Refactor: use compile time dna struct ids in blenloader api

This commit is contained in:
2020-06-05 13:54:51 +02:00
parent 5ed2ed28ab
commit 60a786e711
2 changed files with 5 additions and 6 deletions

View File

@@ -41,6 +41,9 @@
#ifndef __BLO_READ_WRITE_H__
#define __BLO_READ_WRITE_H__
/* for SDNA_TYPE_FROM_STRUCT() macro */
#include "dna_type_offsets.h"
#ifdef __cplusplus
extern "C" {
#endif
@@ -65,8 +68,7 @@ typedef struct BlendExpander BlendExpander;
*
* DNA struct types can be identified in different ways:
* - Run-time Name: The name is provided as const char *.
* - Compile-time Name: The name is provided at compile time. This can be more efficient. Note
* that this optimization is not implemented currently.
* - Compile-time Name: The name is provided at compile time. This is more efficient.
* - Struct ID: Every DNA struct type has an integer ID that can be queried with
* BLO_get_struct_id_by_name. Providing this ID can be a useful optimization when many structs
* of the same type are stored AND if those structs are not in a continuous array.
@@ -88,7 +90,7 @@ typedef struct BlendExpander BlendExpander;
/* Mapping between names and ids. */
int BLO_get_struct_id_by_name(BlendWriter *writer, const char *struct_name);
#define BLO_get_struct_id(writer, struct_name) BLO_get_struct_id_by_name(writer, #struct_name)
#define BLO_get_struct_id(writer, struct_name) SDNA_TYPE_FROM_STRUCT(struct_name)
/* Write single struct. */
void BLO_write_struct_by_name(BlendWriter *writer, const char *struct_name, const void *data_ptr);

View File

@@ -184,9 +184,6 @@
#include "readfile.h"
/* for SDNA_TYPE_FROM_STRUCT() macro */
#include "dna_type_offsets.h"
#include <errno.h>
/* Make preferences read-only. */