More "Window" terminology corrections
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@@ -2262,9 +2262,9 @@ static int header_toolbox_invoke(bContext *C, wmOperator *op, wmEvent *event)
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/* file browser should be fullscreen all the time, but other regions can be maximised/restored... */
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if (sa->spacetype != SPACE_FILE) {
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if (sa->full)
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uiItemO(layout, "Tile Window", 0, "SCREEN_OT_screen_full_area");
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uiItemO(layout, "Tile Area", 0, "SCREEN_OT_screen_full_area");
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else
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uiItemO(layout, "Maximize Window", 0, "SCREEN_OT_screen_full_area");
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uiItemO(layout, "Maximize Area", 0, "SCREEN_OT_screen_full_area");
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}
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uiPupMenuEnd(C, pup);
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@@ -172,7 +172,7 @@ static void rna_def_dopesheet(BlenderRNA *brna)
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prop= RNA_def_property(srna, "collapse_summary", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", ADS_FLAG_SUMMARY_COLLAPSED);
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RNA_def_property_ui_text(prop, "Collapse Summary", "Collapse summary when shown, so all other channels get hidden. (DopeSheet Window Editors Only)");
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RNA_def_property_ui_text(prop, "Collapse Summary", "Collapse summary when shown, so all other channels get hidden. (DopeSheet Editors Only)");
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RNA_def_property_update(prop, NC_ANIMATION|ND_ANIMCHAN_EDIT, NULL);
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}
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@@ -1481,37 +1481,37 @@ static void rna_def_space_time(BlenderRNA *brna)
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/* Define Anim Playback Areas */
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prop= RNA_def_property(srna, "play_top_left", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "redraws", TIME_REGION);
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RNA_def_property_ui_text(prop, "Top-Left 3D Window", "");
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RNA_def_property_ui_text(prop, "Top-Left 3D Editor", "");
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RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TIME, "rna_SpaceTime_redraw_update");
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prop= RNA_def_property(srna, "play_all_3d", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "redraws", TIME_ALL_3D_WIN);
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RNA_def_property_ui_text(prop, "All 3D Windows", "");
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RNA_def_property_ui_text(prop, "All 3D View Editors", "");
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RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TIME, "rna_SpaceTime_redraw_update");
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prop= RNA_def_property(srna, "play_anim", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "redraws", TIME_ALL_ANIM_WIN);
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RNA_def_property_ui_text(prop, "Animation Windows", "");
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RNA_def_property_ui_text(prop, "Animation Editors", "");
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RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TIME, "rna_SpaceTime_redraw_update");
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prop= RNA_def_property(srna, "play_buttons", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "redraws", TIME_ALL_BUTS_WIN);
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RNA_def_property_ui_text(prop, "Properties Windows", "");
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RNA_def_property_ui_text(prop, "Property Editors", "");
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RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TIME, "rna_SpaceTime_redraw_update");
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prop= RNA_def_property(srna, "play_image", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "redraws", TIME_ALL_IMAGE_WIN);
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RNA_def_property_ui_text(prop, "Image Windows", "");
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RNA_def_property_ui_text(prop, "Image Editors", "");
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RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TIME, "rna_SpaceTime_redraw_update");
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prop= RNA_def_property(srna, "play_sequencer", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "redraws", TIME_SEQ);
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RNA_def_property_ui_text(prop, "Sequencer Windows", "");
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RNA_def_property_ui_text(prop, "Sequencer Editors", "");
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RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TIME, "rna_SpaceTime_redraw_update");
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prop= RNA_def_property(srna, "play_nodes", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "redraws", TIME_NODES);
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RNA_def_property_ui_text(prop, "Node Windows", "");
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RNA_def_property_ui_text(prop, "Node Editors", "");
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RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TIME, "rna_SpaceTime_redraw_update");
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/* Other options */
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