Fix missing conversion of uchar color to float
Decided to just pass float [4] args, so no type conversion is needed at all.
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@@ -1052,7 +1052,7 @@ void UI_fontstyle_draw_rotated(const struct uiFontStyle *fs, const struct rcti *
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void UI_fontstyle_draw_simple(const struct uiFontStyle *fs, float x, float y, const char *str);
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void UI_fontstyle_draw_simple_backdrop(
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const struct uiFontStyle *fs, float x, float y, const char *str,
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const unsigned char fg[4], const unsigned char bg[4]);
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const float col_fg[4], const float col_bg[4]);
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int UI_fontstyle_string_width(const struct uiFontStyle *fs, const char *str);
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int UI_fontstyle_height_max(const struct uiFontStyle *fs);
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@@ -139,8 +139,8 @@ static void eyedropper_draw_cursor_text(const struct bContext *C, ARegion *ar, c
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wmWindow *win = CTX_wm_window(C);
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int x = win->eventstate->x;
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int y = win->eventstate->y;
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const unsigned char fg[4] = {255, 255, 255, 255};
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const unsigned char bg[4] = {0, 0, 0, 50};
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const float col_fg[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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const float col_bg[4] = {0.0f, 0.0f, 0.0f, 0.2f};
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if ((name[0] == '\0') ||
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@@ -154,7 +154,7 @@ static void eyedropper_draw_cursor_text(const struct bContext *C, ARegion *ar, c
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y += U.widget_unit;
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UI_fontstyle_draw_simple_backdrop(fstyle, x, y, name, fg, bg);
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UI_fontstyle_draw_simple_backdrop(fstyle, x, y, name, col_fg, col_bg);
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}
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@@ -293,7 +293,7 @@ void UI_fontstyle_draw_simple(const uiFontStyle *fs, float x, float y, const cha
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*/
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void UI_fontstyle_draw_simple_backdrop(
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const uiFontStyle *fs, float x, float y, const char *str,
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const unsigned char fg[4], const unsigned char bg[4])
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const float col_fg[4], const float col_bg[4])
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{
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if (fs->kerning == 1)
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BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);
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@@ -314,9 +314,9 @@ void UI_fontstyle_draw_simple_backdrop(
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(y + decent) - margin,
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x + width + margin,
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(y + decent) + height + margin,
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margin, bg);
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margin, (float *)col_bg);
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glColor4ubv(fg);
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glColor4fv(col_fg);
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}
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@@ -268,10 +268,10 @@ void wm_drags_check_ops(bContext *C, wmEvent *event)
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static void wm_drop_operator_draw(const char *name, int x, int y)
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{
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const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
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const unsigned char fg[4] = {255, 255, 255, 255};
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const unsigned char bg[4] = {0, 0, 0, 50};
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const float col_fg[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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const float col_bg[4] = {0.0f, 0.0f, 0.0f, 0.2f};
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UI_fontstyle_draw_simple_backdrop(fstyle, x, y, name, fg, bg);
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UI_fontstyle_draw_simple_backdrop(fstyle, x, y, name, col_fg, col_bg);
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}
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static const char *wm_drag_name(wmDrag *drag)
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