Extend Gawain to use Blender's built-in shaders
Was already done for immediate mode, but rearranged code to make a clean separation. Cleaned up #includes for code that uses this feature. Added same for batched rendering.
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source/blender/gpu/intern/gpu_batch.c
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35
source/blender/gpu/intern/gpu_batch.c
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Mike Erwin
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "GPU_batch.h"
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#include "gpu_shader_private.h"
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void Batch_set_builtin_program(Batch* batch, GPUBuiltinShader shader_id)
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{
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GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
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Batch_set_program(batch, shader->program);
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}
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