View3d: enabling quadview box would copy view offset, sync to avoid jump
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@@ -418,7 +418,7 @@ void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, bool do_clip)
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}
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if (rv3d->viewlock & RV3D_BOXVIEW) {
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view3d_boxview_copy(sa, ar_sync ? ar_sync : sa->regionbase.last);
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view3d_boxview_sync(sa, ar_sync ? ar_sync : sa->regionbase.last);
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}
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/* ensure locked regions have an axis, locked user views don't make much sense */
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