Outliner: minor speedup for drawing, avoid 3 rna lookups per object
also for movie-clip dope-sheet
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@@ -293,6 +293,7 @@ void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar)
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int fontid = style->widget.uifont_id;
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int height;
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float y;
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PropertyRNA *chan_prop_lock;
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if (!clip)
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return;
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@@ -355,6 +356,10 @@ void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar)
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block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
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y = (float) CHANNEL_FIRST;
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/* get RNA properties (once) */
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chan_prop_lock = RNA_struct_type_find_property(&RNA_MovieTrackingTrack, "lock");
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BLI_assert(chan_prop_lock);
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glEnable(GL_BLEND);
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for (channel = dopesheet->channels.first; channel; channel = channel->next) {
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float yminc = (float)(y - CHANNEL_HEIGHT_HALF);
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@@ -371,9 +376,9 @@ void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar)
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RNA_pointer_create(&clip->id, &RNA_MovieTrackingTrack, track, &ptr);
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uiBlockSetEmboss(block, UI_EMBOSSN);
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uiDefIconButR(block, ICONTOG, 1, icon,
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v2d->cur.xmax - UI_UNIT_X - CHANNEL_PAD, y - UI_UNIT_Y / 2.0f,
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UI_UNIT_X, UI_UNIT_Y, &ptr, "lock", 0, 0, 0, 0, 0, NULL);
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uiDefIconButR_prop(block, ICONTOG, 1, icon,
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v2d->cur.xmax - UI_UNIT_X - CHANNEL_PAD, y - UI_UNIT_Y / 2.0f,
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UI_UNIT_X, UI_UNIT_Y, &ptr, chan_prop_lock, 0, 0, 0, 0, 0, NULL);
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uiBlockSetEmboss(block, UI_EMBOSS);
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}
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@@ -534,35 +534,44 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
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Object *ob = NULL;
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Group *gr = NULL;
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PropertyRNA *object_prop_hide, *object_prop_hide_select, *object_prop_hide_render;
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/* get RNA properties (once) */
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object_prop_hide = RNA_struct_type_find_property(&RNA_Object, "hide");
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object_prop_hide_select = RNA_struct_type_find_property(&RNA_Object, "hide_select");
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object_prop_hide_render = RNA_struct_type_find_property(&RNA_Object, "hide_render");
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BLI_assert(object_prop_hide && object_prop_hide_select && object_prop_hide_render);
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for (te = lb->first; te; te = te->next) {
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tselem = TREESTORE(te);
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if (te->ys + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
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/* objects have toggle-able restriction flags */
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if (tselem->type == 0 && te->idcode == ID_OB) {
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PointerRNA ptr;
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ob = (Object *)tselem->id;
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RNA_pointer_create((ID *)ob, &RNA_Object, ob, &ptr);
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uiBlockSetEmboss(block, UI_EMBOSSN);
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bt = uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_VIEW_OFF,
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(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y,
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&ptr, "hide", -1, 0, 0, -1, -1,
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TIP_("Restrict viewport visibility (Ctrl - Recursive)"));
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bt = uiDefIconButR_prop(block, ICONTOG, 0, ICON_RESTRICT_VIEW_OFF,
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(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y,
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&ptr, object_prop_hide, -1, 0, 0, -1, -1,
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TIP_("Restrict viewport visibility (Ctrl - Recursive)"));
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uiButSetFunc(bt, restrictbutton_view_cb, scene, ob);
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uiButSetFlag(bt, UI_BUT_DRAG_LOCK);
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bt = uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_SELECT_OFF,
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(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y,
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&ptr, "hide_select", -1, 0, 0, -1, -1,
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TIP_("Restrict viewport selection (Ctrl - Recursive)"));
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bt = uiDefIconButR_prop(block, ICONTOG, 0, ICON_RESTRICT_SELECT_OFF,
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(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y,
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&ptr, object_prop_hide_select, -1, 0, 0, -1, -1,
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TIP_("Restrict viewport selection (Ctrl - Recursive)"));
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uiButSetFunc(bt, restrictbutton_sel_cb, scene, ob);
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uiButSetFlag(bt, UI_BUT_DRAG_LOCK);
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bt = uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_RENDER_OFF,
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(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y,
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&ptr, "hide_render", -1, 0, 0, -1, -1,
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TIP_("Restrict rendering (Ctrl - Recursive)"));
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bt = uiDefIconButR_prop(block, ICONTOG, 0, ICON_RESTRICT_RENDER_OFF,
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(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y,
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&ptr, object_prop_hide_render, -1, 0, 0, -1, -1,
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TIP_("Restrict rendering (Ctrl - Recursive)"));
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uiButSetFunc(bt, restrictbutton_rend_cb, scene, ob);
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uiButSetFlag(bt, UI_BUT_DRAG_LOCK);
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