Bugfix #3471
- Editmode Mesh: after a split command, normals were not recalculated ALso: in Particle buttons, made the "Tex" button go to the maximum of 10 channels.
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@@ -646,6 +646,7 @@ void split_mesh(void)
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adduplicateflag(SELECT);
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/* old faces have flag 128 set, delete them */
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delfaceflag(128);
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recalc_editnormals();
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waitcursor(0);
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