Clean: style

This commit is contained in:
2019-08-27 13:45:26 +10:00
parent 2435850961
commit 60ba7d4539

View File

@@ -1442,12 +1442,15 @@ static void extract_pos_nor_loop_mesh(const MeshRenderData *mr,
copy_v3_v3(vert->pos, mvert->co);
vert->nor = data->packed_nor[mloop->v];
/* Flag for paint mode overlay. */
if (mvert->flag & ME_HIDE)
if (mvert->flag & ME_HIDE) {
vert->nor.w = -1;
else if (mvert->flag & SELECT)
}
else if (mvert->flag & SELECT) {
vert->nor.w = 1;
else
}
else {
vert->nor.w = 0;
}
}
static void extract_pos_nor_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *_data)
@@ -1562,12 +1565,15 @@ static void extract_lnor_loop_mesh(
((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(mr->poly_normals[p]);
}
/* Flag for paint mode overlay. */
if (mpoly->flag & ME_HIDE)
if (mpoly->flag & ME_HIDE) {
((GPUPackedNormal *)data)[l].w = -1;
else if (mpoly->flag & ME_FACE_SEL)
}
else if (mpoly->flag & ME_FACE_SEL) {
((GPUPackedNormal *)data)[l].w = 1;
else
}
else {
((GPUPackedNormal *)data)[l].w = 0;
}
}
static const MeshExtract extract_lnor = {