- Editmode Mesh: after a split command, normals were not recalculated

ALso: in Particle buttons, made the "Tex" button go to the maximum of 10
channels.
This commit is contained in:
2005-11-26 18:38:54 +00:00
parent 85b2cd52f9
commit 57aac76f45
2 changed files with 2 additions and 1 deletions

View File

@@ -1958,7 +1958,7 @@ static void object_panel_particles_motion(Object *ob)
uiDefBut(block, LABEL, 0, "Texture Emission", 0,30,150,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG3, PAF_TEXTIME, B_CALCEFFECT, "TexEmit", 0,10,75,20, &(paf->flag2), 0, 0, 0, 0, "Use a texture to define emission of particles");
uiDefButS(block, NUM, B_CALCEFFECT, "Tex:", 75,10,75,20, &paf->timetex, 1.0, 8.0, 0, 0, "Specify texture used for the texture emission");
uiDefButS(block, NUM, B_CALCEFFECT, "Tex:", 75,10,75,20, &paf->timetex, 1.0, 10.0, 0, 0, "Specify texture used for the texture emission");
/* right collumn */
uiBlockBeginAlign(block);