change the scene opengl sequence rendering to be a global option with rendering and scrubbing settings.
still need to do a do_versions for this to work right without changing settings. (commit 27442 by Campbell from render25 branch)
This commit is contained in:
@@ -361,6 +361,28 @@ class SEQUENCER_PT_edit(SequencerButtonsPanel):
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col.prop(strip, "end_still", text="End")
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class SEQUENCER_PT_preview(bpy.types.Panel):
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bl_label = "Scene Preview/Render"
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bl_space_type = 'SEQUENCE_EDITOR'
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bl_region_type = 'UI'
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def draw(self, context):
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layout = self.layout
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render = context.scene.render
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col = layout.column()
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col.prop(render, "use_sequencer_gl_preview", text="Open GL Preview")
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col = layout.column()
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col.active = render.use_sequencer_gl_preview
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col.prop(render, "sequencer_gl_preview", text="")
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col = layout.column()
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col.prop(render, "use_sequencer_gl_render", text="Open GL Render")
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col = layout.column()
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col.active = render.use_sequencer_gl_render
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col.prop(render, "sequencer_gl_render", text="")
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class SEQUENCER_PT_effect(SequencerButtonsPanel):
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bl_label = "Effect Strip"
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@@ -621,8 +643,6 @@ class SEQUENCER_PT_scene(SequencerButtonsPanel):
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layout.label(text="Camera Override")
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layout.template_ID(strip, "scene_camera")
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layout.prop(strip, "use_opengl")
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class SEQUENCER_PT_filter(SequencerButtonsPanel):
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bl_label = "Filter"
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@@ -731,6 +751,7 @@ classes = [
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SEQUENCER_MT_strip,
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SEQUENCER_PT_edit, # sequencer panels
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SEQUENCER_PT_preview,
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SEQUENCER_PT_effect,
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SEQUENCER_PT_input_movie,
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SEQUENCER_PT_input_image,
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@@ -234,7 +234,7 @@ struct Sequence *sequencer_add_sound_strip(struct bContext *C, ListBase *seqbase
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struct Sequence *sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
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/* view3d draw callback, run when not in background view */
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typedef struct ImBuf *(*SequencerDrawView)(struct Scene *, int, int);
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typedef struct ImBuf *(*SequencerDrawView)(struct Scene *, int, int, int);
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extern SequencerDrawView sequencer_view3d_cb;
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/* copy/paste */
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@@ -365,7 +365,11 @@ Scene *add_scene(char *name)
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sce->r.scemode= R_DOCOMP|R_DOSEQ|R_EXTENSION;
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sce->r.stamp= R_STAMP_TIME|R_STAMP_FRAME|R_STAMP_DATE|R_STAMP_SCENE|R_STAMP_CAMERA|R_STAMP_RENDERTIME;
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sce->r.stamp_font_id= 12;
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sce->r.seq_prev_type= OB_SOLID;
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sce->r.seq_rend_type= OB_SOLID;
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sce->r.seq_flag= R_SEQ_GL_PREV;
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sce->r.threads= 1;
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sce->r.simplify_subsurf= 6;
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@@ -2152,6 +2152,9 @@ static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int
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int rendering = 1;
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int doseq;
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int doseq_gl= G.rendering ? (scene->r.seq_flag & R_SEQ_GL_REND) : (scene->r.seq_flag & R_SEQ_GL_PREV);
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printf("%d\n", G.rendering);
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/* prevent eternal loop */
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doseq= scene->r.scemode & R_DOSEQ;
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@@ -2167,10 +2170,10 @@ static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int
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seq->scene->markers.first= seq->scene->markers.last= NULL;
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#endif
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if(sequencer_view3d_cb && (seq->flag & SEQ_USE_SCENE_OPENGL) && (seq->scene == scene || have_seq==0)) {
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if(sequencer_view3d_cb && doseq_gl && (seq->scene == scene || have_seq==0)) {
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/* opengl offscreen render */
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scene_update_for_newframe(seq->scene, seq->scene->lay);
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se->ibuf= sequencer_view3d_cb(seq->scene, seqrectx, seqrecty);
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se->ibuf= sequencer_view3d_cb(seq->scene, seqrectx, seqrecty, scene->r.seq_prev_type);
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}
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else {
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Render *re;
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@@ -161,7 +161,7 @@ void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct AR
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int winx, int winy, float viewmat[][4], float winmat[][4]);
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struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey);
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struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height);
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struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height, int drawtype);
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void view3d_clipping_local(struct RegionView3D *rv3d, float mat[][4]);
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@@ -2078,7 +2078,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
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}
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/* creates own 3d views, used by the sequencer */
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ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height)
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ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height, int drawtype)
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{
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View3D v3d;
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ARegion ar;
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@@ -2095,7 +2095,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height
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v3d.camera= scene->camera;
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v3d.lay= scene->lay;
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v3d.drawtype = OB_SOLID; /* should be able to configure */
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v3d.drawtype = drawtype;
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rv3d.persp= RV3D_CAMOB;
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@@ -360,6 +360,12 @@ typedef struct RenderData {
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float fg_stamp[4];
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float bg_stamp[4];
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/* sequencer options */
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char seq_prev_type;
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char seq_rend_type;
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char seq_flag; /* flag use for sequence render/draw */
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char pad5[5];
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/* render simplify */
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int simplify_flag;
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short simplify_subsurf;
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@@ -838,6 +844,10 @@ typedef struct Scene {
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#define R_TOUCH 0x800000 /* touch files before rendering */
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#define R_SIMPLIFY 0x1000000
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/* seq_flag */
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#define R_SEQ_GL_PREV 1
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#define R_SEQ_GL_REND 2
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/* displaymode */
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#define R_OUTPUT_SCREEN 0
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@@ -979,6 +989,9 @@ typedef struct Scene {
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/* simplify_flag */
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#define R_SIMPLE_NO_TRIANGULATE 1
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/* sequencer seq_prev_type seq_rend_type */
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/* **************** SCENE ********************* */
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/* for general use */
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@@ -275,8 +275,6 @@ typedef struct SpeedControlVars {
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#define SEQ_USE_PROXY_CUSTOM_FILE 2097152
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#define SEQ_USE_EFFECT_DEFAULT_FADE 4194304
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#define SEQ_USE_SCENE_OPENGL 8388608
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/* deprecated, dont use a flag anymore*/
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/*#define SEQ_ACTIVE 1048576*/
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@@ -84,6 +84,8 @@ extern EnumPropertyItem wm_report_items[];
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extern EnumPropertyItem property_type_items[];
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extern EnumPropertyItem property_unit_items[];
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extern EnumPropertyItem viewport_shading_items[];
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struct bContext;
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struct PointerRNA;
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EnumPropertyItem *rna_TransformOrientation_itemf(struct bContext *C, struct PointerRNA *ptr, int *free);
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@@ -26,6 +26,7 @@
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#include "RNA_define.h"
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#include "RNA_types.h"
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#include "RNA_enum_types.h"
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#include "rna_internal.h"
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@@ -2504,6 +2505,27 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "Stamp Background", "Color to use behind stamp text");
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RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
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/* sequencer draw options */
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prop= RNA_def_property(srna, "use_sequencer_gl_preview", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "seq_flag", R_SEQ_GL_PREV);
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RNA_def_property_ui_text(prop, "Sequencer OpenGL", "");
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prop= RNA_def_property(srna, "use_sequencer_gl_render", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "seq_flag", R_SEQ_GL_REND);
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RNA_def_property_ui_text(prop, "Sequencer OpenGL", "");
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prop= RNA_def_property(srna, "sequencer_gl_preview", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "seq_prev_type");
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RNA_def_property_enum_items(prop, viewport_shading_items);
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RNA_def_property_ui_text(prop, "Sequencer Preview Shading", "Method to draw in the sequencer view");
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prop= RNA_def_property(srna, "sequencer_gl_render", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "seq_rend_type");
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RNA_def_property_enum_items(prop, viewport_shading_items);
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RNA_def_property_ui_text(prop, "Sequencer Preview Shading", "Method to draw in the sequencer view");
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/* layers */
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prop= RNA_def_property(srna, "layers", PROP_COLLECTION, PROP_NONE);
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@@ -926,11 +926,6 @@ static void rna_def_scene(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "Camera Override", "Override the scenes active camera");
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RNA_def_property_update(prop, NC_SCENE|ND_SEQUENCER, "rna_Sequence_update");
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prop= RNA_def_property(srna, "use_opengl", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", SEQ_USE_SCENE_OPENGL);
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RNA_def_property_ui_text(prop, "Use OpenGL", "Use OpenGL preview rather then rendering the scene");
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RNA_def_property_update(prop, NC_SCENE|ND_SEQUENCER, "rna_Sequence_update");
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rna_def_filter_video(srna);
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rna_def_proxy(srna);
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rna_def_input(srna);
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@@ -90,6 +90,14 @@ EnumPropertyItem autosnap_items[] = {
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{SACTSNAP_MARKER, "MARKER", 0, "Nearest Marker", "Snap to nearest marker"},
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{0, NULL, 0, NULL, NULL}};
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EnumPropertyItem viewport_shading_items[] = {
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{OB_BOUNDBOX, "BOUNDBOX", ICON_BBOX, "Bounding Box", "Display the object's local bounding boxes only"},
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{OB_WIRE, "WIREFRAME", ICON_WIRE, "Wireframe", "Display the object as wire edges"},
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{OB_SOLID, "SOLID", ICON_SOLID, "Solid", "Display the object solid, lit with default OpenGL lights"},
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//{OB_SHADED, "SHADED", ICON_SMOOTH, "Shaded", "Display the object solid, with preview shading interpolated at vertices"},
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{OB_TEXTURE, "TEXTURED", ICON_POTATO, "Textured", "Display the object solid, with face-assigned textures"},
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{0, NULL, 0, NULL, NULL}};
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#ifdef RNA_RUNTIME
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#include "DNA_anim_types.h"
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@@ -814,14 +822,6 @@ static void rna_def_space_3dview(BlenderRNA *brna)
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StructRNA *srna;
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PropertyRNA *prop;
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int matrix_dimsize[]= {4, 4};
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static EnumPropertyItem viewport_shading_items[] = {
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{OB_BOUNDBOX, "BOUNDBOX", ICON_BBOX, "Bounding Box", "Display the object's local bounding boxes only"},
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{OB_WIRE, "WIREFRAME", ICON_WIRE, "Wireframe", "Display the object as wire edges"},
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{OB_SOLID, "SOLID", ICON_SOLID, "Solid", "Display the object solid, lit with default OpenGL lights"},
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//{OB_SHADED, "SHADED", ICON_SMOOTH, "Shaded", "Display the object solid, with preview shading interpolated at vertices"},
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{OB_TEXTURE, "TEXTURED", ICON_POTATO, "Textured", "Display the object solid, with face-assigned textures"},
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{0, NULL, 0, NULL, NULL}};
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static EnumPropertyItem pivot_items[] = {
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{V3D_CENTER, "BOUNDING_BOX_CENTER", ICON_ROTATE, "Bounding Box Center", ""},
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@@ -1028,7 +1028,7 @@ int main(int argc, char **argv)
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* Update: now this function also inits the bpymenus, which also depend
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* on U.pythondir.
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*/
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// TODO - U.pythondir
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#endif
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