Yafray 'should' now work again. A bit more testing needed.

But seems to work sofar anyway, composit nodes should work as well.
This commit is contained in:
2006-05-29 03:59:12 +00:00
parent 7b1d6021a4
commit 649dcd94bb
9 changed files with 200 additions and 279 deletions

View File

@@ -1592,17 +1592,15 @@ static void do_render_composite_fields_blur_3d(Render *re)
re->display_draw(re->result, NULL);
}
/* yafray: main yafray render/export call */
static void yafrayRender(Render *re)
{
free_render_result(re->result);
re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
/* yafray uses this global still..., also for database stage? */
R= *re;
// switch must be done before prepareScene()
if (!R.r.YFexportxml)
if (!re->r.YFexportxml)
YAF_switchFile();
else
YAF_switchPlugin();
@@ -1611,12 +1609,8 @@ static void yafrayRender(Render *re)
RE_Database_FromScene(re, re->scene, 1);
printf("Scene conversion done.\n");
/* yafray uses this global for exporting */
R= *re;
YAF_exportScene();
YAF_exportScene(re);
RE_Database_Free(re);
}
@@ -1921,6 +1915,3 @@ void RE_ReadRenderResult(Scene *scene, Scene *scenode)
read_render_result(re);
}

View File

@@ -858,6 +858,7 @@ static void renderwin_progress(RenderWin *rw, RenderResult *rr, volatile rcti *r
else
glaDrawPixelsSafe_to32(fullrect[0][0], fullrect[0][1], rr->rectx-2*rr->crop, ymax, rr->rectx,
GL_RGBA, GL_FLOAT, rectf);
glPixelZoom(1.0, 1.0);
#ifdef __APPLE__

View File

@@ -5,12 +5,11 @@
#ifdef __cplusplus
extern "C" {
#endif
void YAF_switchPlugin();
void YAF_switchFile();
int YAF_exportScene();
//void YAF_displayImage();
void YAF_addDupliMtx(Object* obj);
int YAF_objectKnownData(Object* obj);
void YAF_switchPlugin();
void YAF_switchFile();
int YAF_exportScene(Render* re);
void YAF_addDupliMtx(Object* obj);
int YAF_objectKnownData(Object* obj);
#ifdef __cplusplus
}
#endif

View File

@@ -4,15 +4,13 @@
static yafrayFileRender_t byfile;
static yafrayPluginRender_t byplugin;
yafrayRender_t *YAFBLEND=&byplugin;
yafrayRender_t *YAFBLEND = &byplugin;
extern "C"
extern "C"
{
void YAF_switchPlugin() {YAFBLEND=&byplugin;}
void YAF_switchFile() {YAFBLEND=&byfile;}
int YAF_exportScene() { return (int)YAFBLEND->exportScene(); }
//void YAF_displayImage() { YAFBLEND->displayImage(); }
void YAF_addDupliMtx(Object* obj) { YAFBLEND->addDupliMtx(obj); }
int YAF_objectKnownData(Object* obj) { return (int)YAFBLEND->objectKnownData(obj); }
void YAF_switchPlugin() { YAFBLEND = &byplugin; }
void YAF_switchFile() { YAFBLEND = &byfile; }
int YAF_exportScene(Render* re) { return (int)YAFBLEND->exportScene(re); }
void YAF_addDupliMtx(Object* obj) { YAFBLEND->addDupliMtx(obj); }
int YAF_objectKnownData(Object* obj) { return (int)YAFBLEND->objectKnownData(obj); }
}

View File

@@ -206,29 +206,29 @@ bool yafrayFileRender_t::writeRender()
// finally export render block
ostr.str("");
ostr << "<render camera_name=\"MAINCAM\"\n";
ostr << "\traydepth=\"" << R.r.YF_raydepth << "\" gamma=\"" << R.r.YF_gamma << "\" exposure=\"" << R.r.YF_exposure << "\"\n";
ostr << "\traydepth=\"" << re->r.YF_raydepth << "\" gamma=\"" << re->r.YF_gamma << "\" exposure=\"" << re->r.YF_exposure << "\"\n";
if(R.r.YF_AA) {
ostr << "\tAA_passes=\"" << R.r.YF_AApasses << "\" AA_minsamples=\"" << R.r.YF_AAsamples << "\"\n";
ostr << "\tAA_pixelwidth=\"" << R.r.YF_AApixelsize << "\" AA_threshold=\"" << R.r.YF_AAthreshold << "\"\n";
if(re->r.YF_AA) {
ostr << "\tAA_passes=\"" << re->r.YF_AApasses << "\" AA_minsamples=\"" << re->r.YF_AAsamples << "\"\n";
ostr << "\tAA_pixelwidth=\"" << re->r.YF_AApixelsize << "\" AA_threshold=\"" << re->r.YF_AAthreshold << "\"\n";
}
else {
// removed the default AA settings for midquality GI, better leave it to user
if ((R.r.mode & R_OSA) && (R.r.osa)) {
int passes=(R.r.osa%4)==0 ? R.r.osa/4 : 1;
int minsamples=(R.r.osa%4)==0 ? 4 : R.r.osa;
if ((re->r.mode & R_OSA) && (re->r.osa)) {
int passes = (re->r.osa & 3)==0 ? (re->r.osa >> 2) : 1;
int minsamples=(re->r.osa & 3)==0 ? 4 : re->r.osa;
ostr << "\tAA_passes=\"" << passes << "\" AA_minsamples=\"" << minsamples << "\"\n";
}
else ostr << "\tAA_passes=\"0\" AA_minsamples=\"1\"\n";
ostr << "\tAA_pixelwidth=\"1.5\" AA_threshold=\"0.05\" bias=\"" << R.r.YF_raybias
<< "\" clamp_rgb=\"" << ((R.r.YF_clamprgb==0) ? "on" : "off") << "\"\n";
ostr << "\tAA_pixelwidth=\"1.5\" AA_threshold=\"0.05\" bias=\"" << re->r.YF_raybias
<< "\" clamp_rgb=\"" << ((re->r.YF_clamprgb==0) ? "on" : "off") << "\"\n";
}
World *world = G.scene->world;
if (world) ostr << "\tbackground_name=\"world_background\"\n";
// alpha channel render when RGBA button enabled
if (R.r.planes==R_PLANES32) ostr << "\n\tsave_alpha=\"on\"";
if (re->r.planes==R_PLANES32) ostr << "\n\tsave_alpha=\"on\"";
ostr << " >\n";
// basic fog
@@ -279,7 +279,7 @@ void yafrayFileRender_t::displayImage()
unsigned short width = (unsigned short)(header[12] + (header[13]<<8));
unsigned short height = (unsigned short)(header[14] + (header[15]<<8));
// don't do anything if resolution doesn't match that of rectot
if ((width!=R.rectx) || (height!=R.recty)) {
if ((width!=re->rectx) || (height!=re->recty)) {
fclose(fp);
fp = NULL;
return;
@@ -291,22 +291,23 @@ void yafrayFileRender_t::displayImage()
/* XXX how to get the image from Blender and write to it. This call doesn't allow to change buffer rects */
RenderResult rres;
RE_GetResultImage(&R, &rres);
RE_GetResultImage(re, &rres);
// rres.rectx, rres.recty is width/height
// rres.rectf is float buffer, scanlines starting in bottom
// rres.rectz is zbuffer, available when associated pass is set
// read data directly into buffer, picture is upside down
const float btf = 1.f/255.f;
for (unsigned short y=0;y<height;y++) {
unsigned char* bpt = NULL; //(unsigned char*)R.rectot + ((((height-1)-y)*width)<<2);
float* bpt = (float*)rres.rectf + ((((height-1)-y)*width)<<2);
for (unsigned short x=0;x<width;x++) {
bpt[2] = (unsigned char)fgetc(fp);
bpt[1] = (unsigned char)fgetc(fp);
bpt[0] = (unsigned char)fgetc(fp);
bpt[2] = ((float)fgetc(fp) * btf);
bpt[1] = ((float)fgetc(fp) * btf);
bpt[0] = ((float)fgetc(fp) * btf);
if (byte_per_pix==4)
bpt[3] = (unsigned char)fgetc(fp);
bpt[3] = ((float)fgetc(fp) * btf);
else
bpt[3] = 255;
bpt[3] = 1.f;
bpt += 4;
}
}
@@ -687,7 +688,7 @@ void yafrayFileRender_t::writeShader(const string &shader_name, Material* matr,
ostr << "\t\t<specular_amount value=\"" << matr->spec << "\" />\n";
ostr << "\t\t<alpha value=\"" << matr->alpha << "\" />\n";
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
float bg_mult = (R.r.GImethod==0) ? 1 : R.r.GIpower;
float bg_mult = (re->r.GImethod==0) ? 1 : re->r.GIpower;
ostr << "\t\t<emit value=\"" << (matr->emit * bg_mult) << "\" />\n";
// reflection/refraction
@@ -1253,7 +1254,7 @@ void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_li
// for deformed objects, object->imat is no longer valid,
// so have to create inverse render matrix ourselves here
float mat[4][4], imat[4][4];
MTC_Mat4MulMat4(mat, obj->obmat, R.viewmat);
MTC_Mat4MulMat4(mat, obj->obmat, re->viewmat);
MTC_Mat4Invert(imat, mat);
for (vector<VlakRen*>::const_iterator fci=VLR_list.begin();
@@ -1504,7 +1505,7 @@ void yafrayFileRender_t::writeAreaLamp(LampRen* lamp, int num, float iview[4][4]
ostr.str("");
string md = "off";
// if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
if ((R.r.GImethod==2) && (R.r.GIphotons)) { md="on"; power*=R.r.GIpower; }
if ((re->r.GImethod==2) && (re->r.GIphotons)) { md="on"; power*=re->r.GIpower; }
ostr << "<light type=\"arealight\" name=\"LAMP" << num+1 << "\" dummy=\""<< md << "\" power=\"" << power << "\" ";
// samples not used for GI with photons, can still be exported, is ignored
int psm=0, sm = lamp->ray_totsamp;
@@ -1539,12 +1540,12 @@ void yafrayFileRender_t::writeLamps()
// inverse viewmatrix needed for back2world transform
float iview[4][4];
// R.viewinv != inv.R.viewmat because of possible ortho mode (see convertBlenderScene.c)
// re->viewinv != inv.re->viewmat because of possible ortho mode (see convertBlenderScene.c)
// have to invert it here
MTC_Mat4Invert(iview, R.viewmat);
MTC_Mat4Invert(iview, re->viewmat);
// all lamps
for(go=(GroupObject *)R.lights.first; go; go= go->next, i++) {
for(go=(GroupObject *)re->lights.first; go; go= go->next, i++) {
LampRen* lamp = (LampRen *)go->lampren;
ostr.str("");
@@ -1601,7 +1602,7 @@ void yafrayFileRender_t::writeLamps()
// 'dummy' mode for spherelight when used with gpm
string md = "off";
// if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
if ((R.r.GImethod==2) && (R.r.GIphotons)) { md="on"; pwr*=R.r.GIpower; }
if ((re->r.GImethod==2) && (re->r.GIphotons)) { md="on"; pwr*=re->r.GIpower; }
ostr << "\" power=\"" << pwr << "\" dummy=\"" << md << "\"";
}
else ostr << "\" power=\"" << pwr << "\"";
@@ -1613,7 +1614,7 @@ void yafrayFileRender_t::writeLamps()
// Also blender hemilights exported as sunlights which might have shadow flag set
// should have cast_shadows set to off (reported by varuag)
if (lamp->type!=LA_HEMI) {
if (R.r.mode & R_SHADOW)
if (re->r.mode & R_SHADOW)
if (((lamp->type==LA_SPOT) && (lamp->mode & LA_SHAD)) || (lamp->mode & LA_SHAD_RAY)) lpmode="on";
}
ostr << " cast_shadows=\"" << lpmode << "\"";
@@ -1703,24 +1704,24 @@ void yafrayFileRender_t::writeCamera()
// here Global used again
ostr.str("");
ostr << "<camera name=\"MAINCAM\" ";
if (R.r.mode & R_ORTHO)
if (re->r.mode & R_ORTHO)
ostr << "type=\"ortho\"";
else
ostr << "type=\"perspective\"";
// render resolution including the percentage buttons (aleady calculated in initrender for R renderdata)
ostr << " resx=\"" << R.r.xsch << "\" resy=\"" << R.r.ysch << "\"";
ostr << " resx=\"" << re->r.xsch << "\" resy=\"" << re->r.ysch << "\"";
float f_aspect = 1;
if ((R.r.xsch*R.r.xasp)<=(R.r.ysch*R.r.yasp)) f_aspect = float(R.r.xsch*R.r.xasp)/float(R.r.ysch*R.r.yasp);
if ((re->r.xsch*re->r.xasp)<=(re->r.ysch*re->r.yasp)) f_aspect = float(re->r.xsch*re->r.xasp)/float(re->r.ysch*re->r.yasp);
ostr << "\n\tfocal=\"" << mainCamLens/(f_aspect*32.f);
ostr << "\" aspect_ratio=\"" << R.ycor << "\"";
ostr << "\" aspect_ratio=\"" << re->ycor << "\"";
// dof params, only valid for real camera
float fdist = 1; // only changes for ortho
if (maincam_obj->type==OB_CAMERA) {
Camera* cam = (Camera*)maincam_obj->data;
if (R.r.mode & R_ORTHO) fdist = cam->ortho_scale*(mainCamLens/32.f);
if (re->r.mode & R_ORTHO) fdist = cam->ortho_scale*(mainCamLens/32.f);
ostr << "\n\tdof_distance=\"" << cam->YF_dofdist << "\"";
ostr << " aperture=\"" << cam->YF_aperture << "\"";
string st = "on";
@@ -1757,12 +1758,12 @@ void yafrayFileRender_t::writeCamera()
ostr << "\t<from x=\"" << maincam_obj->obmat[3][0] << "\""
<< " y=\"" << maincam_obj->obmat[3][1] << "\""
<< " z=\"" << maincam_obj->obmat[3][2] << "\" />\n";
ostr << "\t<to x=\"" << maincam_obj->obmat[3][0] - fdist * R.viewmat[0][2]
<< "\" y=\"" << maincam_obj->obmat[3][1] - fdist * R.viewmat[1][2]
<< "\" z=\"" << maincam_obj->obmat[3][2] - fdist * R.viewmat[2][2] << "\" />\n";
ostr << "\t<up x=\"" << maincam_obj->obmat[3][0] + R.viewmat[0][1]
<< "\" y=\"" << maincam_obj->obmat[3][1] + R.viewmat[1][1]
<< "\" z=\"" << maincam_obj->obmat[3][2] + R.viewmat[2][1] << "\" />\n";
ostr << "\t<to x=\"" << maincam_obj->obmat[3][0] - fdist * re->viewmat[0][2]
<< "\" y=\"" << maincam_obj->obmat[3][1] - fdist * re->viewmat[1][2]
<< "\" z=\"" << maincam_obj->obmat[3][2] - fdist * re->viewmat[2][2] << "\" />\n";
ostr << "\t<up x=\"" << maincam_obj->obmat[3][0] + re->viewmat[0][1]
<< "\" y=\"" << maincam_obj->obmat[3][1] + re->viewmat[1][1]
<< "\" z=\"" << maincam_obj->obmat[3][2] + re->viewmat[2][1] << "\" />\n";
xmlfile << ostr.str();
xmlfile << "</camera>\n\n";
@@ -1772,7 +1773,7 @@ void yafrayFileRender_t::writeHemilight()
{
World *world = G.scene->world;
bool fromAO = false;
if (R.r.GIquality==6){
if (re->r.GIquality==6){
// use Blender AO params is possible
if (world==NULL) return;
if ((world->mode & WO_AMB_OCC)==0) {
@@ -1782,18 +1783,18 @@ void yafrayFileRender_t::writeHemilight()
else fromAO = true;
}
ostr.str("");
if (R.r.GIcache) {
ostr << "<light type=\"pathlight\" name=\"path_LT\" power=\"" << R.r.GIpower << "\" mode=\"occlusion\"";
ostr << "\n\tcache=\"on\" use_QMC=\"on\" threshold=\"" << R.r.GIrefinement << "\" "
<< "cache_size=\"" << ((2.0/float(R.r.xsch))*R.r.GIpixelspersample) << "\"";
ostr << "\n\tshadow_threshold=\"" << (1.0-R.r.GIshadowquality) << "\" grid=\"82\" search=\"35\"";
ostr << "\n\tignore_bumpnormals=\"" << (R.r.YF_nobump ? "on" : "off") << "\"";
if (re->r.GIcache) {
ostr << "<light type=\"pathlight\" name=\"path_LT\" power=\"" << re->r.GIpower << "\" mode=\"occlusion\"";
ostr << "\n\tcache=\"on\" use_QMC=\"on\" threshold=\"" << re->r.GIrefinement << "\" "
<< "cache_size=\"" << ((2.0/float(re->r.xsch))*re->r.GIpixelspersample) << "\"";
ostr << "\n\tshadow_threshold=\"" << (1.0-re->r.GIshadowquality) << "\" grid=\"82\" search=\"35\"";
ostr << "\n\tignore_bumpnormals=\"" << (re->r.YF_nobump ? "on" : "off") << "\"";
if (fromAO) {
// for AO, with cache, using range of 32*1 to 32*16 seems good enough
ostr << "\n\tsamples=\"" << 32*world->aosamp << "\" maxdistance=\"" << world->aodist << "\" >\n";
}
else {
switch (R.r.GIquality)
switch (re->r.GIquality)
{
case 1 : ostr << " samples=\"128\" >\n"; break;
case 2 : ostr << " samples=\"256\" >\n"; break;
@@ -1805,7 +1806,7 @@ void yafrayFileRender_t::writeHemilight()
}
}
else {
ostr << "<light type=\"hemilight\" name=\"hemi_LT\" power=\"" << R.r.GIpower << "\"";
ostr << "<light type=\"hemilight\" name=\"hemi_LT\" power=\"" << re->r.GIpower << "\"";
if (fromAO) {
// use minimum of 4 samples for lowest sample setting, single sample way too noisy
ostr << "\n\tsamples=\"" << 3 + world->aosamp*world->aosamp
@@ -1813,7 +1814,7 @@ void yafrayFileRender_t::writeHemilight()
<< "\" use_QMC=\"" << ((world->aomode & WO_AORNDSMP) ? "off" : "on") << "\" >\n";
}
else {
switch (R.r.GIquality)
switch (re->r.GIquality)
{
case 1 :
case 2 : ostr << " samples=\"16\" >\n"; break;
@@ -1831,19 +1832,19 @@ void yafrayFileRender_t::writeHemilight()
void yafrayFileRender_t::writePathlight()
{
ostr.str("");
if (R.r.GIphotons)
if (re->r.GIphotons)
{
ostr << "<light type=\"globalphotonlight\" name=\"gpm\" photons=\"" << R.r.GIphotoncount << "\"" << endl;
ostr << "\tradius=\"" << R.r.GIphotonradius << "\" depth=\"" << ((R.r.GIdepth>2) ? (R.r.GIdepth-1) : 1)
<< "\" caus_depth=\"" << R.r.GIcausdepth << "\" search=\"" << R.r.GImixphotons << "\" >"<<endl;
ostr << "<light type=\"globalphotonlight\" name=\"gpm\" photons=\"" << re->r.GIphotoncount << "\"" << endl;
ostr << "\tradius=\"" << re->r.GIphotonradius << "\" depth=\"" << ((re->r.GIdepth>2) ? (re->r.GIdepth-1) : 1)
<< "\" caus_depth=\"" << re->r.GIcausdepth << "\" search=\"" << re->r.GImixphotons << "\" >"<<endl;
ostr << "</light>"<<endl;
}
ostr << "<light type=\"pathlight\" name=\"path_LT\" power=\"" << R.r.GIindirpower << "\"";
ostr << " depth=\"" << ((R.r.GIphotons) ? 1 : R.r.GIdepth) << "\" caus_depth=\"" << R.r.GIcausdepth <<"\"\n";
if (R.r.GIdirect && R.r.GIphotons) ostr << "direct=\"on\"" << endl;
if (R.r.GIcache && !(R.r.GIdirect && R.r.GIphotons))
ostr << "<light type=\"pathlight\" name=\"path_LT\" power=\"" << re->r.GIindirpower << "\"";
ostr << " depth=\"" << ((re->r.GIphotons) ? 1 : re->r.GIdepth) << "\" caus_depth=\"" << re->r.GIcausdepth <<"\"\n";
if (re->r.GIdirect && re->r.GIphotons) ostr << "direct=\"on\"" << endl;
if (re->r.GIcache && !(re->r.GIdirect && re->r.GIphotons))
{
switch (R.r.GIquality)
switch (re->r.GIquality)
{
case 1 : ostr << " samples=\"128\" \n"; break;
case 2 : ostr << " samples=\"256\" \n"; break;
@@ -1852,15 +1853,15 @@ void yafrayFileRender_t::writePathlight()
case 5 : ostr << " samples=\"2048\" \n"; break;
default: ostr << " samples=\"512\" \n";
}
ostr << " cache=\"on\" use_QMC=\"on\" threshold=\"" << R.r.GIrefinement << "\"" << endl;
ostr << "\tignore_bumpnormals=\"" << (R.r.YF_nobump ? "on" : "off") << "\"\n";
float sbase = 2.0/float(R.r.xsch);
ostr << "\tcache_size=\"" << sbase*R.r.GIpixelspersample << "\" shadow_threshold=\"" <<
1.0-R.r.GIshadowquality << "\" grid=\"82\" search=\"35\" >\n";
ostr << " cache=\"on\" use_QMC=\"on\" threshold=\"" << re->r.GIrefinement << "\"" << endl;
ostr << "\tignore_bumpnormals=\"" << (re->r.YF_nobump ? "on" : "off") << "\"\n";
float sbase = 2.0/float(re->r.xsch);
ostr << "\tcache_size=\"" << sbase*re->r.GIpixelspersample << "\" shadow_threshold=\"" <<
1.0-re->r.GIshadowquality << "\" grid=\"82\" search=\"35\" >\n";
}
else
{
switch (R.r.GIquality)
switch (re->r.GIquality)
{
case 1 : ostr << " samples=\"16\" >\n"; break;
case 2 : ostr << " samples=\"36\" >\n"; break;
@@ -1877,12 +1878,12 @@ void yafrayFileRender_t::writePathlight()
bool yafrayFileRender_t::writeWorld()
{
World *world = G.scene->world;
if (R.r.GIquality!=0) {
if (R.r.GImethod==1) {
if (re->r.GIquality!=0) {
if (re->r.GImethod==1) {
if (world==NULL) cout << "WARNING: need world background for skydome!\n";
writeHemilight();
}
else if (R.r.GImethod==2) writePathlight();
else if (re->r.GImethod==2) writePathlight();
}
if (world==NULL) return false;
@@ -1918,7 +1919,7 @@ bool yafrayFileRender_t::writeWorld()
ostr << "<background type=\"constant\" name=\"world_background\" >\n";
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
// (have to change method to init yafray vars in Blender)
float bg_mult = (R.r.GImethod==0) ? 1 : R.r.GIpower;
float bg_mult = (re->r.GImethod==0) ? 1 : re->r.GIpower;
ostr << "\t<color r=\"" << (world->horr * bg_mult) <<
"\" g=\"" << (world->horg * bg_mult) <<
"\" b=\"" << (world->horb * bg_mult) << "\" />\n";
@@ -1931,7 +1932,7 @@ bool yafrayFileRender_t::writeWorld()
bool yafrayFileRender_t::executeYafray(const string &xmlpath)
{
char yfr[8];
sprintf(yfr, "%d ", R.r.YF_numprocs);
sprintf(yfr, "%d ", re->r.YF_numprocs);
string command = command_path + "yafray -c " + yfr + "\"" + xmlpath + "\"";
#ifndef WIN32
sigset_t yaf,old;

View File

@@ -183,24 +183,12 @@ bool yafrayPluginRender_t::initExport()
cerr << "Error loading yafray plugin: " << PIL_dynlib_get_error_as_string(handle) << endl;
return false;
}
yafrayGate = constructor(R.r.YF_numprocs, YafrayPluginPath());
yafrayGate = constructor(re->r.YF_numprocs, YafrayPluginPath());
cout << "YafRay plugin loaded" << endl;
plugin_loaded = true;
}
// all buffers allocated in initrender.c
// unsigned int *bpt=R.rectot, count=R.rectx*R.recty;
// while (--count) bpt[count] = 0xff800000;
// cout << "Image initialized" << endl;
// int *zbuf=R.rectz;
// count = R.rectx*R.recty;
// while (--count) zbuf[count] = 0x7fffffff;
// cout << "Zbuffer initialized" << endl;
// no need to fill ftot
return true;
}
@@ -208,23 +196,23 @@ bool yafrayPluginRender_t::writeRender()
{
yafray::paramMap_t params;
params["camera_name"]=yafray::parameter_t("MAINCAM");
params["raydepth"]=yafray::parameter_t((float)R.r.YF_raydepth);
params["gamma"]=yafray::parameter_t(R.r.YF_gamma);
params["exposure"]=yafray::parameter_t(R.r.YF_exposure);
if (R.r.YF_AA)
params["raydepth"]=yafray::parameter_t((float)re->r.YF_raydepth);
params["gamma"]=yafray::parameter_t(re->r.YF_gamma);
params["exposure"]=yafray::parameter_t(re->r.YF_exposure);
if (re->r.YF_AA)
{
params["AA_passes"] = yafray::parameter_t((int)R.r.YF_AApasses);
params["AA_minsamples"] = yafray::parameter_t(R.r.YF_AAsamples);
params["AA_pixelwidth"] = yafray::parameter_t(R.r.YF_AApixelsize);
params["AA_threshold"] = yafray::parameter_t(R.r.YF_AAthreshold);
params["AA_passes"] = yafray::parameter_t((int)re->r.YF_AApasses);
params["AA_minsamples"] = yafray::parameter_t(re->r.YF_AAsamples);
params["AA_pixelwidth"] = yafray::parameter_t(re->r.YF_AApixelsize);
params["AA_threshold"] = yafray::parameter_t(re->r.YF_AAthreshold);
}
else
{
// removed the default AA settings for midquality GI, better leave it to user
if ((R.r.mode & R_OSA) && (R.r.osa))
if ((re->r.mode & R_OSA) && (re->r.osa))
{
params["AA_passes"] = yafray::parameter_t((R.r.osa%4)==0 ? R.r.osa/4 : 1);
params["AA_minsamples"] = yafray::parameter_t((R.r.osa%4)==0 ? 4 : R.r.osa);
params["AA_passes"] = yafray::parameter_t((re->r.osa & 3)==0 ? (re->r.osa >> 2) : 1);
params["AA_minsamples"] = yafray::parameter_t((re->r.osa & 3)==0 ? 4 : re->r.osa);
}
else
{
@@ -234,12 +222,12 @@ bool yafrayPluginRender_t::writeRender()
params["AA_pixelwidth"] = yafray::parameter_t(1.5);
params["AA_threshold"] = yafray::parameter_t(0.05f);
}
if(R.r.mode & R_BORDER)
if (re->r.mode & R_BORDER)
{
params["border_xmin"] = yafray::parameter_t( R.r.border.xmin*2.0-1.0 );
params["border_xmax"] = yafray::parameter_t( R.r.border.xmax*2.0-1.0 );
params["border_ymin"] = yafray::parameter_t( R.r.border.ymin*2.0-1.0 );
params["border_ymax"] = yafray::parameter_t( R.r.border.ymax*2.0-1.0 );
params["border_xmin"] = yafray::parameter_t( re->r.border.xmin*2.0-1.0 );
params["border_xmax"] = yafray::parameter_t( re->r.border.xmax*2.0-1.0 );
params["border_ymin"] = yafray::parameter_t( re->r.border.ymin*2.0-1.0 );
params["border_ymax"] = yafray::parameter_t( re->r.border.ymax*2.0-1.0 );
}
if (hasworld) {
World *world = G.scene->world;
@@ -252,71 +240,22 @@ bool yafrayPluginRender_t::writeRender()
}
params["background_name"] = yafray::parameter_t("world_background");
}
params["bias"]=yafray::parameter_t(R.r.YF_raybias);
params["clamp_rgb"] = yafray::parameter_t((R.r.YF_clamprgb==0) ? "on" : "off");
blenderYafrayOutput_t output;
yafrayGate->render(params,output);
cout<<"render finished"<<endl;
params["bias"] = yafray::parameter_t(re->r.YF_raybias);
params["clamp_rgb"] = yafray::parameter_t((re->r.YF_clamprgb==0) ? "on" : "off");
blenderYafrayOutput_t output(re);
yafrayGate->render(params, output);
cout << "render finished" << endl;
yafrayGate->clear();
return true;
}
bool yafrayPluginRender_t::finishExport()
{
//displayImage();
return true;
}
// displays the image rendered with xml export
// Now loads rendered image into blender renderbuf.
void yafrayPluginRender_t::displayImage()
{
// although it is possible to load the image using blender,
// maybe it is best to just do a read here, for now the yafray output is always a raw tga anyway
FILE* fp = fopen(imgout.c_str(), "rb");
if (fp==NULL) {
cout << "YAF_displayImage(): Could not open image file\n";
return;
}
unsigned char header[18];
fread(&header, 1, 18, fp);
unsigned short width = (unsigned short)(header[12] + (header[13]<<8));
unsigned short height = (unsigned short)(header[14] + (header[15]<<8));
unsigned char byte_per_pix = (unsigned char)(header[16]>>3);
// read past any id (none in this case though)
unsigned int idlen = (unsigned int)header[0];
if (idlen) fseek(fp, idlen, SEEK_CUR);
/* XXX how to get the image from Blender and write to it. This call doesn't allow to change buffer rects */
RenderResult rres;
RE_GetResultImage(&R, &rres);
// rres.rectx, rres.recty is width/height
// rres.rectf is float buffer, scanlines starting in bottom
// rres.rectz is zbuffer, available when associated pass is set
// read data directly into buffer, picture is upside down
for (unsigned short y=0;y<height;y++) {
unsigned char* bpt = NULL;//(unsigned char*)R.rectot + ((((height-1)-y)*width)<<2);
for (unsigned short x=0;x<width;x++) {
bpt[2] = (unsigned char)fgetc(fp);
bpt[1] = (unsigned char)fgetc(fp);
bpt[0] = (unsigned char)fgetc(fp);
if (byte_per_pix==4)
bpt[3] = (unsigned char)fgetc(fp);
else
bpt[3] = 255;
bpt += 4;
}
}
fclose(fp);
fp = NULL;
}
// displayImage() not for plugin, see putPixel() below
#ifdef WIN32
#define MAXPATHLEN MAX_PATH
@@ -673,7 +612,7 @@ void yafrayPluginRender_t::writeShader(const string &shader_name, Material* matr
params["alpha"] = yafray::parameter_t(matr->alpha);
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
float bg_mult = (R.r.GImethod==0) ? 1 : R.r.GIpower;
float bg_mult = (re->r.GImethod==0) ? 1 : re->r.GIpower;
params["emit"]=yafray::parameter_t(matr->emit*bg_mult);
// reflection/refraction
@@ -1275,7 +1214,7 @@ void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vi
// for deformed objects, object->imat is no longer valid,
// so have to create inverse render matrix ourselves here
float mat[4][4], imat[4][4];
MTC_Mat4MulMat4(mat, obj->obmat, R.viewmat);
MTC_Mat4MulMat4(mat, obj->obmat, re->viewmat);
MTC_Mat4Invert(imat, mat);
if (vert_idx.find(vlr->v1)==vert_idx.end())
@@ -1468,7 +1407,7 @@ void yafrayPluginRender_t::writeAreaLamp(LampRen* lamp, int num, float iview[4][
string md = "off";
// if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
if ((R.r.GImethod==2) && (R.r.GIphotons)) { md="on"; power*=R.r.GIpower; }
if ((re->r.GImethod==2) && (re->r.GIphotons)) { md="on"; power*=re->r.GIpower; }
params["type"]=yafray::parameter_t("arealight");
char temp[16];
sprintf(temp,"LAMP%d",num+1);
@@ -1507,12 +1446,12 @@ void yafrayPluginRender_t::writeLamps()
// inver viewmatrix needed for back2world transform
float iview[4][4];
// R.viewinv != inv.R.viewmat because of possible ortho mode (see convertBlenderScene.c)
// re->viewinv != inv.re->viewmat because of possible ortho mode (see convertBlenderScene.c)
// have to invert it here
MTC_Mat4Invert(iview, R.viewmat);
MTC_Mat4Invert(iview, re->viewmat);
// all lamps
for(go=(GroupObject *)R.lights.first; go; go= go->next, i++)
for(go=(GroupObject *)re->lights.first; go; go= go->next, i++)
{
LampRen* lamp = (LampRen *)go->lampren;
@@ -1574,7 +1513,7 @@ void yafrayPluginRender_t::writeLamps()
// 'dummy' mode for spherelight when used with gpm
string md = "off";
// if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
if ((R.r.GImethod==2) && (R.r.GIphotons)) { md="on"; pwr*=R.r.GIpower; }
if ((re->r.GImethod==2) && (re->r.GIphotons)) { md="on"; pwr*=re->r.GIpower; }
params["power"] = yafray::parameter_t(pwr);
params["dummy"] = yafray::parameter_t(md);
}
@@ -1587,7 +1526,7 @@ void yafrayPluginRender_t::writeLamps()
// Also blender hemilights exported as sunlights which might have shadow flag set
// should have cast_shadows set to off (reported by varuag)
if (lamp->type!=LA_HEMI) {
if (R.r.mode & R_SHADOW)
if (re->r.mode & R_SHADOW)
if (((lamp->type==LA_SPOT) && (lamp->mode & LA_SHAD)) || (lamp->mode & LA_SHAD_RAY)) lpmode="on";
}
params["cast_shadows"] = yafray::parameter_t(lpmode);
@@ -1677,23 +1616,23 @@ void yafrayPluginRender_t::writeCamera()
{
yafray::paramMap_t params;
params["name"]=yafray::parameter_t("MAINCAM");
if (R.r.mode & R_ORTHO)
if (re->r.mode & R_ORTHO)
params["type"] = yafray::parameter_t("ortho");
else
params["type"] = yafray::parameter_t("perspective");
params["resx"]=yafray::parameter_t(R.r.xsch);
params["resy"]=yafray::parameter_t(R.r.ysch);
params["resx"]=yafray::parameter_t(re->r.xsch);
params["resy"]=yafray::parameter_t(re->r.ysch);
float f_aspect = 1;
if ((R.r.xsch*R.r.xasp)<=(R.r.ysch*R.r.yasp)) f_aspect = float(R.r.xsch*R.r.xasp)/float(R.r.ysch*R.r.yasp);
if ((re->r.xsch*re->r.xasp)<=(re->r.ysch*re->r.yasp)) f_aspect = float(re->r.xsch*re->r.xasp)/float(re->r.ysch*re->r.yasp);
params["focal"] = yafray::parameter_t(mainCamLens/(f_aspect*32.f));
params["aspect_ratio"] = yafray::parameter_t(R.ycor);
params["aspect_ratio"] = yafray::parameter_t(re->ycor);
// dof params, only valid for real camera
float fdist = 1; // only changes for ortho
if (maincam_obj->type==OB_CAMERA) {
Camera* cam = (Camera*)maincam_obj->data;
if (R.r.mode & R_ORTHO) fdist = cam->ortho_scale*(mainCamLens/32.f);
if (re->r.mode & R_ORTHO) fdist = cam->ortho_scale*(mainCamLens/32.f);
params["dof_distance"] = yafray::parameter_t(cam->YF_dofdist);
params["aperture"] = yafray::parameter_t(cam->YF_aperture);
if (cam->flag & CAM_YF_NO_QMC)
@@ -1727,13 +1666,13 @@ void yafrayPluginRender_t::writeCamera()
params["from"]=yafray::parameter_t(
yafray::point3d_t(maincam_obj->obmat[3][0], maincam_obj->obmat[3][1], maincam_obj->obmat[3][2]));
params["to"]=yafray::parameter_t(
yafray::point3d_t(maincam_obj->obmat[3][0] - fdist * R.viewmat[0][2],
maincam_obj->obmat[3][1] - fdist * R.viewmat[1][2],
maincam_obj->obmat[3][2] - fdist * R.viewmat[2][2]));
yafray::point3d_t(maincam_obj->obmat[3][0] - fdist * re->viewmat[0][2],
maincam_obj->obmat[3][1] - fdist * re->viewmat[1][2],
maincam_obj->obmat[3][2] - fdist * re->viewmat[2][2]));
params["up"]=yafray::parameter_t(
yafray::point3d_t(maincam_obj->obmat[3][0] + R.viewmat[0][1],
maincam_obj->obmat[3][1] + R.viewmat[1][1],
maincam_obj->obmat[3][2] + R.viewmat[2][1]));
yafray::point3d_t(maincam_obj->obmat[3][0] + re->viewmat[0][1],
maincam_obj->obmat[3][1] + re->viewmat[1][1],
maincam_obj->obmat[3][2] + re->viewmat[2][1]));
yafrayGate->addCamera(params);
}
@@ -1743,7 +1682,7 @@ void yafrayPluginRender_t::writeHemilight()
yafray::paramMap_t params;
World *world = G.scene->world;
bool fromAO = false;
if (R.r.GIquality==6){
if (re->r.GIquality==6){
// use Blender AO params is possible
if (world==NULL) return;
if ((world->mode & WO_AMB_OCC)==0) {
@@ -1752,19 +1691,19 @@ void yafrayPluginRender_t::writeHemilight()
}
else fromAO = true;
}
if (R.r.GIcache) {
if (re->r.GIcache) {
params["type"] = yafray::parameter_t("pathlight");
params["name"] = yafray::parameter_t("path_LT");
params["power"] = yafray::parameter_t(R.r.GIpower);
params["power"] = yafray::parameter_t(re->r.GIpower);
params["mode"] = yafray::parameter_t("occlusion");
params["ignore_bumpnormals"] = yafray::parameter_t(R.r.YF_nobump ? "on" : "off");
params["ignore_bumpnormals"] = yafray::parameter_t(re->r.YF_nobump ? "on" : "off");
if (fromAO) {
// for AO, with cache, using range of 32*1 to 32*16 seems good enough
params["samples"] = yafray::parameter_t(32*world->aosamp);
params["maxdistance"] = yafray::parameter_t(world->aodist);
}
else {
switch (R.r.GIquality)
switch (re->r.GIquality)
{
case 1 : params["samples"] = yafray::parameter_t(128); break;
case 2 : params["samples"] = yafray::parameter_t(256); break;
@@ -1776,16 +1715,16 @@ void yafrayPluginRender_t::writeHemilight()
}
params["cache"] = yafray::parameter_t("on");
params["use_QMC"] = yafray::parameter_t("on");
params["threshold"] = yafray::parameter_t(R.r.GIrefinement);
params["cache_size"] = yafray::parameter_t((2.0/float(R.r.xsch))*R.r.GIpixelspersample);
params["shadow_threshold"] = yafray::parameter_t(1.0 - R.r.GIshadowquality);
params["threshold"] = yafray::parameter_t(re->r.GIrefinement);
params["cache_size"] = yafray::parameter_t((2.0/float(re->r.xsch))*re->r.GIpixelspersample);
params["shadow_threshold"] = yafray::parameter_t(1.0 - re->r.GIshadowquality);
params["grid"] = yafray::parameter_t(82);
params["search"] = yafray::parameter_t(35);
}
else {
params["type"] = yafray::parameter_t("hemilight");
params["name"] = yafray::parameter_t("hemi_LT");
params["power"] = yafray::parameter_t(R.r.GIpower);
params["power"] = yafray::parameter_t(re->r.GIpower);
if (fromAO) {
// use minimum of 4 samples for lowest sample setting, single sample way too noisy
params["samples"] = yafray::parameter_t(3 + world->aosamp*world->aosamp);
@@ -1793,7 +1732,7 @@ void yafrayPluginRender_t::writeHemilight()
params["use_QMC"] = yafray::parameter_t((world->aomode & WO_AORNDSMP) ? "off" : "on");
}
else {
switch (R.r.GIquality)
switch (re->r.GIquality)
{
case 1 :
case 2 : params["samples"]=yafray::parameter_t(16); break;
@@ -1809,28 +1748,28 @@ void yafrayPluginRender_t::writeHemilight()
void yafrayPluginRender_t::writePathlight()
{
if (R.r.GIphotons)
if (re->r.GIphotons)
{
yafray::paramMap_t params;
params["type"] = yafray::parameter_t("globalphotonlight");
params["name"] = yafray::parameter_t("gpm");
params["photons"] = yafray::parameter_t(R.r.GIphotoncount);
params["radius"] = yafray::parameter_t(R.r.GIphotonradius);
params["depth"] = yafray::parameter_t(((R.r.GIdepth>2) ? (R.r.GIdepth-1) : 1));
params["caus_depth"] = yafray::parameter_t(R.r.GIcausdepth);
params["search"] = yafray::parameter_t(R.r.GImixphotons);
params["photons"] = yafray::parameter_t(re->r.GIphotoncount);
params["radius"] = yafray::parameter_t(re->r.GIphotonradius);
params["depth"] = yafray::parameter_t(((re->r.GIdepth>2) ? (re->r.GIdepth-1) : 1));
params["caus_depth"] = yafray::parameter_t(re->r.GIcausdepth);
params["search"] = yafray::parameter_t(re->r.GImixphotons);
yafrayGate->addLight(params);
}
yafray::paramMap_t params;
params["type"] = yafray::parameter_t("pathlight");
params["name"] = yafray::parameter_t("path_LT");
params["power"] = yafray::parameter_t(R.r.GIindirpower);
params["depth"] = yafray::parameter_t(((R.r.GIphotons) ? 1 : R.r.GIdepth));
params["caus_depth"] = yafray::parameter_t(R.r.GIcausdepth);
if (R.r.GIdirect && R.r.GIphotons) params["direct"] = yafray::parameter_t("on");
if (R.r.GIcache && !(R.r.GIdirect && R.r.GIphotons))
params["power"] = yafray::parameter_t(re->r.GIindirpower);
params["depth"] = yafray::parameter_t(((re->r.GIphotons) ? 1 : re->r.GIdepth));
params["caus_depth"] = yafray::parameter_t(re->r.GIcausdepth);
if (re->r.GIdirect && re->r.GIphotons) params["direct"] = yafray::parameter_t("on");
if (re->r.GIcache && !(re->r.GIdirect && re->r.GIphotons))
{
switch (R.r.GIquality)
switch (re->r.GIquality)
{
case 1 : params["samples"] = yafray::parameter_t(128); break;
case 2 : params["samples"] = yafray::parameter_t(256); break;
@@ -1841,16 +1780,16 @@ void yafrayPluginRender_t::writePathlight()
}
params["cache"] = yafray::parameter_t("on");
params["use_QMC"] = yafray::parameter_t("on");
params["threshold"] = yafray::parameter_t(R.r.GIrefinement);
params["cache_size"] = yafray::parameter_t((2.0/float(R.r.xsch))*R.r.GIpixelspersample);
params["shadow_threshold"] = yafray::parameter_t(1.0 - R.r.GIshadowquality);
params["threshold"] = yafray::parameter_t(re->r.GIrefinement);
params["cache_size"] = yafray::parameter_t((2.0/float(re->r.xsch))*re->r.GIpixelspersample);
params["shadow_threshold"] = yafray::parameter_t(1.0 - re->r.GIshadowquality);
params["grid"] = yafray::parameter_t(82);
params["search"] = yafray::parameter_t(35);
params["ignore_bumpnormals"] = yafray::parameter_t(R.r.YF_nobump ? "on" : "off");
params["ignore_bumpnormals"] = yafray::parameter_t(re->r.YF_nobump ? "on" : "off");
}
else
{
switch (R.r.GIquality)
switch (re->r.GIquality)
{
case 1 : params["samples"] = yafray::parameter_t(16); break;
case 2 : params["samples"] = yafray::parameter_t(36); break;
@@ -1866,12 +1805,12 @@ void yafrayPluginRender_t::writePathlight()
bool yafrayPluginRender_t::writeWorld()
{
World *world = G.scene->world;
if (R.r.GIquality!=0) {
if (R.r.GImethod==1) {
if (re->r.GIquality!=0) {
if (re->r.GImethod==1) {
if (world==NULL) cout << "WARNING: need world background for skydome!\n";
writeHemilight();
}
else if (R.r.GImethod==2) writePathlight();
else if (re->r.GImethod==2) writePathlight();
}
if (world==NULL) return false;
@@ -1907,7 +1846,7 @@ bool yafrayPluginRender_t::writeWorld()
params["name"] = yafray::parameter_t("world_background");
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
// (have to change method to init yafray vars in Blender)
float bg_mult = (R.r.GImethod==0) ? 1 : R.r.GIpower;
float bg_mult = (re->r.GImethod==0) ? 1 : re->r.GIpower;
params["color"]=yafray::parameter_t(yafray::color_t(world->horr * bg_mult,
world->horg * bg_mult,
world->horb * bg_mult));
@@ -1915,50 +1854,41 @@ bool yafrayPluginRender_t::writeWorld()
return true;
}
bool blenderYafrayOutput_t::putPixel(int x, int y, const yafray::color_t &c,
// display_draw() needs render layer info
extern "C" {
#include "renderpipeline.h"
}
bool blenderYafrayOutput_t::putPixel(int x, int y, const yafray::color_t &c,
yafray::CFLOAT alpha, yafray::PFLOAT depth)
{
unsigned int px = ((R.recty-1)-y)*R.rectx;
unsigned char* bpt = NULL; //(unsigned char*)R.rectot + (px<<2);
int x4 = x<<2;
int temp = (int)(c.R*255.f+0.5f);
if (temp>255) temp=255;
bpt[x4] = temp;
temp=(int)(c.G*255.f+0.5f);
if (temp>255) temp=255;
bpt[x4+1] = temp;
temp=(int)(c.B*255.f+0.5f);
if (temp>255) temp=255;
bpt[x4+2] = temp;
temp=(int)(alpha*255.f+0.5f);
if (temp>255) temp=255;
bpt[x4+3] = temp;
/* XXX how to get the image from Blender and write to it. This call doesn't allow to change buffer rects */
RenderResult rres;
RE_GetResultImage(re, &rres);
// rres.rectx, rres.recty is width/height
// rres.rectf is float buffer, scanlines starting in bottom
// rres.rectz is zbuffer, available when associated pass is set
// float buffer
// if ((R.r.mode & R_FBUF) && R.rectftot) {
// float* fpt = R.rectftot + (px<<2);
// fpt[x4] = c.R;
// fpt[x4+1] = c.G;
// fpt[x4+2] = c.B;
// fpt[x4+3] = alpha;
// }
const unsigned int yy = (rres.recty - 1) - y;
const unsigned int px = yy * rres.rectx;
// rgba
float* fpt = rres.rectf + ((px + x) << 2);
*fpt++ = c.R;
*fpt++ = c.G;
*fpt++ = c.B;
*fpt = alpha;
// depth values
// int* zbuf = R.rectz + px;
// depth -= R.clipsta;
// float mz = R.clipend - R.clipsta;
// if (depth<0) depth=0; else if (depth>mz) depth=mz;
// if (mz!=0.f) mz = 2147483647.f/mz;
// zbuf[x] = (int)(depth*mz);
float* zbuf = rres.rectz + px;
if (zbuf) zbuf[x] = depth;
out++;
if (out==4096)
{
out = (out+1) & 4095;
if (out==0) {
re->result->renlay = render_get_active_layer(re, re->result);
/* XXX second arg is rcti *rect, allows to indicate sub-rect in image to draw */
R.display_draw(R.result, NULL);
out = 0;
re->display_draw(re->result, NULL);
}
if (R.test_break()) return false;
if (re->test_break()) return false;
return true;
}

View File

@@ -65,12 +65,13 @@ class yafrayPluginRender_t : public yafrayRender_t
class blenderYafrayOutput_t : public yafray::colorOutput_t
{
public:
blenderYafrayOutput_t() {out=0;};
virtual ~blenderYafrayOutput_t() {};
virtual bool putPixel(int x, int y,const yafray::color_t &c,
yafray::CFLOAT alpha=0,yafray::PFLOAT depth=0);
virtual void flush() {};
blenderYafrayOutput_t(Render* re):out(0) { this->re = re; }
virtual ~blenderYafrayOutput_t() {}
virtual bool putPixel(int x, int y, const yafray::color_t &c,
yafray::CFLOAT alpha=0, yafray::PFLOAT depth=0);
virtual void flush() {}
protected:
Render* re;
int out;
};

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@@ -22,8 +22,9 @@ void yafrayRender_t::clearAll()
imgtex_shader.clear();
}
bool yafrayRender_t::exportScene()
bool yafrayRender_t::exportScene(Render* re)
{
this->re = re;
// get camera first, no checking should be necessary, all done by Blender
maincam_obj = G.scene->camera;
@@ -85,9 +86,9 @@ bool yafrayRender_t::getAllMatTexObs()
// but on the other hand that could also hide the real problem of course...
map<string, Object*> renderobs;
for (int i=0;i<R.totvlak;i++) {
for (int i=0; i < re->totvlak; i++) {
if ((i & 255)==0) vlr=R.blovl[i>>8]; else vlr++;
if ((i & 255)==0) vlr = re->blovl[i>>8]; else vlr++;
// ---- The materials & textures
// in this case, probably every face has a material assigned, which can be the default material,

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@@ -25,8 +25,7 @@ extern "C" {
#include "BKE_image.h"
#include "render_types.h"
extern struct Render R; /* only to get it compile for now */
/* useful matrix & vector operations */
#include "MTC_matrixops.h"
#include "MTC_vectorops.h"
@@ -60,11 +59,12 @@ class yafrayRender_t
virtual ~yafrayRender_t() {}
// mtds
bool exportScene();
bool exportScene(Render* re);
void addDupliMtx(Object* obj);
bool objectKnownData(Object* obj);
protected:
Render* re;
Object* maincam_obj;
float mainCamLens;
@@ -95,9 +95,8 @@ class yafrayRender_t
virtual bool writeRender()=0;
virtual bool initExport()=0;
virtual bool finishExport()=0;
void clearAll();
void clearAll();
};
#endif