Graph Editor: Frame numbers in horizontal scrollbar are no longer restricted to 1.0 frame intervals.
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@@ -68,6 +68,7 @@ enum {
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/* for drawing time */
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V2D_UNIT_SECONDS = 0,
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V2D_UNIT_FRAMES,
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V2D_UNIT_FRAMESCALE,
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/* for drawing values */
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V2D_UNIT_VALUES,
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@@ -1468,10 +1468,14 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
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/* draw numbers in the appropriate range */
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if (dfac > 0.0f) {
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for (; fac < hor.xmax; fac+=dfac, val+=grid->dx) {
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switch (vs->xunits) {
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switch (vs->xunits) {
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case V2D_UNIT_FRAMES: /* frames (as whole numbers)*/
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scroll_printstr(vs, scene, fac, 3.0f+(float)(hor.ymin), val, grid->powerx, V2D_UNIT_FRAMES, 'h');
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break;
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case V2D_UNIT_FRAMESCALE: /* frames (not always as whole numbers) */
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scroll_printstr(vs, scene, fac, 3.0f+(float)(hor.ymin), val, grid->powerx, V2D_UNIT_FRAMESCALE, 'h');
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break;
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case V2D_UNIT_SECONDS: /* seconds */
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fac2= val/(float)FPS;
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@@ -1490,7 +1494,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
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}
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break;
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case V2D_UNIT_DEGREES: /* IPO-Editor for rotation IPO-Drivers */
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case V2D_UNIT_DEGREES: /* Graph Editor for rotation Drivers */
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/* HACK: although we're drawing horizontal, we make this draw as 'vertical', just to get degree signs */
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scroll_printstr(vs, scene, fac, 3.0f+(float)(hor.ymin), val, grid->powerx, V2D_UNIT_DEGREES, 'v');
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break;
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@@ -227,7 +227,7 @@ static void graph_main_area_draw(const bContext *C, ARegion *ar)
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UI_view2d_view_ortho(C, v2d);
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/* grid */
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unitx= (sipo->flag & SIPO_DRAWTIME)? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES;
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unitx= (sipo->flag & SIPO_DRAWTIME)? V2D_UNIT_SECONDS : V2D_UNIT_FRAMESCALE;
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grid= UI_view2d_grid_calc(C, v2d, unitx, V2D_GRID_NOCLAMP, unity, V2D_GRID_NOCLAMP, ar->winx, ar->winy);
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UI_view2d_grid_draw(C, v2d, grid, V2D_GRIDLINES_ALL);
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UI_view2d_grid_free(grid);
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