Fix [#21516] UI artifacts in array modifier
Modify the glClearColor used to draw disabled buttons, when creating a ROUNDBOX ui element. Made a convenience function and rippled it though, too.
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@@ -140,11 +140,9 @@ static void script_main_area_draw(const bContext *C, ARegion *ar)
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/* draw entirely, view changes should be handled here */
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SpaceScript *sscript= (SpaceScript*)CTX_wm_space_data(C);
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View2D *v2d= &ar->v2d;
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float col[3];
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/* clear and setup matrix */
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UI_GetThemeColor3fv(TH_BACK, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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UI_ThemeClearColor(TH_BACK);
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glClear(GL_COLOR_BUFFER_BIT);
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UI_view2d_view_ortho(C, v2d);
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