OpenGL: remove GL_MAP1_VERTEX_3

This is related to OpenGL evaluators (old feature). From my understanding, we don't seem to be actually using it.

Part of T51164
This commit is contained in:
2017-04-26 17:55:59 -04:00
parent 6f0cf4a804
commit 5c7b8cfffa
3 changed files with 0 additions and 4 deletions

View File

@@ -1360,7 +1360,6 @@ void drawnodespace(const bContext *C, ARegion *ar)
/* only set once */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_MAP1_VERTEX_3);
/* nodes */
snode_set_context(C);

View File

@@ -197,7 +197,6 @@ typedef struct GPUStateValues
unsigned int is_lighting : 1;
unsigned int is_line_smooth : 1;
unsigned int is_color_logic_op : 1;
unsigned int is_map1_vertex3 : 1;
unsigned int is_multisample : 1;
unsigned int is_normalize : 1;
unsigned int is_polygon_offset_line : 1;

View File

@@ -2547,7 +2547,6 @@ void gpuSaveState(GPUStateValues *values, eGPUStateMask mask)
values->is_line_smooth = glIsEnabled(GL_LINE_SMOOTH);
values->is_color_logic_op = glIsEnabled(GL_COLOR_LOGIC_OP);
values->is_map1_vertex3 = glIsEnabled(GL_MAP1_VERTEX_3);
values->is_multisample = glIsEnabled(GL_MULTISAMPLE);
values->is_normalize = glIsEnabled(GL_NORMALIZE);
values->is_polygon_offset_line = glIsEnabled(GL_POLYGON_OFFSET_LINE);
@@ -2612,7 +2611,6 @@ void gpuRestoreState(GPUStateValues *values)
restore_mask(GL_LINE_SMOOTH, values->is_line_smooth);
restore_mask(GL_COLOR_LOGIC_OP, values->is_color_logic_op);
restore_mask(GL_MAP1_VERTEX_3, values->is_map1_vertex3);
restore_mask(GL_MULTISAMPLE, values->is_multisample);
restore_mask(GL_NORMALIZE, values->is_normalize);
restore_mask(GL_POLYGON_OFFSET_LINE, values->is_polygon_offset_line);