2.5: Sound

* Move sound_init to make sure it gets called everytime user
  preferences is reloaded.
* Merged sound_reinit and sound_init. One used user preferences
  while the other did not, don't see the point of this, so just
  made it always use user preferences now.
* Timeline header audio sync option now controls scene flag
  rather than timeline flag. Since it uses the same playback
  operator now, there is no distinction anymore.
* Added boolean property sync to animation play operator, to sync
  with audio or not. Uses scene setting if property is not set.
* Playback stop button in info header now calls operator, so sounds
  stop playing too.
This commit is contained in:
2009-08-16 20:37:22 +00:00
parent 19babf988d
commit 55edb016b1
12 changed files with 46 additions and 38 deletions

View File

@@ -39,8 +39,6 @@ struct Main;
void sound_init();
void sound_reinit(struct bContext *C);
void sound_exit();
struct bSound* sound_new_file(struct Main *main, char* filename);

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@@ -34,19 +34,7 @@
void sound_init()
{
AUD_Specs specs;
specs.channels = AUD_CHANNELS_STEREO;
specs.format = AUD_FORMAT_S16;
specs.rate = AUD_RATE_44100;
if(!AUD_init(AUD_SDL_DEVICE, specs, AUD_DEFAULT_BUFFER_SIZE))
if(!AUD_init(AUD_OPENAL_DEVICE, specs, AUD_DEFAULT_BUFFER_SIZE*4))
AUD_init(AUD_NULL_DEVICE, specs, AUD_DEFAULT_BUFFER_SIZE);
}
void sound_reinit(struct bContext *C)
{
AUD_Specs specs;
int device, buffersize;
int device, buffersize, success;
device = U.audiodevice;
buffersize = U.mixbufsize;
@@ -66,8 +54,15 @@ void sound_reinit(struct bContext *C)
if(specs.channels <= AUD_CHANNELS_INVALID)
specs.channels = AUD_CHANNELS_STEREO;
if(!AUD_init(device, specs, buffersize))
AUD_init(AUD_NULL_DEVICE, specs, buffersize);
if(!AUD_init(device, specs, buffersize)) {
if(device == AUD_SDL_DEVICE)
success= AUD_init(AUD_OPENAL_DEVICE, specs, AUD_DEFAULT_BUFFER_SIZE*4);
else
success= AUD_init(AUD_SDL_DEVICE, specs, AUD_DEFAULT_BUFFER_SIZE*4);
if(!success)
AUD_init(AUD_NULL_DEVICE, specs, buffersize);
}
}
void sound_exit()

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@@ -94,7 +94,7 @@ void ED_screen_set_scene(struct bContext *C, struct Scene *scene);
void ED_screen_delete_scene(struct bContext *C, struct Scene *scene);
void ED_screen_set_subwinactive(struct wmWindow *win, struct wmEvent *event);
void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen);
void ED_screen_animation_timer(struct bContext *C, int redraws, int enable);
void ED_screen_animation_timer(struct bContext *C, int redraws, int sync, int enable);
int ED_screen_full_newspace(struct bContext *C, ScrArea *sa, int type);
void ED_screen_full_prevspace(struct bContext *C);

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@@ -31,9 +31,9 @@
/* for animplayer */
typedef struct ScreenAnimData {
ARegion *ar; /* do not read from this, only for comparing if region exists */
ARegion *ar; /* do not read from this, only for comparing if region exists */
int redraws;
int flag; /* flags for playback */
int flag; /* flags for playback */
} ScreenAnimData;
/* for animplayer */
@@ -42,6 +42,10 @@ enum {
ANIMPLAY_FLAG_REVERSE = (1<<0),
/* temporary - playback just jumped to the start/end */
ANIMPLAY_FLAG_JUMPED = (1<<1),
/* drop frames as needed to maintain framerate */
ANIMPLAY_FLAG_SYNC = (1<<2),
/* don't drop frames (and ignore AUDIO_SYNC flag) */
ANIMPLAY_FLAG_NO_SYNC = (1<<3),
};

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@@ -1579,7 +1579,7 @@ static void do_running_jobs(bContext *C, void *arg, int event)
WM_jobs_stop(CTX_wm_manager(C), CTX_wm_screen(C));
break;
case B_STOPANIM:
ED_screen_animation_timer(C, 0, 0);
WM_operator_name_call(C, "SCREEN_OT_animation_play", WM_OP_INVOKE_SCREEN, NULL);
break;
}
}

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@@ -1516,7 +1516,7 @@ void ED_screen_full_prevspace(bContext *C)
/* redraws: uses defines from stime->redraws
* enable: 1 - forward on, -1 - backwards on, 0 - off
*/
void ED_screen_animation_timer(bContext *C, int redraws, int enable)
void ED_screen_animation_timer(bContext *C, int redraws, int sync, int enable)
{
bScreen *screen= CTX_wm_screen(C);
wmWindow *win= CTX_wm_window(C);
@@ -1532,7 +1532,8 @@ void ED_screen_animation_timer(bContext *C, int redraws, int enable)
screen->animtimer= WM_event_add_window_timer(win, TIMER0, (1.0/FPS));
sad->ar= CTX_wm_region(C);
sad->redraws= redraws;
sad->flag= (enable < 0) ? ANIMPLAY_FLAG_REVERSE : 0;
sad->flag= (enable < 0)? ANIMPLAY_FLAG_REVERSE: 0;
sad->flag= (sync == 0)? ANIMPLAY_FLAG_NO_SYNC: (sync == 1)? ANIMPLAY_FLAG_SYNC: 0;
screen->animtimer->customdata= sad;
}

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@@ -2227,17 +2227,25 @@ static int screen_animation_step(bContext *C, wmOperator *op, wmEvent *event)
wmTimer *wt= screen->animtimer;
ScreenAnimData *sad= wt->customdata;
ScrArea *sa;
int sync;
/* sync, don't sync, or follow scene setting */
if(scene->audio.flag & ANIMPLAY_FLAG_SYNC) sync= 1;
else if(scene->audio.flag & ANIMPLAY_FLAG_NO_SYNC) sync= 0;
else sync= (scene->audio.flag & AUDIO_SYNC);
if(scene->audio.flag & AUDIO_SYNC) {
if(sync) {
/* skip frames */
int step = floor(wt->duration * FPS);
if (sad->flag & ANIMPLAY_FLAG_REVERSE) // XXX does this option work with audio?
if(sad->flag & ANIMPLAY_FLAG_REVERSE) // XXX does this option work with audio?
scene->r.cfra -= step;
else
scene->r.cfra += step;
wt->duration -= ((float)step)/FPS;
}
else {
if (sad->flag & ANIMPLAY_FLAG_REVERSE)
/* one frame +/- */
if(sad->flag & ANIMPLAY_FLAG_REVERSE)
scene->r.cfra--;
else
scene->r.cfra++;
@@ -2325,18 +2333,22 @@ static int screen_animation_play(bContext *C, wmOperator *op, wmEvent *event)
bScreen *screen= CTX_wm_screen(C);
if(screen->animtimer) {
ED_screen_animation_timer(C, 0, 0);
ED_screen_animation_timer(C, 0, 0, 0);
sound_stop_all(C);
}
else {
ScrArea *sa= CTX_wm_area(C);
int mode= (RNA_boolean_get(op->ptr, "reverse")) ? -1 : 1;
int sync= -1;
if(RNA_property_is_set(op->ptr, "sync"))
sync= (RNA_boolean_get(op->ptr, "sync"));
/* timeline gets special treatment since it has it's own menu for determining redraws */
if ((sa) && (sa->spacetype == SPACE_TIME)) {
SpaceTime *stime= (SpaceTime *)sa->spacedata.first;
ED_screen_animation_timer(C, stime->redraws, mode);
ED_screen_animation_timer(C, stime->redraws, sync, mode);
/* update region if TIME_REGION was set, to leftmost 3d window */
if(screen->animtimer && (stime->redraws & TIME_REGION)) {
@@ -2347,7 +2359,7 @@ static int screen_animation_play(bContext *C, wmOperator *op, wmEvent *event)
}
}
else {
ED_screen_animation_timer(C, TIME_REGION|TIME_ALL_3D_WIN, mode);
ED_screen_animation_timer(C, TIME_REGION|TIME_ALL_3D_WIN, sync, mode);
if(screen->animtimer) {
wmTimer *wt= screen->animtimer;
@@ -2373,6 +2385,7 @@ static void SCREEN_OT_animation_play(wmOperatorType *ot)
ot->poll= ED_operator_screenactive;
RNA_def_boolean(ot->srna, "reverse", 0, "Play in Reverse", "Animation is played backwards");
RNA_def_boolean(ot->srna, "sync", 0, "Sync", "Drop frames to maintain framerate and stay in sync with audio.");
}
/* ************** border select operator (template) ***************************** */

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@@ -397,7 +397,6 @@ void do_time_buttons(bContext *C, void *arg, int event)
void time_header_buttons(const bContext *C, ARegion *ar)
{
ScrArea *sa= CTX_wm_area(C);
SpaceTime *stime= CTX_wm_space_time(C);
Scene *scene= CTX_data_scene(C);
wmTimer *animtimer= CTX_wm_screen(C)->animtimer;
uiBlock *block;
@@ -568,8 +567,8 @@ void time_header_buttons(const bContext *C, ARegion *ar)
xco+= XIC;
uiDefIconButBitI(block, TOG, TIME_WITH_SEQ_AUDIO, B_DIFF, ICON_SPEAKER,
xco, yco, XIC, YIC, &(stime->redraws), 0, 0, 0, 0, "Play back and sync with audio from Sequence Editor");
uiDefIconButBitS(block, TOG, AUDIO_SYNC, B_DIFF, ICON_SPEAKER,
xco, yco, XIC, YIC, &(scene->audio.flag), 0, 0, 0, 0, "Play back and sync with audio from Sequence Editor");
/* always as last */

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@@ -821,7 +821,7 @@ enum {
#define TIME_ALL_3D_WIN 2
#define TIME_ALL_ANIM_WIN 4
#define TIME_ALL_BUTS_WIN 8
#define TIME_WITH_SEQ_AUDIO 16
#define TIME_WITH_SEQ_AUDIO 16 // deprecated
#define TIME_SEQ 32
#define TIME_ALL_IMAGE_WIN 64
#define TIME_CONTINUE_PHYSICS 128

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@@ -120,7 +120,7 @@ static PointerRNA rna_UserDef_system_get(PointerRNA *ptr)
static void rna_UserDef_audio_update(bContext *C, PointerRNA *ptr)
{
sound_reinit(C);
sound_init(C);
}
#else

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@@ -68,6 +68,7 @@
#include "BKE_main.h"
#include "BKE_packedFile.h"
#include "BKE_report.h"
#include "BKE_sound.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
@@ -224,7 +225,7 @@ static void wm_init_userdef()
{
UI_init_userdef();
MEM_CacheLimiter_set_maximum(U.memcachelimit * 1024 * 1024);
sound_init();
}
void WM_read_file(bContext *C, char *name, ReportList *reports)
@@ -252,7 +253,6 @@ void WM_read_file(bContext *C, char *name, ReportList *reports)
wm_check(C); /* opens window(s), checks keymaps */
// XXX mainwindow_set_filename_to_title(G.main->name);
// XXX sound_initialize_sounds();
if(retval==2) wm_init_userdef(); // in case a userdef is read from regular .blend

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@@ -144,8 +144,6 @@ void WM_init(bContext *C)
read_Blog();
BLI_strncpy(G.lib, G.sce, FILE_MAX);
sound_init();
}
/* free strings of open recent files */