Merge branch 'blender-v2.93-release'
This commit is contained in:
@@ -164,8 +164,8 @@ vec3 ensure_valid_reflection(vec3 Ng, vec3 I, vec3 N)
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vec2 N_new;
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if (valid1 && valid2) {
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/* If both are possible, do the expensive reflection-based check. */
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vec2 N1 = vec2(sqrt(1.0 - N1_z2), sqrt(N1_z2));
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vec2 N2 = vec2(sqrt(1.0 - N2_z2), sqrt(N2_z2));
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vec2 N1 = vec2(safe_sqrt(1.0 - N1_z2), safe_sqrt(N1_z2));
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vec2 N2 = vec2(safe_sqrt(1.0 - N2_z2), safe_sqrt(N2_z2));
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float R1 = 2.0 * (N1.x * Ix + N1.y * Iz) * N1.y - Iz;
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float R2 = 2.0 * (N2.x * Ix + N2.y * Iz) * N2.y - Iz;
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@@ -181,7 +181,7 @@ vec3 ensure_valid_reflection(vec3 Ng, vec3 I, vec3 N)
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}
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else if (valid1 || valid2) {
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float Nz2 = valid1 ? N1_z2 : N2_z2;
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N_new = vec2(sqrt(1.0 - Nz2), sqrt(Nz2));
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N_new = vec2(safe_sqrt(1.0 - Nz2), safe_sqrt(Nz2));
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}
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else {
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return Ng;
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@@ -86,6 +86,8 @@ float safe_rcp(float a) { return (a != 0.0) ? (1.0 / a) : 0.0; }
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vec2 safe_rcp(vec2 a) { return mix(vec2(0.0), (1.0 / a), notEqual(a, vec2(0.0))); }
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vec4 safe_rcp(vec4 a) { return mix(vec4(0.0), (1.0 / a), notEqual(a, vec4(0.0))); }
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float safe_sqrt(float a) { return sqrt(max(a, 0.0)); }
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float sqr(float a) { return a * a; }
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vec2 sqr(vec2 a) { return a * a; }
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vec3 sqr(vec3 a) { return a * a; }
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