Fix T69752: Texture paint sampling colors always 'merged down'
Rgression from rBaf4dcc6073fa. paint_sample_color > imapaint_pick_face uses the the selection buffer (DRW_select_buffer_sample_point) and to get flat colors [select_id_flat] we need to be in SCE_SELECT_FACE mode. This was already fine if you had 'Face Selection Masking' turned on, but got colors including lighting when turned of [select_id_uniform]. There was already an exception in 'select_cache_init' that turns on SCE_SELECT_FACE for weightpaint, we just need this for texture paint (vertex paint) as well... Also moved the logic into select_id_get_object_select_mode. Note we were also asserting here: BLI_assert failed: /blender/source/blender/draw/engines/select/ select_engine.c:174, select_cache_init(), at 'e_data.context.select_mode != 0' Note also this is not working correctly for vertexpaint (yet), but has been discussed in T69752 and there is a solution by @mano-wii in P1032. Reviewers: mano-wii Subscribers: mano-wii Maniphest Tasks: T69752 Differential Revision: https://developer.blender.org/D5775
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@@ -62,18 +62,18 @@ void select_id_object_min_max(Object *obj, float r_min[3], float r_max[3])
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short select_id_get_object_select_mode(Scene *scene, Object *ob)
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{
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short r_select_mode = 0;
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if (ob->mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT)) {
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if (ob->mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_TEXTURE_PAINT)) {
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/* In order to sample flat colors for vertex weights / texturepaint / vertexpaint
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* we need to be in SCE_SELECT_FACE mode so select_cache_init() correctly sets up
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* a shgroup with select_id_flat.
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* Note this is not working correctly for vertexpaint (yet), but has been discussed
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* in T66645 and there is a solution by @mano-wii in P1032.
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* So OB_MODE_VERTEX_PAINT is already included here [required for P1032 I guess]. */
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Mesh *me_orig = DEG_get_original_object(ob)->data;
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if (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) {
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r_select_mode = SCE_SELECT_FACE;
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}
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else if (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) {
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if (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) {
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r_select_mode = SCE_SELECT_VERTEX;
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}
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}
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else if (ob->mode & OB_MODE_TEXTURE_PAINT) {
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Mesh *me_orig = DEG_get_original_object(ob)->data;
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if (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) {
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else {
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r_select_mode = SCE_SELECT_FACE;
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}
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}
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@@ -163,13 +163,6 @@ static void select_cache_init(void *vedata)
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if (e_data.context.select_mode == -1) {
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e_data.context.select_mode = select_id_get_object_select_mode(draw_ctx->scene,
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draw_ctx->obact);
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if (e_data.context.select_mode == 0) {
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/* Need for sampling weights. */
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if (draw_ctx->object_mode & OB_MODE_WEIGHT_PAINT) {
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e_data.context.select_mode = SCE_SELECT_FACE;
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}
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}
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BLI_assert(e_data.context.select_mode != 0);
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}
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