Add reload button for image textures.
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@@ -943,6 +943,8 @@ void uiTemplateImage(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propn
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cb->prop= prop;
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cb->iuser= iuser;
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uiLayoutSetContextPointer(layout, "edit_image", &imaptr);
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if(!compact)
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uiTemplateID(layout, C, ptr, propname, "IMAGE_OT_new", "IMAGE_OT_open", NULL);
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@@ -992,9 +994,9 @@ void uiTemplateImage(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propn
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uiItemR(row, NULL, 0, &imaptr, "source", (compact)? 0: UI_ITEM_R_EXPAND);
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if(ima->source != IMA_SRC_GENERATED) {
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row= uiLayoutRow(layout, 0);
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row= uiLayoutRow(layout, 1);
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uiItemR(row, "", 0, &imaptr, "filename", 0);
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//uiItemO(row, "Reload", 0, "image.reload");
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uiItemO(row, "", ICON_FILE_REFRESH, "image.reload");
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}
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// XXX what was this for?
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@@ -108,6 +108,11 @@ static void sima_zoom_set_factor(SpaceImage *sima, ARegion *ar, float zoomfac)
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sima_zoom_set(sima, ar, sima->zoom*zoomfac);
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}
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static int image_poll(bContext *C)
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{
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return (CTX_data_edit_image(C) != NULL);
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}
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static int space_image_poll(bContext *C)
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{
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SpaceImage *sima= CTX_wm_space_image(C);
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@@ -1070,19 +1075,16 @@ void IMAGE_OT_save_sequence(wmOperatorType *ot)
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static int reload_exec(bContext *C, wmOperator *op)
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{
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SpaceImage *sima;
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Image *ima= CTX_data_edit_image(C);
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SpaceImage *sima= CTX_wm_space_image(C);
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/* retrieve state */
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sima= CTX_wm_space_image(C);
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if(!sima->image)
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if(!ima)
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return OPERATOR_CANCELLED;
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BKE_image_signal(sima->image, &sima->iuser, IMA_SIGNAL_RELOAD);
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/* ED_space_image_set(C, sima, scene, obedit, NULL); - do we really need this? */
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// XXX other users?
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BKE_image_signal(ima, (sima)? &sima->iuser: NULL, IMA_SIGNAL_RELOAD);
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// XXX BIF_preview_changed(ID_TE);
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WM_event_add_notifier(C, NC_IMAGE|NA_EDITED, sima->image);
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WM_event_add_notifier(C, NC_IMAGE|NA_EDITED, ima);
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ED_area_tag_redraw(CTX_wm_area(C));
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return OPERATOR_FINISHED;
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@@ -1096,7 +1098,7 @@ void IMAGE_OT_reload(wmOperatorType *ot)
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/* api callbacks */
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ot->exec= reload_exec;
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ot->poll= space_image_poll;
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ot->poll= image_poll;
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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