Add missing null check solving crash on texture panel, also fix possible 'freeing NULL' because of misplaced MEM_freeN() in that context.
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@@ -1105,9 +1105,11 @@ static void rna_search_cb(const struct bContext *C, void *arg_but, char *str, ui
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if(flag & PROP_ID_SELF_CHECK)
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if(itemptr.data == but->rnapoin.id.data)
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continue;
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if(RNA_struct_is_ID(itemptr.type))
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if(itemptr.type && RNA_struct_is_ID(itemptr.type))
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iconid= ui_id_icon_get((bContext*)C, itemptr.data, 0);
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else
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iconid = 0;
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name= RNA_struct_name_get_alloc(&itemptr, NULL, 0);
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@@ -1119,8 +1121,8 @@ static void rna_search_cb(const struct bContext *C, void *arg_but, char *str, ui
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cis->iconid = iconid;
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BLI_addtail(items_list, cis);
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}
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MEM_freeN(name);
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}
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MEM_freeN(name);
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i++;
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}
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