Rename Beauty Fill to Beautify Fill like in 2.4x, more accurate
description of what it does since it doesn't actually fill, only change an existing one.
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@@ -1276,7 +1276,7 @@ class VIEW3D_MT_edit_mesh_faces(bpy.types.Menu):
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# layout.operator("mesh.bevel")
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layout.operator("mesh.edge_face_add")
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layout.operator("mesh.fill")
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layout.operator("mesh.beauty_fill")
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layout.operator("mesh.beautify_fill")
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layout.operator("mesh.solidify")
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layout.separator()
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@@ -3399,7 +3399,7 @@ void join_triangles(EditMesh *em)
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#define FACE_MARKCLEAR(f) (f->f1 = 1)
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/* quick hack, basically a copy of beauty_fill */
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/* quick hack, basically a copy of beautify_fill */
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void edge_flip(EditMesh *em)
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{
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EditVert *v1, *v2, *v3, *v4;
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@@ -6721,7 +6721,7 @@ void MESH_OT_subdivide(wmOperatorType *ot)
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/* note; the EM_selectmode_set() calls here illustrate how badly constructed it all is... from before the
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edge/face flags, with very mixed results.... */
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static void beauty_fill(EditMesh *em)
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static void beautify_fill(EditMesh *em)
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{
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EditVert *v1, *v2, *v3, *v4;
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EditEdge *eed, *nexted;
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@@ -6956,7 +6956,7 @@ static void fill_mesh(EditMesh *em)
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}
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BLI_end_edgefill();
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beauty_fill(em);
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beautify_fill(em);
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WM_cursor_wait(0);
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EM_select_flush(em);
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@@ -6994,12 +6994,12 @@ void MESH_OT_fill(wmOperatorType *ot)
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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}
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static int beauty_fill_exec(bContext *C, wmOperator *op)
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static int beautify_fill_exec(bContext *C, wmOperator *op)
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{
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Object *obedit= CTX_data_edit_object(C);
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EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
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beauty_fill(em);
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beautify_fill(em);
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BKE_mesh_end_editmesh(obedit->data, em);
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@@ -7009,15 +7009,15 @@ static int beauty_fill_exec(bContext *C, wmOperator *op)
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return OPERATOR_FINISHED;
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}
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void MESH_OT_beauty_fill(wmOperatorType *ot)
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void MESH_OT_beautify_fill(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Beauty Fill";
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ot->description= "Arrange geometry on a selected surface to avoid skinny faces.";
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ot->idname= "MESH_OT_beauty_fill";
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ot->name= "Beautify Fill";
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ot->description= "Rearrange geometry on a selected surface to avoid skinny faces.";
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ot->idname= "MESH_OT_beautify_fill";
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/* api callbacks */
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ot->exec= beauty_fill_exec;
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ot->exec= beautify_fill_exec;
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ot->poll= ED_operator_editmesh;
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/* flags */
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@@ -198,7 +198,7 @@ extern EditVert *findnearestvert(ViewContext *vc, int *dist, short sel, short st
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void join_triangles(EditMesh *em);
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int removedoublesflag(EditMesh *em, short flag, short automerge, float limit); /* return amount */
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void esubdivideflag(Object *obedit, EditMesh *em, int flag, float smooth, float fractal, int beauty, int numcuts, int seltype);
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void esubdivideflag(Object *obedit, EditMesh *em, int flag, float smooth, float fractal, int beautify, int numcuts, int seltype);
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int EdgeSlide(EditMesh *em, struct wmOperator *op, short immediate, float imperc);
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void MESH_OT_merge(struct wmOperatorType *ot);
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@@ -209,7 +209,7 @@ void MESH_OT_spin(struct wmOperatorType *ot);
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void MESH_OT_screw(struct wmOperatorType *ot);
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void MESH_OT_fill(struct wmOperatorType *ot);
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void MESH_OT_beauty_fill(struct wmOperatorType *ot);
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void MESH_OT_beautify_fill(struct wmOperatorType *ot);
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void MESH_OT_quads_convert_to_tris(struct wmOperatorType *ot);
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void MESH_OT_tris_convert_to_quads(struct wmOperatorType *ot);
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void MESH_OT_edge_flip(struct wmOperatorType *ot);
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@@ -116,7 +116,7 @@ void ED_operatortypes_mesh(void)
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WM_operatortype_append(MESH_OT_colors_mirror);
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WM_operatortype_append(MESH_OT_fill);
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WM_operatortype_append(MESH_OT_beauty_fill);
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WM_operatortype_append(MESH_OT_beautify_fill);
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WM_operatortype_append(MESH_OT_quads_convert_to_tris);
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WM_operatortype_append(MESH_OT_tris_convert_to_quads);
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WM_operatortype_append(MESH_OT_edge_flip);
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@@ -256,7 +256,7 @@ void ED_keymap_mesh(wmKeyConfig *keyconf)
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WM_keymap_add_item(keymap, "MESH_OT_spin", RKEY, KM_PRESS, KM_ALT, 0);
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WM_keymap_add_item(keymap, "MESH_OT_fill", FKEY, KM_PRESS, KM_SHIFT, 0);
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WM_keymap_add_item(keymap, "MESH_OT_beauty_fill", FKEY, KM_PRESS, KM_ALT, 0);
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WM_keymap_add_item(keymap, "MESH_OT_beautify_fill", FKEY, KM_PRESS, KM_ALT, 0);
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WM_keymap_add_item(keymap, "MESH_OT_quads_convert_to_tris", TKEY, KM_PRESS, KM_CTRL, 0);
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WM_keymap_add_item(keymap, "MESH_OT_tris_convert_to_quads", JKEY, KM_PRESS, KM_ALT, 0);
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WM_keymap_add_item(keymap, "MESH_OT_edge_flip", FKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0);
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