== PyNodes ==

Fixing bug #11737 reported by Daniel Salazar (Zanqdo, thanks!): assigning as pynode a text that failed to parse as a pynode script, then deleting that text would crash Blender.

http://projects.blender.org/tracker/?func=detail&atid=125&aid=11737&group_id=9
This commit is contained in:
2008-05-23 16:31:02 +00:00
parent 18abce25e5
commit 5f70682f6a

View File

@@ -239,6 +239,27 @@ static void node_dynamic_reset(bNode *node, int unlink_text)
tinfo = node->typeinfo;
tinfo_default = node_dynamic_find_typeinfo(&node_all_shaders, NULL);
if ((tinfo == tinfo_default) && unlink_text) {
ID *textID = node->id;
/* already at default (empty) state, which happens if this node's
* script failed to parse at the first stage: definition. We're here
* because its text was removed from Blender. */
for (ma= G.main->mat.first; ma; ma= ma->id.next) {
if (ma->nodetree) {
bNode *nd;
for (nd= ma->nodetree->nodes.first; nd; nd = nd->next) {
if (nd->id == textID) {
nd->id = NULL;
nd->custom1 = 0;
nd->custom1 = BSET(nd->custom1, NODE_DYNAMIC_NEW);
BLI_strncpy(nd->name, "Dynamic", 8);
return;
}
}
}
}
}
node_dynamic_rem_all_links(tinfo);
node_dynamic_free_typeinfo_sockets(tinfo);