Object: don't flip scale when setting dimensions
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@@ -2563,7 +2563,7 @@ void BKE_object_dimensions_set(Object *ob, const float value[3], int axis_mask)
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for (int i = 0; i < 3; i++) {
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if (((1 << i) & axis_mask) == 0) {
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if (len[i] > 0.0f) {
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ob->size[i] = value[i] / len[i];
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ob->size[i] = copysignf(value[i] / len[i], ob->size[i]);
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}
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}
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}
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