A few texture node properties still had old rna names in draw code.
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@@ -1177,7 +1177,7 @@ static void node_texture_buts_proc(uiLayout *layout, bContext *UNUSED(C), Pointe
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case TEX_MARBLE:
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row= uiLayoutRow(col, 0);
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uiItemR(row, &tex_ptr, "stype", UI_ITEM_R_EXPAND, NULL, 0);
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uiItemR(row, &tex_ptr, "marble_type", UI_ITEM_R_EXPAND, NULL, 0);
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row= uiLayoutRow(col, 0);
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uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, 0);
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row= uiLayoutRow(col, 0);
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@@ -1186,18 +1186,18 @@ static void node_texture_buts_proc(uiLayout *layout, bContext *UNUSED(C), Pointe
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case TEX_WOOD:
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uiItemR(col, &tex_ptr, "noise_basis", 0, "", 0);
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uiItemR(col, &tex_ptr, "stype", 0, "", 0);
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uiItemR(col, &tex_ptr, "wood_type", 0, "", 0);
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row= uiLayoutRow(col, 0);
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uiItemR(row, &tex_ptr, "noisebasis_2", UI_ITEM_R_EXPAND, NULL, 0);
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row= uiLayoutRow(col, 0);
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uiLayoutSetActive(row, !(RNA_enum_get(&tex_ptr, "stype")==TEX_BAND || RNA_enum_get(&tex_ptr, "stype")==TEX_RING));
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uiLayoutSetActive(row, !(RNA_enum_get(&tex_ptr, "wood_type")==TEX_BAND || RNA_enum_get(&tex_ptr, "wood_type")==TEX_RING));
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uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, 0);
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break;
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case TEX_CLOUDS:
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uiItemR(col, &tex_ptr, "noise_basis", 0, "", 0);
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row= uiLayoutRow(col, 0);
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uiItemR(row, &tex_ptr, "stype", UI_ITEM_R_EXPAND, NULL, 0);
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uiItemR(row, &tex_ptr, "cloud_type", UI_ITEM_R_EXPAND, NULL, 0);
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row= uiLayoutRow(col, 0);
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uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, 0);
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uiItemR(col, &tex_ptr, "noise_depth", UI_ITEM_R_EXPAND, "Depth", 0);
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