Cleanup: sync w/ blender2.8 branch
Split screen_draw.c from screen_edit.c (avoid conflicts syncing).
This commit is contained in:
@@ -47,6 +47,7 @@ struct bScreen;
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struct ARegion;
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struct uiBlock;
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struct rcti;
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struct Main;
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/* regions */
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void ED_region_do_listen(struct bScreen *sc, struct ScrArea *sa, struct ARegion *ar, struct wmNotifier *note);
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@@ -42,6 +42,7 @@ set(SRC
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area.c
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glutil.c
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screen_context.c
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screen_draw.c
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screen_edit.c
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screen_ops.c
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screendump.c
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349
source/blender/editors/screen/screen_draw.c
Normal file
349
source/blender/editors/screen/screen_draw.c
Normal file
@@ -0,0 +1,349 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/screen/screen_draw.c
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* \ingroup edscr
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*/
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#include "BIF_gl.h"
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#include "WM_api.h"
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#include "ED_screen.h"
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#include "screen_intern.h"
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/**
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* Draw horizontal shape visualizing future joining (left as well right direction of future joining).
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*/
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static void draw_horizontal_join_shape(ScrArea *sa, char dir)
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{
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vec2f points[10];
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short i;
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float w, h;
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float width = sa->v3->vec.x - sa->v1->vec.x;
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float height = sa->v3->vec.y - sa->v1->vec.y;
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if (height < width) {
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h = height / 8;
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w = height / 4;
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}
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else {
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h = width / 8;
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w = width / 4;
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}
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points[0].x = sa->v1->vec.x;
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points[0].y = sa->v1->vec.y + height / 2;
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points[1].x = sa->v1->vec.x;
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points[1].y = sa->v1->vec.y;
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points[2].x = sa->v4->vec.x - w;
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points[2].y = sa->v4->vec.y;
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points[3].x = sa->v4->vec.x - w;
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points[3].y = sa->v4->vec.y + height / 2 - 2 * h;
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points[4].x = sa->v4->vec.x - 2 * w;
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points[4].y = sa->v4->vec.y + height / 2;
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points[5].x = sa->v4->vec.x - w;
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points[5].y = sa->v4->vec.y + height / 2 + 2 * h;
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points[6].x = sa->v3->vec.x - w;
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points[6].y = sa->v3->vec.y;
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points[7].x = sa->v2->vec.x;
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points[7].y = sa->v2->vec.y;
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points[8].x = sa->v4->vec.x;
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points[8].y = sa->v4->vec.y + height / 2 - h;
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points[9].x = sa->v4->vec.x;
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points[9].y = sa->v4->vec.y + height / 2 + h;
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if (dir == 'l') {
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/* when direction is left, then we flip direction of arrow */
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float cx = sa->v1->vec.x + width;
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for (i = 0; i < 10; i++) {
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points[i].x -= cx;
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points[i].x = -points[i].x;
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points[i].x += sa->v1->vec.x;
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}
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}
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glBegin(GL_POLYGON);
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for (i = 0; i < 5; i++)
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glVertex2f(points[i].x, points[i].y);
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glEnd();
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glBegin(GL_POLYGON);
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for (i = 4; i < 8; i++)
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glVertex2f(points[i].x, points[i].y);
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glVertex2f(points[0].x, points[0].y);
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glEnd();
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glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
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glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
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}
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/**
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* Draw vertical shape visualizing future joining (up/down direction).
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*/
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static void draw_vertical_join_shape(ScrArea *sa, char dir)
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{
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vec2f points[10];
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short i;
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float w, h;
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float width = sa->v3->vec.x - sa->v1->vec.x;
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float height = sa->v3->vec.y - sa->v1->vec.y;
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if (height < width) {
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h = height / 4;
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w = height / 8;
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}
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else {
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h = width / 4;
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w = width / 8;
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}
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points[0].x = sa->v1->vec.x + width / 2;
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points[0].y = sa->v3->vec.y;
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points[1].x = sa->v2->vec.x;
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points[1].y = sa->v2->vec.y;
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points[2].x = sa->v1->vec.x;
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points[2].y = sa->v1->vec.y + h;
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points[3].x = sa->v1->vec.x + width / 2 - 2 * w;
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points[3].y = sa->v1->vec.y + h;
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points[4].x = sa->v1->vec.x + width / 2;
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points[4].y = sa->v1->vec.y + 2 * h;
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points[5].x = sa->v1->vec.x + width / 2 + 2 * w;
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points[5].y = sa->v1->vec.y + h;
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points[6].x = sa->v4->vec.x;
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points[6].y = sa->v4->vec.y + h;
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points[7].x = sa->v3->vec.x;
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points[7].y = sa->v3->vec.y;
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points[8].x = sa->v1->vec.x + width / 2 - w;
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points[8].y = sa->v1->vec.y;
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points[9].x = sa->v1->vec.x + width / 2 + w;
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points[9].y = sa->v1->vec.y;
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if (dir == 'u') {
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/* when direction is up, then we flip direction of arrow */
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float cy = sa->v1->vec.y + height;
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for (i = 0; i < 10; i++) {
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points[i].y -= cy;
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points[i].y = -points[i].y;
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points[i].y += sa->v1->vec.y;
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}
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}
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glBegin(GL_POLYGON);
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for (i = 0; i < 5; i++)
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glVertex2f(points[i].x, points[i].y);
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glEnd();
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glBegin(GL_POLYGON);
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for (i = 4; i < 8; i++)
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glVertex2f(points[i].x, points[i].y);
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glVertex2f(points[0].x, points[0].y);
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glEnd();
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glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
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glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
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}
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/**
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* Draw join shape due to direction of joining.
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*/
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static void draw_join_shape(ScrArea *sa, char dir)
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{
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if (dir == 'u' || dir == 'd') {
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draw_vertical_join_shape(sa, dir);
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}
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else {
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draw_horizontal_join_shape(sa, dir);
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}
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}
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/**
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* Draw screen area darker with arrow (visualization of future joining).
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*/
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static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
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{
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4ub(0, 0, 0, 50);
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draw_join_shape(sa, dir);
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}
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/**
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* Draw screen area ligher with arrow shape ("eraser" of previous dark shape).
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*/
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static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir))
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{
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glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
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/* value 181 was hardly computed: 181~105 */
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glColor4ub(255, 255, 255, 50);
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/* draw_join_shape(sa, dir); */
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glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y);
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}
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static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2)
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{
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/* right border area */
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if (x2 < sizex - 1) {
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glVertex2s(x2, y1);
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glVertex2s(x2, y2);
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}
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/* left border area */
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if (x1 > 0) { /* otherwise it draws the emboss of window over */
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glVertex2s(x1, y1);
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glVertex2s(x1, y2);
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}
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/* top border area */
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if (y2 < sizey - 1) {
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glVertex2s(x1, y2);
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glVertex2s(x2, y2);
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}
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/* bottom border area */
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if (y1 > 0) {
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glVertex2s(x1, y1);
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glVertex2s(x2, y1);
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}
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}
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/**
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* \brief Screen edges drawing.
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*/
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static void drawscredge_area(ScrArea *sa, int sizex, int sizey)
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{
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short x1 = sa->v1->vec.x;
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short y1 = sa->v1->vec.y;
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short x2 = sa->v3->vec.x;
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short y2 = sa->v3->vec.y;
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drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2);
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}
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/**
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* Only for edge lines between areas, and the blended join arrows.
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*/
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void ED_screen_draw_edges(wmWindow *win)
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{
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const int winsize_x = WM_window_pixels_x(win);
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const int winsize_y = WM_window_pixels_y(win);
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ScrArea *sa;
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wmSubWindowSet(win, win->screen->mainwin);
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/* Note: first loop only draws if U.pixelsize > 1, skip otherwise */
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if (U.pixelsize > 1.0f) {
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/* FIXME: doesn't our glLineWidth already scale by U.pixelsize? */
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glLineWidth((2.0f * U.pixelsize) - 1);
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glColor3ub(0x50, 0x50, 0x50);
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glBegin(GL_LINES);
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for (sa = win->screen->areabase.first; sa; sa = sa->next)
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drawscredge_area(sa, winsize_x, winsize_y);
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glEnd();
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}
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glLineWidth(1);
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glColor3ub(0, 0, 0);
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glBegin(GL_LINES);
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for (sa = win->screen->areabase.first; sa; sa = sa->next) {
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drawscredge_area(sa, winsize_x, winsize_y);
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}
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glEnd();
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win->screen->do_draw = false;
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}
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void ED_screen_draw_join_shape(ScrArea *sa1, ScrArea *sa2)
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{
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glLineWidth(1);
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/* blended join arrow */
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int dir = area_getorientation(sa1, sa2);
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int dira = -1;
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if (dir != -1) {
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switch (dir) {
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case 0: /* W */
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dir = 'r';
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dira = 'l';
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break;
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case 1: /* N */
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dir = 'd';
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dira = 'u';
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break;
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case 2: /* E */
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dir = 'l';
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dira = 'r';
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break;
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case 3: /* S */
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dir = 'u';
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dira = 'd';
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break;
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}
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glEnable(GL_BLEND);
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scrarea_draw_shape_dark(sa2, dir);
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scrarea_draw_shape_light(sa1, dira);
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glDisable(GL_BLEND);
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}
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}
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void ED_screen_draw_split_preview(ScrArea *sa, const int dir, const float fac)
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{
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/* splitpoint */
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glEnable(GL_BLEND);
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glBegin(GL_LINES);
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glColor4ub(255, 255, 255, 100);
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if (dir == 'h') {
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const float y = (1 - fac) * sa->totrct.ymin + fac * sa->totrct.ymax;
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glVertex2s(sa->totrct.xmin, y);
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glVertex2s(sa->totrct.xmax, y);
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glColor4ub(0, 0, 0, 100);
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glVertex2s(sa->totrct.xmin, y + 1);
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glVertex2s(sa->totrct.xmax, y + 1);
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}
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else {
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const float x = (1 - fac) * sa->totrct.xmin + fac * sa->totrct.xmax;
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glVertex2s(x, sa->totrct.ymin);
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glVertex2s(x, sa->totrct.ymax);
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glColor4ub(0, 0, 0, 100);
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glVertex2s(x + 1, sa->totrct.ymin);
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glVertex2s(x + 1, sa->totrct.ymax);
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}
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glEnd();
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glDisable(GL_BLEND);
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}
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@@ -835,218 +835,6 @@ static void screen_test_scale(bScreen *sc, int winsize_x, int winsize_y)
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}
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/* *********************** DRAWING **************************************** */
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/* draw vertical shape visualizing future joining (left as well
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* right direction of future joining) */
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static void draw_horizontal_join_shape(ScrArea *sa, char dir)
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{
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vec2f points[10];
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short i;
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float w, h;
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float width = sa->v3->vec.x - sa->v1->vec.x;
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float height = sa->v3->vec.y - sa->v1->vec.y;
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if (height < width) {
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h = height / 8;
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w = height / 4;
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}
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else {
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h = width / 8;
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w = width / 4;
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}
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points[0].x = sa->v1->vec.x;
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points[0].y = sa->v1->vec.y + height / 2;
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points[1].x = sa->v1->vec.x;
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points[1].y = sa->v1->vec.y;
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points[2].x = sa->v4->vec.x - w;
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points[2].y = sa->v4->vec.y;
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points[3].x = sa->v4->vec.x - w;
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points[3].y = sa->v4->vec.y + height / 2 - 2 * h;
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points[4].x = sa->v4->vec.x - 2 * w;
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points[4].y = sa->v4->vec.y + height / 2;
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points[5].x = sa->v4->vec.x - w;
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points[5].y = sa->v4->vec.y + height / 2 + 2 * h;
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points[6].x = sa->v3->vec.x - w;
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points[6].y = sa->v3->vec.y;
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points[7].x = sa->v2->vec.x;
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points[7].y = sa->v2->vec.y;
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points[8].x = sa->v4->vec.x;
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points[8].y = sa->v4->vec.y + height / 2 - h;
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points[9].x = sa->v4->vec.x;
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points[9].y = sa->v4->vec.y + height / 2 + h;
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if (dir == 'l') {
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/* when direction is left, then we flip direction of arrow */
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float cx = sa->v1->vec.x + width;
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for (i = 0; i < 10; i++) {
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points[i].x -= cx;
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points[i].x = -points[i].x;
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points[i].x += sa->v1->vec.x;
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}
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}
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glBegin(GL_POLYGON);
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for (i = 0; i < 5; i++)
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glVertex2f(points[i].x, points[i].y);
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glEnd();
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glBegin(GL_POLYGON);
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for (i = 4; i < 8; i++)
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glVertex2f(points[i].x, points[i].y);
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glVertex2f(points[0].x, points[0].y);
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glEnd();
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glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
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glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
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}
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/* draw vertical shape visualizing future joining (up/down direction) */
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static void draw_vertical_join_shape(ScrArea *sa, char dir)
|
||||
{
|
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vec2f points[10];
|
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short i;
|
||||
float w, h;
|
||||
float width = sa->v3->vec.x - sa->v1->vec.x;
|
||||
float height = sa->v3->vec.y - sa->v1->vec.y;
|
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|
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if (height < width) {
|
||||
h = height / 4;
|
||||
w = height / 8;
|
||||
}
|
||||
else {
|
||||
h = width / 4;
|
||||
w = width / 8;
|
||||
}
|
||||
|
||||
points[0].x = sa->v1->vec.x + width / 2;
|
||||
points[0].y = sa->v3->vec.y;
|
||||
|
||||
points[1].x = sa->v2->vec.x;
|
||||
points[1].y = sa->v2->vec.y;
|
||||
|
||||
points[2].x = sa->v1->vec.x;
|
||||
points[2].y = sa->v1->vec.y + h;
|
||||
|
||||
points[3].x = sa->v1->vec.x + width / 2 - 2 * w;
|
||||
points[3].y = sa->v1->vec.y + h;
|
||||
|
||||
points[4].x = sa->v1->vec.x + width / 2;
|
||||
points[4].y = sa->v1->vec.y + 2 * h;
|
||||
|
||||
points[5].x = sa->v1->vec.x + width / 2 + 2 * w;
|
||||
points[5].y = sa->v1->vec.y + h;
|
||||
|
||||
points[6].x = sa->v4->vec.x;
|
||||
points[6].y = sa->v4->vec.y + h;
|
||||
|
||||
points[7].x = sa->v3->vec.x;
|
||||
points[7].y = sa->v3->vec.y;
|
||||
|
||||
points[8].x = sa->v1->vec.x + width / 2 - w;
|
||||
points[8].y = sa->v1->vec.y;
|
||||
|
||||
points[9].x = sa->v1->vec.x + width / 2 + w;
|
||||
points[9].y = sa->v1->vec.y;
|
||||
|
||||
if (dir == 'u') {
|
||||
/* when direction is up, then we flip direction of arrow */
|
||||
float cy = sa->v1->vec.y + height;
|
||||
for (i = 0; i < 10; i++) {
|
||||
points[i].y -= cy;
|
||||
points[i].y = -points[i].y;
|
||||
points[i].y += sa->v1->vec.y;
|
||||
}
|
||||
}
|
||||
|
||||
glBegin(GL_POLYGON);
|
||||
for (i = 0; i < 5; i++)
|
||||
glVertex2f(points[i].x, points[i].y);
|
||||
glEnd();
|
||||
glBegin(GL_POLYGON);
|
||||
for (i = 4; i < 8; i++)
|
||||
glVertex2f(points[i].x, points[i].y);
|
||||
glVertex2f(points[0].x, points[0].y);
|
||||
glEnd();
|
||||
|
||||
glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
|
||||
glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
|
||||
}
|
||||
|
||||
/* draw join shape due to direction of joining */
|
||||
static void draw_join_shape(ScrArea *sa, char dir)
|
||||
{
|
||||
if (dir == 'u' || dir == 'd')
|
||||
draw_vertical_join_shape(sa, dir);
|
||||
else
|
||||
draw_horizontal_join_shape(sa, dir);
|
||||
}
|
||||
|
||||
/* draw screen area darker with arrow (visualization of future joining) */
|
||||
static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
|
||||
{
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glColor4ub(0, 0, 0, 50);
|
||||
draw_join_shape(sa, dir);
|
||||
}
|
||||
|
||||
/* draw screen area ligher with arrow shape ("eraser" of previous dark shape) */
|
||||
static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir))
|
||||
{
|
||||
glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
|
||||
/* value 181 was hardly computed: 181~105 */
|
||||
glColor4ub(255, 255, 255, 50);
|
||||
/* draw_join_shape(sa, dir); */
|
||||
glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y);
|
||||
}
|
||||
|
||||
static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2)
|
||||
{
|
||||
/* right border area */
|
||||
if (x2 < sizex - 1) {
|
||||
glVertex2s(x2, y1);
|
||||
glVertex2s(x2, y2);
|
||||
}
|
||||
|
||||
/* left border area */
|
||||
if (x1 > 0) { /* otherwise it draws the emboss of window over */
|
||||
glVertex2s(x1, y1);
|
||||
glVertex2s(x1, y2);
|
||||
}
|
||||
|
||||
/* top border area */
|
||||
if (y2 < sizey - 1) {
|
||||
glVertex2s(x1, y2);
|
||||
glVertex2s(x2, y2);
|
||||
}
|
||||
|
||||
/* bottom border area */
|
||||
if (y1 > 0) {
|
||||
glVertex2s(x1, y1);
|
||||
glVertex2s(x2, y1);
|
||||
}
|
||||
}
|
||||
|
||||
/** screen edges drawing **/
|
||||
static void drawscredge_area(ScrArea *sa, int sizex, int sizey)
|
||||
{
|
||||
short x1 = sa->v1->vec.x;
|
||||
short y1 = sa->v1->vec.y;
|
||||
short x2 = sa->v3->vec.x;
|
||||
short y2 = sa->v3->vec.y;
|
||||
|
||||
drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2);
|
||||
}
|
||||
|
||||
/* ****************** EXPORTED API TO OTHER MODULES *************************** */
|
||||
|
||||
bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc)
|
||||
@@ -1102,100 +890,6 @@ void ED_screen_do_listen(bContext *C, wmNotifier *note)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Only for edge lines between areas, and the blended join arrows.
|
||||
*/
|
||||
void ED_screen_draw_edges(wmWindow *win)
|
||||
{
|
||||
const int winsize_x = WM_window_pixels_x(win);
|
||||
const int winsize_y = WM_window_pixels_y(win);
|
||||
|
||||
ScrArea *sa;
|
||||
|
||||
wmSubWindowSet(win, win->screen->mainwin);
|
||||
|
||||
/* Note: first loop only draws if U.pixelsize > 1, skip otherwise */
|
||||
if (U.pixelsize > 1.0f) {
|
||||
/* FIXME: doesn't our glLineWidth already scale by U.pixelsize? */
|
||||
glLineWidth((2.0f * U.pixelsize) - 1);
|
||||
glColor3ub(0x50, 0x50, 0x50);
|
||||
glBegin(GL_LINES);
|
||||
for (sa = win->screen->areabase.first; sa; sa = sa->next)
|
||||
drawscredge_area(sa, winsize_x, winsize_y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glLineWidth(1);
|
||||
glColor3ub(0, 0, 0);
|
||||
glBegin(GL_LINES);
|
||||
for (sa = win->screen->areabase.first; sa; sa = sa->next) {
|
||||
drawscredge_area(sa, winsize_x, winsize_y);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
win->screen->do_draw = false;
|
||||
}
|
||||
|
||||
void ED_screen_draw_join_shape(ScrArea *sa1, ScrArea *sa2)
|
||||
{
|
||||
glLineWidth(1);
|
||||
|
||||
/* blended join arrow */
|
||||
int dir = area_getorientation(sa1, sa2);
|
||||
int dira = -1;
|
||||
if (dir != -1) {
|
||||
switch (dir) {
|
||||
case 0: /* W */
|
||||
dir = 'r';
|
||||
dira = 'l';
|
||||
break;
|
||||
case 1: /* N */
|
||||
dir = 'd';
|
||||
dira = 'u';
|
||||
break;
|
||||
case 2: /* E */
|
||||
dir = 'l';
|
||||
dira = 'r';
|
||||
break;
|
||||
case 3: /* S */
|
||||
dir = 'u';
|
||||
dira = 'd';
|
||||
break;
|
||||
}
|
||||
glEnable(GL_BLEND);
|
||||
scrarea_draw_shape_dark(sa2, dir);
|
||||
scrarea_draw_shape_light(sa1, dira);
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
}
|
||||
|
||||
void ED_screen_draw_split_preview(ScrArea *sa, const int dir, const float fac)
|
||||
{
|
||||
/* splitpoint */
|
||||
glEnable(GL_BLEND);
|
||||
glBegin(GL_LINES);
|
||||
glColor4ub(255, 255, 255, 100);
|
||||
|
||||
if (dir == 'h') {
|
||||
const float y = (1 - fac) * sa->totrct.ymin + fac * sa->totrct.ymax;
|
||||
glVertex2s(sa->totrct.xmin, y);
|
||||
glVertex2s(sa->totrct.xmax, y);
|
||||
glColor4ub(0, 0, 0, 100);
|
||||
glVertex2s(sa->totrct.xmin, y + 1);
|
||||
glVertex2s(sa->totrct.xmax, y + 1);
|
||||
}
|
||||
else {
|
||||
const float x = (1 - fac) * sa->totrct.xmin + fac * sa->totrct.xmax;
|
||||
glVertex2s(x, sa->totrct.ymin);
|
||||
glVertex2s(x, sa->totrct.ymax);
|
||||
glColor4ub(0, 0, 0, 100);
|
||||
glVertex2s(x + 1, sa->totrct.ymin);
|
||||
glVertex2s(x + 1, sa->totrct.ymax);
|
||||
}
|
||||
glEnd();
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
/* helper call for below, dpi changes headers */
|
||||
static void screen_refresh_headersizes(void)
|
||||
{
|
||||
|
||||
@@ -31,6 +31,9 @@
|
||||
#ifndef __SCREEN_INTERN_H__
|
||||
#define __SCREEN_INTERN_H__
|
||||
|
||||
struct bContext;
|
||||
struct bContextDataResult;
|
||||
|
||||
/* internal exports only */
|
||||
|
||||
#define AZONESPOT (0.6f * U.widget_unit)
|
||||
@@ -40,12 +43,12 @@
|
||||
/* area.c */
|
||||
void ED_area_data_copy(ScrArea *sa_dst, ScrArea *sa_src, const bool do_free);
|
||||
void ED_area_data_swap(ScrArea *sa1, ScrArea *sa2);
|
||||
void region_toggle_hidden(bContext *C, ARegion *ar, const bool do_fade);
|
||||
void region_toggle_hidden(struct bContext *C, ARegion *ar, const bool do_fade);
|
||||
|
||||
/* screen_edit.c */
|
||||
ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2);
|
||||
ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge);
|
||||
int screen_area_join(bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2);
|
||||
int screen_area_join(struct bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2);
|
||||
int area_getorientation(ScrArea *sa, ScrArea *sb);
|
||||
void select_connected_scredge(bScreen *sc, ScrEdge *edge);
|
||||
|
||||
@@ -61,7 +64,8 @@ ScrEdge *screen_find_active_scredge(bScreen *sc,
|
||||
struct AZone *is_in_area_actionzone(ScrArea *sa, const int xy[2]);
|
||||
|
||||
/* screen_context.c */
|
||||
int ed_screen_context(const bContext *C, const char *member, bContextDataResult *result);
|
||||
int ed_screen_context(
|
||||
const struct bContext *C, const char *member, struct bContextDataResult *result);
|
||||
|
||||
extern const char *screen_context_dir[]; /* doc access */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user