Cleanup: spelling
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@@ -629,7 +629,7 @@ void Session::run_cpu()
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}
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/* Don't go in pause mode when preview kernels are used
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* When feature kernels become available the session will be resetted. */
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* When feature kernels become available the session will be reset. */
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else if (no_tiles && kernel_state == DEVICE_KERNEL_WAITING_FOR_FEATURE_KERNEL) {
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time_sleep(0.1);
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}
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@@ -1438,7 +1438,7 @@ void GHOST_SystemX11::processEvent(XEvent *xe)
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* around tablet surface */
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window->GetTabletData().Active = xtablet.mode;
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/* Note: This event might be generated with incomplete dataset
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/* Note: This event might be generated with incomplete data-set
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* (don't exactly know why, looks like in some cases, if the value does not change,
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* it is not included in subsequent XDeviceMotionEvent events).
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* So we have to check which values this event actually contains!
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@@ -3524,8 +3524,8 @@ static void exactinit(void)
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* Sets h = e + f. See the long version of my paper for details.
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*
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* If round-to-even is used (as with IEEE 754), maintains the strongly
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* nonoverlapping property. (That is, if e is strongly nonoverlapping, h
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* will be also.) Does NOT maintain the nonoverlapping or nonadjacent
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* non-overlapping property. (That is, if e is strongly non-overlapping, h
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* will be also.) Does NOT maintain the non-overlapping or non-adjacent
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* properties.
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*/
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@@ -42,7 +42,7 @@ Relation::Relation(Node *from, Node *to, const char *description)
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/* Hook it up to the nodes which use it.
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*
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* NOTE: We register relation in the nodes which this link connects to here
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* in constructor but we don't unregister it in the destructor.
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* in constructor but we don't un-register it in the destructor.
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*
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* Reasoning:
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*
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@@ -50,7 +50,7 @@ Relation::Relation(Node *from, Node *to, const char *description)
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* real need in avoiding dangling pointers, all the memory is to be freed
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* anyway.
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*
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* - Unregistering relation is not a cheap operation, so better to have it
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* - Un-registering relation is not a cheap operation, so better to have it
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* as an explicit call if we need this. */
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from->outlinks.push_back(this);
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to->inlinks.push_back(this);
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@@ -1607,7 +1607,7 @@ void UI_view2d_scrollers_draw(View2D *v2d, View2DScrollers *vs)
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* - slider bubble is large enough (no overdraw confusion)
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* - scale is shown on the scroller
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* (workaround to make sure that button windows don't show these,
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* and only the time-grids with their zoomability can do so)
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* and only the time-grids with their zoom-ability can do so).
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*/
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if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0 && (v2d->scroll & V2D_SCROLL_HORIZONTAL_HANDLES) &&
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(BLI_rcti_size_x(&slider) > V2D_SCROLL_HANDLE_SIZE_HOTSPOT)) {
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@@ -293,7 +293,7 @@ typedef enum PropertyOverrideFlag {
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* Forbid usage of this property in comparison (& hence override) code.
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* Useful e.g. for collections of data like mesh's geometry, particles, etc.
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* Also for runtime data that should never be considered as part of actual Blend data (e.g.
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* dpesgraph from ViewLayers...).
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* depsgraph from ViewLayers...).
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*/
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PROPOVERRIDE_NO_COMPARISON = (1 << 1),
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@@ -1045,7 +1045,7 @@ static void rna_Scene_active_keying_set_set(PointerRNA *ptr,
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/* get KeyingSet index stuff for list of Keying Sets editing UI
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* - active_keyingset-1 since 0 is reserved for 'none'
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* - don't clamp, otherwise can never set builtins types as active...
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* - don't clamp, otherwise can never set builtin's types as active...
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*/
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static int rna_Scene_active_keying_set_index_get(PointerRNA *ptr)
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{
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