Cleanup: use doxygen comments, correct spelling

Also move eDupli_ID_Flags doc-string to it's declaration.
This commit is contained in:
2022-03-01 09:09:24 +11:00
parent 94a4dddb1b
commit 5777bd719b
15 changed files with 81 additions and 63 deletions

View File

@@ -654,7 +654,7 @@ GHOST_TKey GHOST_SystemWin32::processSpecialKey(short vKey, short scanCode) cons
}
else if (vKey == VK_OEM_8) {
if (PRIMARYLANGID(m_langId) == LANG_FRENCH) {
/* oem key; used purely for shortcuts. */
/* OEM key; used purely for shortcuts. */
key = GHOST_kKeyF13;
}
}

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@@ -930,9 +930,9 @@ static int foreach_libblock_link_append_callback(LibraryIDLinkCallbackData *cb_d
* shape-key referencing the shape-key itself).
* NOTE: in case both IDs (owner and 'used' ones) are non-linkable, we can assume we can break
* the dependency here. Indeed, either they are both linked in another way (through their own
* meshes for shape keys e.g.), or this is an unsupported case (two shapekeys depending on
* each-other need to be also 'linked' in by their respective meshes, independant shapekeys are
* not allowed). ref T96048. */
* meshes for shape keys e.g.), or this is an unsupported case (two shape-keys depending on
* each-other need to be also 'linked' in by their respective meshes, independent shape-keys
* are not allowed). ref T96048. */
if (id != cb_data->id_self && BKE_idtype_idcode_is_linkable(GS(cb_data->id_self->name))) {
BKE_library_foreach_ID_link(
cb_data->bmain, id, foreach_libblock_link_append_callback, data, IDWALK_NOP);
@@ -1454,7 +1454,7 @@ void BKE_blendfile_library_relocate(BlendfileLinkAppendContext *lapp_context,
BlendfileLinkAppendContextItem *item;
/* We remove it from current Main, and add it to items to link... */
/* Note that non-linkable IDs (like e.g. shapekeys) are also explicitly linked here... */
/* Note that non-linkable IDs (like e.g. shape-keys) are also explicitly linked here... */
BLI_remlink(lbarray[lba_idx], id);
/* Usual special code for ShapeKeys snowflakes... */
Key *old_key = BKE_key_from_id(id);

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@@ -1437,7 +1437,7 @@ static void mesh_calc_edges_mdata(MVert *UNUSED(allvert),
med++;
}
else {
/* equal edge, we merge the drawflag */
/* Equal edge, merge the draw-flag. */
(ed + 1)->is_draw |= ed->is_draw;
}
}

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@@ -89,7 +89,7 @@ bool BKE_subsurf_modifier_force_disable_gpu_evaluation_for_mesh(const SubsurfMod
const Mesh *mesh)
{
if ((U.gpu_flag & USER_GPU_FLAG_SUBDIVISION_EVALUATION) == 0) {
/* GPU subdivision is explicitely disabled, so we don't force it. */
/* GPU subdivision is explicitly disabled, so we don't force it. */
return false;
}

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@@ -1090,11 +1090,11 @@ void animviz_calc_motionpaths(struct Depsgraph *depsgraph,
bool restore);
/**
* Update motion path computation range (in ob.avs or armature.avs) from user choice in
* ob.avs.path_range or arm.avs.path_range, depending on active user mode.
* Update motion path computation range (in `ob.avs` or `armature.avs`) from user choice in
* `ob.avs.path_range` or `arm.avs.path_range`, depending on active user mode.
*
* @param ob: Object to compute range for (must be provided)
* @param scene: Used when scene range is choosen
* \param ob: Object to compute range for (must be provided).
* \param scene: Used when scene range is chosen.
*/
void animviz_motionpath_compute_range(struct Object *ob, struct Scene *scene);

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@@ -132,8 +132,10 @@ const struct ActKeyColumn *ED_keylist_find_any_between(const struct AnimKeylist
bool ED_keylist_is_empty(const struct AnimKeylist *keylist);
const struct ListBase /* ActKeyColumn */ *ED_keylist_listbase(const struct AnimKeylist *keylist);
bool ED_keylist_all_keys_frame_range(const struct AnimKeylist *keylist, Range2f *r_frame_range);
/* Return the selected keyframe's range. If none are selected, return False and does not affect
* the frame range. */
/**
* Return the selected key-frame's range.
* \return False If none are selected and does not affect the frame range.
*/
bool ED_keylist_selected_keys_frame_range(const struct AnimKeylist *keylist,
Range2f *r_frame_range);
const ActKeyColumn *ED_keylist_array(const struct AnimKeylist *keylist);
@@ -187,10 +189,10 @@ void mask_to_keylist(struct bDopeSheet *ads,
/* ActKeyColumn API ---------------- */
/* Checks if ActKeyColumn has any block data */
/** Checks if #ActKeyColumn has any block data. */
bool actkeyblock_is_valid(const ActKeyColumn *ac);
/* Checks if ActKeyColumn can be used as a block (i.e. drawn/used to detect "holds") */
/** Checks if #ActKeyColumn can be used as a block (i.e. drawn/used to detect "holds"). */
int actkeyblock_get_valid_hold(const ActKeyColumn *ac);
#ifdef __cplusplus

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@@ -3087,11 +3087,11 @@ bool ui_but_string_set(bContext *C, uiBut *but, const char *str)
PointerRNA rptr;
/* This is kind of hackish, in theory think we could only ever use the second member of
* this if/else, since ui_searchbox_apply() is supposed to always set that pointer when
* this if/else, since #ui_searchbox_apply() is supposed to always set that pointer when
* we are storing pointers... But keeping str search first for now,
* to try to break as little as possible existing code. All this is band-aids anyway.
* Fact remains, using editstr as main 'reference' over whole search button thingy
* is utterly weak and should be redesigned imho, but that's not a simple task. */
* Fact remains, using `editstr` as main 'reference' over whole search button thingy
* is utterly weak and should be redesigned IMHO, but that's not a simple task. */
if (search_but && search_but->rnasearchprop &&
RNA_property_collection_lookup_string(
&search_but->rnasearchpoin, search_but->rnasearchprop, str, &rptr)) {

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@@ -4293,7 +4293,7 @@ static void widget_tab(
const bool is_active = (state & UI_SELECT);
/* Draw shaded outline - Disabled for now,
* seems incorrect and also looks nicer without it imho ;) */
* seems incorrect and also looks nicer without it IMHO ;). */
// #define USE_TAB_SHADED_HIGHLIGHT
uchar theme_col_tab_highlight[3];

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@@ -9641,13 +9641,13 @@ static int edbm_smooth_normals_exec(bContext *C, wmOperator *op)
float(*smooth_normal)[3] = MEM_callocN(sizeof(*smooth_normal) * lnors_ed_arr->totloop,
__func__);
/* This is weird choice of operation, taking all loops of faces of current vertex.
* Could lead to some rather far away loops weighting as much as very close ones
/* NOTE(@mont29): This is weird choice of operation, taking all loops of faces of current
* vertex. Could lead to some rather far away loops weighting as much as very close ones
* (topologically speaking), with complex polygons.
* Using topological distance here (rather than geometrical one)
* makes sense imho, but would rather go with a more consistent and flexible code,
* we could even add max topological distance to take into account, * and a weighting curve.
* Would do that later though, think for now we can live with that choice. --mont29. */
* makes sense IMHO, but would rather go with a more consistent and flexible code,
* we could even add max topological distance to take into account, and a weighting curve.
* Would do that later though, think for now we can live with that choice. */
BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata;
for (int i = 0; i < lnors_ed_arr->totloop; i++, lnor_ed++) {
l = lnor_ed->loop;

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@@ -2573,7 +2573,7 @@ static void object_data_convert_ensure_curve_cache(Depsgraph *depsgraph, Scene *
* (all its caches have been nuked then).
*/
if (ELEM(ob->type, OB_SURF, OB_CURVES_LEGACY, OB_FONT)) {
/* We need 'for render' ON here, to enable computing bevel dipslist if needed.
/* We need 'for render' ON here, to enable computing bevel #DispList if needed.
* Also makes sense anyway, we would not want e.g. to lose hidden parts etc. */
BKE_displist_make_curveTypes(depsgraph, scene, ob, true);
}
@@ -2650,8 +2650,8 @@ static Base *duplibase_for_convert(
/* XXX: An ugly hack needed because if we re-run depsgraph with some new meta-ball objects
* having same 'family name' as orig ones, they will affect end result of meta-ball computation.
* For until we get rid of that name-based thingy in MBalls, that should do the trick
* (this is weak, but other solution (to change name of `obn`) is even worse imho).
* For until we get rid of that name-based thingy in meta-balls, that should do the trick
* (this is weak, but other solution (to change name of `obn`) is even worse IMHO).
* See T65996. */
const bool is_meta_ball = (obn->type == OB_MBALL);
void *obdata = obn->data;
@@ -3204,7 +3204,7 @@ static int object_convert_exec(bContext *C, wmOperator *op)
}
// XXX ED_object_editmode_enter(C, 0);
// XXX exit_editmode(C, EM_FREEDATA|); /* freedata, but no undo */
// XXX exit_editmode(C, EM_FREEDATA|); /* free data, but no undo */
if (basact) {
/* active base was changed */
@@ -3302,16 +3302,11 @@ void OBJECT_OT_convert(wmOperatorType *ot)
/** \name Duplicate Object Operator
* \{ */
/*
* dupflag: a flag made from constants declared in DNA_userdef_types.h
* The flag tells adduplicate() whether to copy data linked to the object,
* or to reference the existing data.
* U.dupflag for default operations or you can construct a flag as python does
* if the dupflag is 0 then no data will be copied (linked duplicate). */
/* used below, assumes id.new is correct */
/* leaves selection of base/object unaltered */
/* Does set ID->newid pointers. */
/**
* - Assumes `id.new` is correct.
* - Leaves selection of base/object unaltered.
* - Sets #ID.newid pointers.
*/
static Base *object_add_duplicate_internal(Main *bmain,
Scene *scene,
ViewLayer *view_layer,

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@@ -1460,8 +1460,6 @@ void OBJECT_OT_paths_clear(wmOperatorType *ot)
/** \} */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Object Shade Smooth/Flat Operator
* \{ */

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@@ -2245,7 +2245,7 @@ FileDirEntry *filelist_file_ex(struct FileList *filelist, const int index, const
cache->misc_entries_indices[cache->misc_cursor] = index;
cache->misc_cursor = (cache->misc_cursor + 1) % cache_size;
#if 0 /* Actually no, only block cached entries should have preview imho. */
#if 0 /* Actually no, only block cached entries should have preview IMHO. */
if (cache->previews_pool) {
filelist_cache_previews_push(filelist, ret, index);
}

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@@ -10,7 +10,14 @@
extern "C" {
#endif
/** #UserDef.dupflag */
/**
* #UserDef.dupflag
*
* The flag tells #BKE_object_duplicate() whether to copy data linked to the object,
* or to reference the existing data.
* #U.dupflag should be used for default operations or you can construct a flag as Python does.
* If #eDupli_ID_Flags is 0 then no data will be copied (linked duplicate).
*/
typedef enum eDupli_ID_Flags {
USER_DUP_MESH = (1 << 0),
USER_DUP_CURVE = (1 << 1),

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@@ -218,7 +218,7 @@ bool RNA_property_copy(
/* IDprops: destination may not exist, if source does and is set, try to create it. */
/* NOTE: this is sort of quick hack/bandage to fix the issue,
* we need to rethink how IDProps are handled in 'diff' RNA code completely, imho... */
* we need to rethink how IDProps are handled in 'diff' RNA code completely, IMHO. */
if (prop_src != NULL && prop_dst == NULL && RNA_property_is_set(fromptr, prop)) {
BLI_assert(prop_src->magic != RNA_MAGIC);
IDProperty *idp_dst = RNA_struct_idprops(ptr, true);

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@@ -57,9 +57,9 @@ struct IndexAttributes {
StrongAnonymousAttributeID duplicate_index;
};
/* --------------------------------------------------------------------
* Attribute Copy/Creation Functions.
*/
/* -------------------------------------------------------------------- */
/** \name Attribute Copy/Creation Functions
* \{ */
static void gather_attributes_without_id(const GeometrySet &geometry_set,
const GeometryComponentType component_type,
@@ -131,7 +131,7 @@ static void threaded_id_offset_copy(const Span<int> offsets,
});
}
/* Create the copy indices for the duplication domain. */
/** Create the copy indices for the duplication domain. */
static void create_duplicate_index_attribute(GeometryComponent &component,
const AttributeDomain output_domain,
const IndexMask selection,
@@ -151,8 +151,10 @@ static void create_duplicate_index_attribute(GeometryComponent &component,
copy_attribute.save();
}
/* Copy the stable ids to the first duplicate and create new ids based on a hash of the original id
* and the duplicate number. This function is used for the point domain elements. */
/**
* Copy the stable ids to the first duplicate and create new ids based on a hash of the original id
* and the duplicate number. This function is used for the point domain elements.
*/
static void copy_stable_id_point(const Span<int> offsets,
const GeometryComponent &src_component,
GeometryComponent &dst_component)
@@ -173,7 +175,8 @@ static void copy_stable_id_point(const Span<int> offsets,
dst_attribute.save();
}
/* Copy the stable ids to the first duplicate and create new ids based on a hash of the original id
/**
* Copy the stable ids to the first duplicate and create new ids based on a hash of the original id
* and the duplicate number. This function is used for points when duplicating the edge domain.
*/
static void copy_stable_id_edges(const Mesh &mesh,
@@ -216,11 +219,12 @@ static void copy_stable_id_edges(const Mesh &mesh,
dst_attribute.save();
}
/* Copy the stable ids to the first duplicate and create new ids based on a hash of the original id
/**
* Copy the stable ids to the first duplicate and create new ids based on a hash of the original id
* and the duplicate number. This function is used for points when duplicating the face domain.
*
* This function could be threaded in the future, but since it is only 1 attribute and the
* face->edge->vert mapping would mean creating a 1/1 mapping to allow for it, is it worth it?
* `face->edge->vert` mapping would mean creating a 1/1 mapping to allow for it, is it worth it?
*/
static void copy_stable_id_faces(const Mesh &mesh,
const IndexMask selection,
@@ -266,10 +270,12 @@ static void copy_stable_id_faces(const Mesh &mesh,
dst_attribute.save();
}
/* Copy the stable ids to the first duplicate and create new ids based on a hash of the original id
/**
* Copy the stable ids to the first duplicate and create new ids based on a hash of the original id
* and the duplicate number. In the spline case, copy the entire spline's points to the
* destination,
* then loop over the remaining ones point by point, hashing their ids to the new ids. */
* then loop over the remaining ones point by point, hashing their ids to the new ids.
*/
static void copy_stable_id_splines(const CurveEval &curve,
const IndexMask selection,
const Span<int> curve_offsets,
@@ -359,8 +365,10 @@ static void copy_point_attributes_without_id(GeometrySet &geometry_set,
}
}
/* Copies the attributes for spline duplciates. If copying the spline domain, the attributes are
* copied with an offset fill, otherwise a mapping is used. */
/**
* Copies the attributes for spline duplicates. If copying the spline domain, the attributes are
* copied with an offset fill, otherwise a mapping is used.
*/
static void copy_spline_attributes_without_id(const GeometrySet &geometry_set,
const Span<int> point_mapping,
const Span<int> offsets,
@@ -409,8 +417,10 @@ static void copy_spline_attributes_without_id(const GeometrySet &geometry_set,
}
}
/* Copies the attributes for edge duplciates. If copying the edge domain, the attributes are
* copied with an offset fill, for point domain a mapping is used. */
/**
* Copies the attributes for edge duplicates. If copying the edge domain, the attributes are
* copied with an offset fill, for point domain a mapping is used.
*/
static void copy_edge_attributes_without_id(GeometrySet &geometry_set,
const Span<int> point_mapping,
const Span<int> offsets,
@@ -456,8 +466,10 @@ static void copy_edge_attributes_without_id(GeometrySet &geometry_set,
}
}
/* Copies the attributes for face duplciates. If copying the face domain, the attributes are
* copied with an offset fill, otherwise a mapping is used. */
/**
* Copies the attributes for face duplicates. If copying the face domain, the attributes are
* copied with an offset fill, otherwise a mapping is used.
*/
static void copy_face_attributes_without_id(GeometrySet &geometry_set,
const Span<int> edge_mapping,
const Span<int> vert_mapping,
@@ -512,9 +524,11 @@ static void copy_face_attributes_without_id(GeometrySet &geometry_set,
}
}
/* --------------------------------------------------------------------
* Duplication Functions.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name Duplication Functions
* \{ */
static void duplicate_splines(GeometrySet &geometry_set,
const Field<int> &count_field,
@@ -1101,3 +1115,5 @@ void register_node_type_geo_duplicate_elements()
ntype.declare = file_ns::node_declare;
nodeRegisterType(&ntype);
}
/** \} */