This more of a quality issue... changes now are:

- in (ortho) 3d view, changing window aspect keeps zooming
  level (it zoomed out with extreme portrait aspect)
- pressing 'home' in 3d window now shows all with extreme aspect ratios too
This commit is contained in:
2004-04-07 16:09:22 +00:00
parent 1923c6f41b
commit 5c1331f081

View File

@@ -598,13 +598,15 @@ void setwinmatrixview3d(rctf *rect) /* rect: for picking */
dfac= near/d;
/* if(G.vd->persp==1 && G.vd->dproj>1.0) far= G.vd->dproj*far; */
if(G.vd->persp==0) {
/* x1= -winx*G.vd->dist/1000.0; */
x1= -G.vd->dist;
if(winx>winy) x1= -G.vd->dist;
else x1= -winx*G.vd->dist/winy;
x2= -x1;
y1= -winy*G.vd->dist/winx;
if(winx>winy) y1= -winy*G.vd->dist/winx;
else y1= -G.vd->dist;
y2= -y1;
orth= 1;
}
@@ -1087,6 +1089,13 @@ void view3d_home(int centre)
G.vd->dist= size;
// correction for window aspect ratio
if(curarea->winy>2 && curarea->winx>2) {
size= (float)curarea->winx/(float)curarea->winy;
if(size<1.0) size= 1.0/size;
G.vd->dist*= size;
}
if(G.vd->persp==2) G.vd->persp= 1;
scrarea_queue_winredraw(curarea);