Bugfix #3471
- Editmode Mesh: after a split command, normals were not recalculated ALso: in Particle buttons, made the "Tex" button go to the maximum of 10 channels.
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@@ -1958,7 +1958,7 @@ static void object_panel_particles_motion(Object *ob)
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uiDefBut(block, LABEL, 0, "Texture Emission", 0,30,150,20, NULL, 0.0, 0, 0, 0, "");
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG3, PAF_TEXTIME, B_CALCEFFECT, "TexEmit", 0,10,75,20, &(paf->flag2), 0, 0, 0, 0, "Use a texture to define emission of particles");
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uiDefButS(block, NUM, B_CALCEFFECT, "Tex:", 75,10,75,20, &paf->timetex, 1.0, 8.0, 0, 0, "Specify texture used for the texture emission");
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uiDefButS(block, NUM, B_CALCEFFECT, "Tex:", 75,10,75,20, &paf->timetex, 1.0, 10.0, 0, 0, "Specify texture used for the texture emission");
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/* right collumn */
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uiBlockBeginAlign(block);
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