Cleanup: missing leading '*' from comment blocks
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@@ -299,9 +299,9 @@ template<class T> class MEM_CacheLimiter {
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if (!can_destroy_element(elem))
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continue;
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/* by default 0 means highest priority element */
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/* casting a size type to int is questionable,
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but unlikely to cause problems */
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/* By default 0 means highest priority element. */
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/* Casting a size type to int is questionable,
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* but unlikely to cause problems. */
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int priority = -((int)(queue.size()) - i - 1);
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priority = item_priority_func(elem->get()->get_data(), priority);
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@@ -33,8 +33,8 @@ namespace blender {
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template<
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/* Type of the elements in the underlying array. */
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typename T,
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/* Binary function that takes two `const T &` inputs and returns true, when the first input has
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greater priority than the second. */
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/* Binary function that takes two `const T &` inputs and returns true,
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* when the first input has greater priority than the second. */
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typename FirstHasHigherPriority = std::greater<T>>
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class InplacePriorityQueue {
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private:
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@@ -1071,7 +1071,7 @@ void ui_draw_preview_item_stateless(const struct uiFontStyle *fstyle,
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#define UI_TEXT_MARGIN_X 0.4f
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#define UI_POPUP_MARGIN (UI_DPI_FAC * 12)
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/* Margin at top of screen for popups. Note this value must be sufficient
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to draw a popover arrow to avoid cropping it. */
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* to draw a popover arrow to avoid cropping it. */
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#define UI_POPUP_MENU_TOP (int)(10 * UI_DPI_FAC)
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#define UI_PIXEL_AA_JITTER 8
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@@ -5965,8 +5965,8 @@ uiLayout *uiItemsAlertBox(uiBlock *block, const int size, const eAlertIcon icon)
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const int text_points_max = MAX2(style->widget.points, style->widgetlabel.points);
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const int dialog_width = icon_size + (text_points_max * size * U.dpi_fac);
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/* By default, the space between icon and text/buttons will be equal to the 'columnspace',
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this extra padding will add some space by increasing the left column width,
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making the icon placement more symmetrical, between the block edge and the text. */
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* this extra padding will add some space by increasing the left column width,
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* making the icon placement more symmetrical, between the block edge and the text. */
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const float icon_padding = 5.0f * U.dpi_fac;
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/* Calculate the factor of the fixed icon column depending on the block width. */
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const float split_factor = ((float)icon_size + icon_padding) /
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@@ -2292,7 +2292,7 @@ static void widget_draw_extra_icons(const uiWidgetColors *wcol,
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const float icon_size = ICON_SIZE_FROM_BUTRECT(rect);
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/* Offset of icons from the right edge. Keep in sync
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with 'ui_but_extra_operator_icon_mouse_over_get'. */
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* with 'ui_but_extra_operator_icon_mouse_over_get'. */
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if (!BLI_listbase_is_empty(&but->extra_op_icons)) {
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/* Eyeballed. */
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rect->xmax -= 0.2 * icon_size;
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@@ -2481,8 +2481,8 @@ static void widget_draw_text_icon(const uiFontStyle *fstyle,
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}
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else {
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/* In case a separate text label and some other button are placed under each other,
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and the outline of the button does not contrast with the background.
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Add an offset (thickness of the outline) so that the text does not stick out visually. */
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* and the outline of the button does not contrast with the background.
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* Add an offset (thickness of the outline) so that the text does not stick out visually. */
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if (but->drawflag & UI_BUT_TEXT_LEFT) {
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rect->xmin += U.pixelsize;
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}
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@@ -372,7 +372,7 @@ void gts_vertex_principal_directions(WVertex *v, Vec3r Kh, real Kg, Vec3r &e1, V
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e = *itE;
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/* Since this vertex passed the tests in gts_vertex_mean_curvature_normal(),
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this should be true. */
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* this should be true. */
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// g_assert(gts_edge_face_number (e, s) == 2);
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/* Identify the two triangles bordering e in s. */
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@@ -380,7 +380,7 @@ static void lineart_occlusion_single_line(LineartRenderBuffer *rb, LineartEdge *
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/* Ignore this triangle if an intersection line directly comes from it, */
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lineart_occlusion_is_adjacent_intersection(e, (LineartTriangle *)tri) ||
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/* Or if this triangle isn't effectively occluding anything nor it's providing a
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material flag. */
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* material flag. */
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((!tri->base.mat_occlusion) && (!tri->base.material_mask_bits))) {
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continue;
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}
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@@ -411,10 +411,9 @@ void MaterialNode::set_specular(COLLADAFW::ColorOrTexture &cot)
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if (!has_specularity) {
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/* If specularity is black or not defined reset the Specular value to 0
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TODO: This is a solution only for a corner case. We must find a better
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way to handle specularity in general. Also note that currently we
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do not export specularity values, see EffectExporter::operator()
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*/
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* TODO: This is a solution only for a corner case. We must find a better
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* way to handle specularity in general. Also note that currently we
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* do not export specularity values, see EffectExporter::operator() */
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bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "Specular");
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((bNodeSocketValueFloat *)socket->default_value)->value = 0.0f;
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}
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@@ -238,8 +238,8 @@ static uiBlock *wm_block_create_splash(bContext *C, ARegion *region, void *UNUSE
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if (!BLI_exists(userpref)) {
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mt = WM_menutype_find("WM_MT_splash_quick_setup", true);
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/* The UI_BLOCK_QUICK_SETUP flag prevents the button text from being left-aligned,
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as it is for all menus due to the UI_BLOCK_LOOP flag, see in 'ui_def_but'. */
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/* The #UI_BLOCK_QUICK_SETUP flag prevents the button text from being left-aligned,
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* as it is for all menus due to the #UI_BLOCK_LOOP flag, see in #ui_def_but. */
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UI_block_flag_enable(block, UI_BLOCK_QUICK_SETUP);
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}
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else {
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