Cleanup: remove dead code

This commit is contained in:
2018-09-11 18:30:55 +10:00
parent b05f9e35cb
commit 65c5abc236
6 changed files with 0 additions and 30 deletions

View File

@@ -970,7 +970,6 @@ class CLIP_OT_setup_tracking_scene(Operator):
def execute(self, context):
scene = context.scene
# current_active_layer = scene.active_layer
self._setupScene(context)
self._setupWorld(context)

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@@ -782,7 +782,6 @@ class GreasePencilToolsPanel:
def draw(self, context):
layout = self.layout
# gpd_owner = context.gpencil_data_owner
gpd = context.gpencil_data
layout.prop(gpd, "use_stroke_edit_mode", text="Enable Editing", icon='EDIT', toggle=True)

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@@ -705,7 +705,6 @@ class PARTICLE_PT_physics_fluid_advanced(ParticleButtonsPanel, Panel):
layout = self.layout
layout.use_property_split = True
# psys = context.particle_system
part = particle_get_settings(context)
fluid = part.fluid
@@ -755,7 +754,6 @@ class PARTICLE_PT_physics_fluid_springs(ParticleButtonsPanel, Panel):
layout = self.layout
layout.use_property_split = True
# psys = context.particle_system
part = particle_get_settings(context)
fluid = part.fluid
@@ -780,7 +778,6 @@ class PARTICLE_PT_physics_fluid_springs_viscoelastic(ParticleButtonsPanel, Panel
return False
def draw_header(self, context):
# psys = context.particle_system
part = particle_get_settings(context)
fluid = part.fluid
@@ -790,7 +787,6 @@ class PARTICLE_PT_physics_fluid_springs_viscoelastic(ParticleButtonsPanel, Panel
layout = self.layout
layout.use_property_split = True
# psys = context.particle_system
part = particle_get_settings(context)
fluid = part.fluid
@@ -824,7 +820,6 @@ class PARTICLE_PT_physics_fluid_springs_advanced(ParticleButtonsPanel, Panel):
layout = self.layout
layout.use_property_split = True
# psys = context.particle_system
part = particle_get_settings(context)
fluid = part.fluid
@@ -848,7 +843,6 @@ class PARTICLE_PT_physics_boids_movement(ParticleButtonsPanel, Panel):
layout = self.layout
layout.use_property_split = True
# psys = context.particle_system
part = particle_get_settings(context)
boids = part.boids
@@ -902,7 +896,6 @@ class PARTICLE_PT_physics_boids_battle(ParticleButtonsPanel, Panel):
layout = self.layout
layout.use_property_split = True
# psys = context.particle_system
part = particle_get_settings(context)
boids = part.boids
@@ -930,7 +923,6 @@ class PARTICLE_PT_physics_boids_misc(ParticleButtonsPanel, Panel):
layout = self.layout
layout.use_property_split = True
# psys = context.particle_system
part = particle_get_settings(context)
boids = part.boids
@@ -1248,7 +1240,6 @@ class PARTICLE_PT_render_extra(ParticleButtonsPanel, Panel):
layout = self.layout
layout.use_property_split = True
# psys = context.particle_system
part = particle_get_settings(context)
col = layout.column()
@@ -1274,7 +1265,6 @@ class PARTICLE_PT_render_line(ParticleButtonsPanel, Panel):
layout = self.layout
layout.use_property_split = True
# psys = context.particle_system
part = particle_get_settings(context)
col = layout.column()
@@ -1301,7 +1291,6 @@ class PARTICLE_PT_render_path(ParticleButtonsPanel, Panel):
layout = self.layout
layout.use_property_split = True
# psys = context.particle_system
part = particle_get_settings(context)
col = layout.column()
@@ -1366,7 +1355,6 @@ class PARTICLE_PT_render_object(ParticleButtonsPanel, Panel):
layout = self.layout
layout.use_property_split = True
# psys = context.particle_system
part = particle_get_settings(context)
col = layout.column()
@@ -1393,7 +1381,6 @@ class PARTICLE_PT_render_collection(ParticleButtonsPanel, Panel):
layout = self.layout
layout.use_property_split = True
# psys = context.particle_system
part = particle_get_settings(context)
col = layout.column()
@@ -1432,7 +1419,6 @@ class PARTICLE_PT_render_collection_use_count(ParticleButtonsPanel, Panel):
layout = self.layout
layout.use_property_split = True
# psys = context.particle_system
part = particle_get_settings(context)
col = layout.column()
@@ -1498,7 +1484,6 @@ class PARTICLE_PT_render_billboards_tilt(ParticleButtonsPanel, Panel):
layout = self.layout
layout.use_property_split = True
# psys = context.particle_system
part = particle_get_settings(context)
col = layout.column()
@@ -1567,7 +1552,6 @@ class PARTICLE_PT_render_trails(ParticleButtonsPanel, Panel):
layout = self.layout
layout.use_property_split = True
# psys = context.particle_system
part = particle_get_settings(context)
col = layout.column()
@@ -1712,7 +1696,6 @@ class PARTICLE_PT_children_parting(ParticleButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
# psys = context.particle_system
part = particle_get_settings(context)
layout.use_property_split = True
@@ -1737,7 +1720,6 @@ class PARTICLE_PT_children_clumping(ParticleButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
# psys = context.particle_system
part = particle_get_settings(context)
layout.use_property_split = True
@@ -1779,7 +1761,6 @@ class PARTICLE_PT_children_roughness(ParticleButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
# psys = context.particle_system
part = particle_get_settings(context)
layout.use_property_split = True
@@ -1821,7 +1802,6 @@ class PARTICLE_PT_children_kink(ParticleButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
# psys = context.particle_system
part = particle_get_settings(context)
layout.use_property_split = True

View File

@@ -263,9 +263,6 @@ class CLIP_PT_tools_marker(CLIP_PT_tracking_panel, Panel):
def draw(self, context):
layout = self.layout
# sc = context.space_data
# clip = sc.clip
col = layout.column(align=True)
row = col.row(align=True)
row.operator("clip.add_marker_at_click", text="Add")

View File

@@ -50,9 +50,6 @@ class VIEW3D_HT_header(Header):
# Contains buttons like Mode, Pivot, Layer, Mesh Select Mode...
if obj:
# Set above:
# object_mode = obj.mode
# Particle edit
if object_mode == 'PARTICLE_EDIT':
row = layout.row()

View File

@@ -553,7 +553,6 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
layout = self.layout
settings = context.tool_settings.image_paint
# brush = settings.brush
ob = context.active_object
col = layout.column()
@@ -969,7 +968,6 @@ class VIEW3D_PT_sculpt_options(Panel, View3DPaintPanel):
def draw(self, context):
layout = self.layout
# scene = context.scene
toolsettings = context.tool_settings
sculpt = toolsettings.sculpt