Merge branch 'blender-v3.3-release'

This commit is contained in:
2022-08-01 15:24:48 +02:00

View File

@@ -48,7 +48,7 @@ void main() {
/* Create texture to store result and attach to shader. */
GPUTexture *texture = GPU_texture_create_2d(
"gpu_shader_compute_2d", SIZE, SIZE, 0, GPU_RGBA32F, nullptr);
"gpu_shader_compute_2d", SIZE, SIZE, 1, GPU_RGBA32F, nullptr);
EXPECT_NE(texture, nullptr);
GPU_shader_bind(shader);
@@ -109,7 +109,7 @@ void main() {
/* Construct Texture. */
GPUTexture *texture = GPU_texture_create_1d(
"gpu_shader_compute_1d", SIZE, 0, GPU_RGBA32F, nullptr);
"gpu_shader_compute_1d", SIZE, 1, GPU_RGBA32F, nullptr);
EXPECT_NE(texture, nullptr);
GPU_shader_bind(shader);