Merge branch 'master' into blender2.8
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@@ -875,6 +875,8 @@ bool applyTransformOrientation(const struct TransformOrientation *ts, float r_ma
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#define ORIENTATION_VERT 2
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#define ORIENTATION_EDGE 3
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#define ORIENTATION_FACE 4
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#define ORIENTATION_USE_PLANE(ty) \
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ELEM(ty, ORIENTATION_NORMAL, ORIENTATION_EDGE, ORIENTATION_FACE)
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int getTransformOrientation_ex(const struct bContext *C, float normal[3], float plane[3], const short around);
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int getTransformOrientation(const struct bContext *C, float normal[3], float plane[3]);
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@@ -793,12 +793,7 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
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}
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}
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if (is_zero_v3(plane)) {
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result = ORIENTATION_VERT;
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}
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else {
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result = ORIENTATION_EDGE;
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}
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result = ORIENTATION_EDGE;
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}
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else if (em->bm->totvertsel > 3) {
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BMIter iter;
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@@ -1101,6 +1096,11 @@ void ED_getTransformOrientationMatrix(const bContext *C, float orientation_mat[3
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type = getTransformOrientation_ex(C, normal, plane, around);
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/* Fallback, when the plane can't be calculated. */
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if (ORIENTATION_USE_PLANE(type) && is_zero_v3(plane)) {
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type = ORIENTATION_VERT;
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}
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switch (type) {
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case ORIENTATION_NORMAL:
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if (createSpaceNormalTangent(orientation_mat, normal, plane) == 0) {
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