Add back Blend From Shape in mesh edit mode.
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@@ -139,6 +139,7 @@ void ED_operatortypes_mesh(void)
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WM_operatortype_append(MESH_OT_flip_normals);
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WM_operatortype_append(MESH_OT_knife_cut);
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WM_operatortype_append(MESH_OT_rip);
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WM_operatortype_append(MESH_OT_blend_from_shape);
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WM_operatortype_append(MESH_OT_uv_texture_add);
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WM_operatortype_append(MESH_OT_uv_texture_remove);
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