Fix [#37380] vertex paint colors don't render.
Another Evil Typo (r) one, you could add much more than the 8 allowed VCol layers! Note: added some (warning-only) checks in mesh validate functions, but we still have a big issue with new cdlayer merge function, which could generate more than 8 layers of UVs or VCol... Don't know yet how to handle this situation. :(
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@@ -922,7 +922,7 @@ bool BKE_mesh_validate_all_customdata(CustomData *vdata, CustomData *edata,
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{
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bool is_valid = true;
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bool is_change_v, is_change_e, is_change_l, is_change_p;
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int tot_texpoly, tot_uvloop;
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int tot_texpoly, tot_uvloop, tot_vcolloop;
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CustomDataMask mask = check_meshmask ? CD_MASK_MESH : 0;
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is_valid &= mesh_validate_customdata(vdata, mask, do_verbose, do_fixes, &is_change_v);
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@@ -932,10 +932,23 @@ bool BKE_mesh_validate_all_customdata(CustomData *vdata, CustomData *edata,
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tot_texpoly = CustomData_number_of_layers(pdata, CD_MTEXPOLY);
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tot_uvloop = CustomData_number_of_layers(ldata, CD_MLOOPUV);
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tot_vcolloop = CustomData_number_of_layers(ldata, CD_MLOOPCOL);
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if (tot_texpoly != tot_uvloop) {
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PRINT_ERR("\tCustomDataLayer mismatch, tot_texpoly(%d), tot_uvloop(%d)\n",
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tot_texpoly, tot_uvloop);
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}
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if (tot_texpoly > MAX_MTFACE) {
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PRINT_ERR("\tMore UV layers than %d allowed, %d last ones won't be available for render, shaders, etc.\n",
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MAX_MTFACE, tot_texpoly - MAX_MTFACE);
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}
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if (tot_uvloop > MAX_MTFACE) {
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PRINT_ERR("\tMore UV layers than %d allowed, %d last ones won't be available for render, shaders, etc.\n",
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MAX_MTFACE, tot_uvloop - MAX_MTFACE);
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}
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if (tot_vcolloop > MAX_MCOL) {
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PRINT_ERR("\tMore VCol layers than %d allowed, %d last ones won't be available for render, shaders, etc.\n",
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MAX_MCOL, tot_vcolloop - MAX_MCOL);
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}
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*r_change = (is_change_v || is_change_e || is_change_l || is_change_p);
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@@ -989,10 +1002,25 @@ void BKE_mesh_cd_validate(Mesh *me)
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{
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int totlayer_mtex = CustomData_number_of_layers(&me->pdata, CD_MTEXPOLY);
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int totlayer_uv = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
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int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
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int mtex_index = CustomData_get_layer_index(&me->pdata, CD_MTEXPOLY);
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int uv_index = CustomData_get_layer_index(&me->ldata, CD_MLOOPUV);
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int i;
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/* XXX For now, do not delete those, just warn they are not really usable. */
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if (UNLIKELY(totlayer_mtex > MAX_MTFACE)) {
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printf("WARNING! More UV layers than %d allowed, %d last ones won't be available for render, shaders, etc.\n",
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MAX_MTFACE, totlayer_mtex - MAX_MTFACE);
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}
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if (UNLIKELY(totlayer_uv > MAX_MTFACE)) {
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printf("WARNING! More UV layers than %d allowed, %d last ones won't be available for render, shaders, etc.\n",
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MAX_MTFACE, totlayer_uv - MAX_MTFACE);
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}
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if (UNLIKELY(totlayer_mcol > MAX_MCOL)) {
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printf("WARNING! More VCol layers than %d allowed, %d last ones won't be available for render, shaders, etc.\n",
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MAX_MCOL, totlayer_mcol - MAX_MCOL);
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}
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if (LIKELY(totlayer_mtex == totlayer_uv)) {
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/* pass */
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}
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@@ -417,7 +417,7 @@ int ED_mesh_color_add(Mesh *me, const char *name, const bool active_set)
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}
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else {
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layernum = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
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if (layernum >= CD_MLOOPCOL) {
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if (layernum >= MAX_MCOL) {
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return -1;
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}
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