Fix [#21516] UI artifacts in array modifier

Modify the glClearColor used to draw disabled buttons, when creating a ROUNDBOX
ui element. Made a convenience function and rippled it though, too.
This commit is contained in:
2010-04-06 07:02:16 +00:00
parent b9d60f2010
commit 5304a65b50
18 changed files with 57 additions and 83 deletions

View File

@@ -279,6 +279,9 @@ void UI_ColorPtrBlendShade3ubv(char *cp1, char *cp2, float fac, int offset);
// get a 3 byte color, blended and shaded between two other char color pointers
void UI_GetColorPtrBlendShade3ubv(char *cp1, char *cp2, char *col, float fac, int offset);
// clear the openGL ClearColor using the input colorid
void UI_ThemeClearColor(int colorid);
// internal (blender) usage only, for init and set active
void UI_SetTheme(int spacetype, int regionid);

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@@ -749,6 +749,8 @@ void uiDrawBlock(const bContext *C, uiBlock *block)
wmOrtho2(-0.01f, ar->winx-0.01f, -0.01f, ar->winy-0.01f);
UI_ThemeClearColor(TH_BACK);
/* back */
if(block->flag & UI_BLOCK_LOOP)
ui_draw_menu_back(&style, block, &rect);

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@@ -2318,6 +2318,22 @@ static void widget_radiobut(uiWidgetColors *wcol, rcti *rect, int state, int rou
}
static void widget_box(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
uiWidgetBase wtb;
widget_init(&wtb);
/* half rounded */
round_box_edges(&wtb, roundboxalign, rect, 4.0f);
widgetbase_draw(&wtb, wcol);
/* store the box bg as gl clearcolor, to retrieve later when drawing semi-transparent rects
* over the top to indicate disabled buttons */
glClearColor(wcol->inner[0]/255.0, wcol->inner[1]/255.0, wcol->inner[2]/255.0, 1.0);
}
static void widget_but(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
uiWidgetBase wtb;
@@ -2384,10 +2400,11 @@ static void widget_disabled(rcti *rect)
/* can't use theme TH_BACK or TH_PANEL... undefined */
glGetFloatv(GL_COLOR_CLEAR_VALUE, col);
glColor4f(col[0], col[1], col[2], 0.5f);
/* need -1 and +1 to make it work right for aligned buttons,
* but problem may be somewhere else? */
glRectf(rect->xmin-1, rect->ymin, rect->xmax, rect->ymax+1);
glRectf(rect->xmin-1, rect->ymin-1, rect->xmax, rect->ymax+1);
glDisable(GL_BLEND);
}
@@ -2504,6 +2521,7 @@ static uiWidgetType *widget_type(uiWidgetTypeEnum type)
break;
case UI_WTYPE_BOX:
wt.custom= widget_box;
wt.wcol_theme= &btheme->tui.wcol_box;
break;

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@@ -944,6 +944,14 @@ void UI_GetColorPtrBlendShade3ubv(char *cp1, char *cp2, char *col, float fac, in
col[2] = b;
}
void UI_ThemeClearColor(int colorid)
{
float col[3];
UI_GetThemeColor3fv(colorid, col);
glClearColor(col[0], col[1], col[2], 0.0);
}
void UI_make_axis_color(char *src_col, char *dst_col, char axis)
{
switch(axis)

View File

@@ -340,9 +340,7 @@ void ED_region_do_draw(bContext *C, ARegion *ar)
/* optional header info instead? */
if(ar->headerstr) {
float col[3];
UI_GetThemeColor3fv(TH_HEADER, col);
glClearColor(col[0], col[1], col[2], 0.0);
UI_ThemeClearColor(TH_HEADER);
glClear(GL_COLOR_BUFFER_BIT);
UI_ThemeColor(TH_TEXT);
@@ -1228,7 +1226,6 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, char *contex
Panel *panel;
View2D *v2d= &ar->v2d;
View2DScrollers *scrollers;
float col[3];
int xco, yco, x, y, miny=0, w, em, header, triangle, open, newcontext= 0;
if(contextnr >= 0)
@@ -1334,14 +1331,9 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, char *contex
}
/* clear */
if (ar->type->regionid == RGN_TYPE_PREVIEW)
UI_GetThemeColor3fv(TH_PREVIEW_BACK, col);
else
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
UI_ThemeClearColor((ar->type->regionid == RGN_TYPE_PREVIEW)?TH_PREVIEW_BACK:TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
/* before setting the view */
if(vertical) {
/* only allow scrolling in vertical direction */
@@ -1418,16 +1410,10 @@ void ED_region_header(const bContext *C, ARegion *ar)
uiLayout *layout;
HeaderType *ht;
Header header = {0};
float col[3];
int maxco, xco, yco;
/* clear */
if(ED_screen_area_active(C))
UI_GetThemeColor3fv(TH_HEADER, col);
else
UI_GetThemeColor3fv(TH_HEADERDESEL, col);
glClearColor(col[0], col[1], col[2], 0.0);
/* clear */
UI_ThemeClearColor((ED_screen_area_active(C))?TH_HEADER:TH_HEADERDESEL);
glClear(GL_COLOR_BUFFER_BIT);
/* set view2d view matrix for scrolling (without scrollers) */

View File

@@ -165,12 +165,10 @@ static void action_main_area_draw(const bContext *C, ARegion *ar)
View2D *v2d= &ar->v2d;
View2DGrid *grid;
View2DScrollers *scrollers;
float col[3];
short unit=0, flag=0;
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);
@@ -227,11 +225,9 @@ static void action_channel_area_draw(const bContext *C, ARegion *ar)
bAnimContext ac;
View2D *v2d= &ar->v2d;
View2DScrollers *scrollers;
float col[3];
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);

View File

@@ -208,15 +208,9 @@ static void buttons_header_area_draw(const bContext *C, ARegion *ar)
ED_region_header(C, ar);
#else
float col[3];
/* clear */
if(ED_screen_area_active(C))
UI_GetThemeColor3fv(TH_HEADER, col);
else
UI_GetThemeColor3fv(TH_HEADERDESEL, col);
glClearColor(col[0], col[1], col[2], 0.0);
UI_ThemeClearColor(ED_screen_area_active(C)?TH_HEADER:TH_HEADERDESEL);
glClear(GL_COLOR_BUFFER_BIT);
/* set view2d view matrix for scrolling (without scrollers) */

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@@ -156,14 +156,12 @@ static void console_main_area_draw(const bContext *C, ARegion *ar)
SpaceConsole *sc= CTX_wm_space_console(C);
View2D *v2d= &ar->v2d;
View2DScrollers *scrollers;
float col[3];
if((sc->type==CONSOLE_TYPE_PYTHON) && (sc->scrollback.first==NULL))
WM_operator_name_call((bContext *)C, "CONSOLE_OT_banner", WM_OP_EXEC_DEFAULT, NULL);
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 1.0);
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
console_update_rect(C, ar);

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@@ -111,11 +111,9 @@ static void info_main_area_init(wmWindowManager *wm, ARegion *ar)
static void info_main_area_draw(const bContext *C, ARegion *ar)
{
float col[3];
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
}

View File

@@ -244,11 +244,9 @@ static void logic_main_area_draw(const bContext *C, ARegion *ar)
// SpaceLogic *slogic= CTX_wm_space_logic(C);
View2D *v2d= &ar->v2d;
View2DScrollers *scrollers;
float col[3];
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);
@@ -294,15 +292,8 @@ static void logic_header_area_init(wmWindowManager *wm, ARegion *ar)
static void logic_header_area_draw(const bContext *C, ARegion *ar)
{
float col[3];
/* clear */
if(ED_screen_area_active(C))
UI_GetThemeColor3fv(TH_HEADER, col);
else
UI_GetThemeColor3fv(TH_HEADERDESEL, col);
glClearColor(col[0], col[1], col[2], 0.0);
UI_ThemeClearColor(ED_screen_area_active(C)?TH_HEADER:TH_HEADERDESEL);
glClear(GL_COLOR_BUFFER_BIT);
/* set view2d view matrix for scrolling (without scrollers) */

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@@ -227,11 +227,9 @@ static void nla_channel_area_draw(const bContext *C, ARegion *ar)
bAnimContext ac;
View2D *v2d= &ar->v2d;
View2DScrollers *scrollers;
float col[3];
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);
@@ -273,12 +271,10 @@ static void nla_main_area_draw(const bContext *C, ARegion *ar)
View2D *v2d= &ar->v2d;
View2DGrid *grid;
View2DScrollers *scrollers;
float col[3];
short unit=0, flag=0;
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);

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@@ -1067,14 +1067,12 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
{
float col[3];
View2DScrollers *scrollers;
SpaceNode *snode= CTX_wm_space_node(C);
Scene *scene= CTX_data_scene(C);
int color_manage = scene->r.color_mgt_flag & R_COLOR_MANAGEMENT;
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0);
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);

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@@ -71,11 +71,9 @@ static void outliner_main_area_draw(const bContext *C, ARegion *ar)
{
View2D *v2d= &ar->v2d;
View2DScrollers *scrollers;
float col[3];
/* clear */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
draw_outliner(C);

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@@ -140,11 +140,9 @@ static void script_main_area_draw(const bContext *C, ARegion *ar)
/* draw entirely, view changes should be handled here */
SpaceScript *sscript= (SpaceScript*)CTX_wm_space_data(C);
View2D *v2d= &ar->v2d;
float col[3];
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);

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@@ -150,11 +150,9 @@ static void sound_main_area_draw(const bContext *C, ARegion *ar)
/* draw entirely, view changes should be handled here */
// SpaceSound *ssound= (SpaceSound*)CTX_wm_space_data(C);
View2D *v2d= &ar->v2d;
float col[3];
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);

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@@ -347,11 +347,9 @@ static void text_main_area_draw(const bContext *C, ARegion *ar)
/* draw entirely, view changes should be handled here */
SpaceText *st= CTX_wm_space_text(C);
//View2D *v2d= &ar->v2d;
float col[3];
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
// UI_view2d_view_ortho(C, v2d);

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@@ -226,11 +226,9 @@ static void time_main_area_draw(const bContext *C, ARegion *ar)
View2DGrid *grid;
View2DScrollers *scrollers;
int unit, flag=0;
float col[3];
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);

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@@ -1968,9 +1968,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
glClearColor(scene->world->horr, scene->world->horg, scene->world->horb, 0.0);
}
else {
float col[3];
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
UI_ThemeClearColor(TH_BACK);
}
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
@@ -2182,7 +2180,6 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
Scene *sce;
Base *base;
Object *ob;
float col[3];
int retopo= 0, sculptparticle= 0;
Object *obact = OBACT;
char *grid_unit= NULL;
@@ -2201,8 +2198,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
}
/* clear background */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
/* setup view matrices */