OpenGL: remove GL_MAP1_VERTEX_3
This is related to OpenGL evaluators (old feature). From my understanding, we don't seem to be actually using it. Part of T51164
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@@ -1360,7 +1360,6 @@ void drawnodespace(const bContext *C, ARegion *ar)
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/* only set once */
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_MAP1_VERTEX_3);
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/* nodes */
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snode_set_context(C);
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@@ -197,7 +197,6 @@ typedef struct GPUStateValues
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unsigned int is_lighting : 1;
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unsigned int is_line_smooth : 1;
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unsigned int is_color_logic_op : 1;
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unsigned int is_map1_vertex3 : 1;
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unsigned int is_multisample : 1;
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unsigned int is_normalize : 1;
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unsigned int is_polygon_offset_line : 1;
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@@ -2547,7 +2547,6 @@ void gpuSaveState(GPUStateValues *values, eGPUStateMask mask)
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values->is_line_smooth = glIsEnabled(GL_LINE_SMOOTH);
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values->is_color_logic_op = glIsEnabled(GL_COLOR_LOGIC_OP);
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values->is_map1_vertex3 = glIsEnabled(GL_MAP1_VERTEX_3);
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values->is_multisample = glIsEnabled(GL_MULTISAMPLE);
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values->is_normalize = glIsEnabled(GL_NORMALIZE);
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values->is_polygon_offset_line = glIsEnabled(GL_POLYGON_OFFSET_LINE);
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@@ -2612,7 +2611,6 @@ void gpuRestoreState(GPUStateValues *values)
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restore_mask(GL_LINE_SMOOTH, values->is_line_smooth);
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restore_mask(GL_COLOR_LOGIC_OP, values->is_color_logic_op);
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restore_mask(GL_MAP1_VERTEX_3, values->is_map1_vertex3);
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restore_mask(GL_MULTISAMPLE, values->is_multisample);
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restore_mask(GL_NORMALIZE, values->is_normalize);
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restore_mask(GL_POLYGON_OFFSET_LINE, values->is_polygon_offset_line);
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