapper functions related to global interpreter lock. these functions
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* are slightly different from the original Python API, don't throw
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* SIGABRT even if the thread state is NULL. */
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/* analogue of PyEval_SaveThread() */
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BPy_ThreadStatePtr BPY_thread_save(void)
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{
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PyThreadState *tstate = PyThreadState_Swap(NULL);
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/* note: tstate can be NULL when quitting Blender */
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if (tstate && PyEval_ThreadsInitialized()) {
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PyEval_ReleaseLock();
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}
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return (BPy_ThreadStatePtr)tstate;
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}
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/* analogue of PyEval_RestoreThread() */
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void BPY_thread_restore(BPy_ThreadStatePtr tstate)
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{
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if (tstate) {
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PyEval_RestoreThread((PyThreadState *)tstate);
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}
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}
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static void python_script_error_jump_text(struct Text *text)
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{
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int lineno;
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