Bugfix: z-offset for materials was not added back yet.
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@@ -202,6 +202,9 @@ class MATERIAL_PT_options(MaterialButtonsPanel):
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col.itemR(mat, "sky")
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col.itemR(mat, "exclude_mist")
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col.itemR(mat, "invert_z")
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sub = col.row()
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sub.itemR(mat, "z_offset")
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sub.active = mat.transparency and mat.transparency_method == 'Z_TRANSPARENCY'
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sub = col.column(align=True)
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sub.itemL(text="Light Group:")
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sub.itemR(mat, "light_group", text="")
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@@ -1600,6 +1600,11 @@ void RNA_def_material(BlenderRNA *brna)
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RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_ZINV);
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RNA_def_property_ui_text(prop, "Invert Z Depth", "Renders material's faces with an inverted Z buffer (scanline only).");
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RNA_def_property_update(prop, 0, "rna_Material_update");
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prop= RNA_def_property(srna, "z_offset", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "zoffs");
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RNA_def_property_ui_text(prop, "Z Offset", "Gives faces an artificial offset in the Z buffer for Z transparency.");
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RNA_def_property_update(prop, 0, "rna_Material_update");
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prop= RNA_def_property(srna, "sky", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_ENV);
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