Clay engine: Cleanup, use lower case prefix for private functions

This commit is contained in:
2017-11-29 12:26:59 +01:00
parent cdaa56ba0d
commit 5a814e83e8

View File

@@ -322,7 +322,7 @@ static struct GPUTexture *create_jitter_texture(int num_samples)
return DRW_texture_create_2D(64, 64, DRW_TEX_RGB_16, DRW_TEX_FILTER | DRW_TEX_WRAP, &jitter[0][0]);
}
static void CLAY_engine_init(void *vedata)
static void clay_engine_init(void *vedata)
{
CLAY_StorageList *stl = ((CLAY_Data *)vedata)->stl;
CLAY_FramebufferList *fbl = ((CLAY_Data *)vedata)->fbl;
@@ -702,7 +702,7 @@ static DRWShadingGroup *CLAY_object_shgrp_default_mode_get(
return CLAY_object_shgrp_get(vedata, ob, stl, psl, use_flat);
}
static void CLAY_cache_init(void *vedata)
static void clay_cache_init(void *vedata)
{
CLAY_PassList *psl = ((CLAY_Data *)vedata)->psl;
CLAY_StorageList *stl = ((CLAY_Data *)vedata)->stl;
@@ -746,7 +746,7 @@ static void CLAY_cache_init(void *vedata)
}
}
static void CLAY_cache_populate(void *vedata, Object *ob)
static void clay_cache_populate(void *vedata, Object *ob)
{
CLAY_PassList *psl = ((CLAY_Data *)vedata)->psl;
CLAY_StorageList *stl = ((CLAY_Data *)vedata)->stl;
@@ -826,7 +826,7 @@ static void CLAY_cache_populate(void *vedata, Object *ob)
}
}
static void CLAY_cache_finish(void *vedata)
static void clay_cache_finish(void *vedata)
{
CLAY_StorageList *stl = ((CLAY_Data *)vedata)->stl;
@@ -834,7 +834,7 @@ static void CLAY_cache_finish(void *vedata)
DRW_uniformbuffer_update(stl->hair_mat_ubo, &stl->storage->hair_mat_storage);
}
static void CLAY_draw_scene(void *vedata)
static void clay_draw_scene(void *vedata)
{
CLAY_PassList *psl = ((CLAY_Data *)vedata)->psl;
@@ -866,7 +866,7 @@ static void CLAY_draw_scene(void *vedata)
DRW_draw_pass(psl->hair_pass);
}
static void CLAY_layer_collection_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
static void clay_layer_collection_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
{
BLI_assert(props &&
props->type == IDP_GROUP &&
@@ -885,7 +885,7 @@ static void CLAY_layer_collection_settings_create(RenderEngine *UNUSED(engine),
BKE_collection_engine_property_add_float(props, "hair_brightness_randomness", 0.0f);
}
static void CLAY_view_layer_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
static void clay_view_layer_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
{
BLI_assert(props &&
props->type == IDP_GROUP &&
@@ -894,7 +894,7 @@ static void CLAY_view_layer_settings_create(RenderEngine *UNUSED(engine), IDProp
BKE_collection_engine_property_add_int(props, "ssao_samples", 16);
}
static void CLAY_engine_free(void)
static void clay_engine_free(void)
{
DRW_SHADER_FREE_SAFE(e_data.clay_sh);
DRW_SHADER_FREE_SAFE(e_data.clay_flat_sh);
@@ -902,19 +902,19 @@ static void CLAY_engine_free(void)
DRW_TEXTURE_FREE_SAFE(e_data.matcap_array);
}
static const DrawEngineDataSize CLAY_data_size = DRW_VIEWPORT_DATA_SIZE(CLAY_Data);
static const DrawEngineDataSize clay_data_size = DRW_VIEWPORT_DATA_SIZE(CLAY_Data);
DrawEngineType draw_engine_clay_type = {
NULL, NULL,
N_("Clay"),
&CLAY_data_size,
&CLAY_engine_init,
&CLAY_engine_free,
&CLAY_cache_init,
&CLAY_cache_populate,
&CLAY_cache_finish,
&clay_data_size,
&clay_engine_init,
&clay_engine_free,
&clay_cache_init,
&clay_cache_populate,
&clay_cache_finish,
NULL,
&CLAY_draw_scene,
&clay_draw_scene,
NULL,
NULL,
};
@@ -923,8 +923,8 @@ RenderEngineType DRW_engine_viewport_clay_type = {
NULL, NULL,
CLAY_ENGINE, N_("Clay"), RE_INTERNAL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL,
&CLAY_layer_collection_settings_create,
&CLAY_view_layer_settings_create,
&clay_layer_collection_settings_create,
&clay_view_layer_settings_create,
&draw_engine_clay_type,
{NULL, NULL, NULL}
};