UI:
* Moved more of 3dview header to python * Fixed the layout of the ui layers template to show the correct number of buttons * Added support for layer icons (active layer, used layers)
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@@ -27,12 +27,12 @@ class VIEW3D_HT_header(bpy.types.Header):
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def draw(self, context):
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layout = self.layout
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# view = context.space_data
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view = context.space_data
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mode_string = context.mode
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edit_object = context.edit_object
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obj = context.active_object
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toolsettings = context.scene.tool_settings
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row = layout.row(align=True)
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row.template_header()
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@@ -56,8 +56,16 @@ class VIEW3D_HT_header(bpy.types.Header):
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layout.template_header_3D()
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# Particle edit
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if obj and obj.mode == 'PARTICLE_EDIT':
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layout.prop(toolsettings.particle_edit, "selection_mode", text="", expand=True)
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# Occlude geometry
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if obj and view.viewport_shading in ('SOLID', 'SHADED', 'TEXTURED') and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
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layout.prop(view, "occlude_geometry", text="")
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# Proportional editing
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if obj.mode in ('OBJECT', 'EDIT'):
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if obj and obj.mode in ('OBJECT', 'EDIT'):
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row = layout.row(align=True)
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row.prop(toolsettings, "proportional_editing", text="", icon_only=True)
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if toolsettings.proportional_editing != 'DISABLED':
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@@ -69,7 +77,7 @@ class VIEW3D_HT_header(bpy.types.Header):
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row.prop(toolsettings, "snap_element", text="", icon_only=True)
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if toolsettings.snap_element != 'INCREMENT':
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row.prop(toolsettings, "snap_target", text="", icon_only=True)
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if obj.mode == 'OBJECT':
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if obj and obj.mode == 'OBJECT':
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row.prop(toolsettings, "snap_align_rotation", text="")
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if toolsettings.snap_element == 'VOLUME':
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row.prop(toolsettings, "snap_peel_object", text="")
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@@ -83,7 +91,7 @@ class VIEW3D_HT_header(bpy.types.Header):
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props.animation = True
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# Pose
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if obj.mode == 'POSE':
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if obj and obj.mode == 'POSE':
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row = layout.row(align=True)
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row.operator("pose.copy", text="", icon='ICON_COPYDOWN')
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row.operator("pose.paste", text="", icon='ICON_PASTEDOWN')
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@@ -648,7 +648,8 @@ void uiTemplatePreview(uiLayout *layout, struct ID *id, struct ID *parent, struc
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void uiTemplateColorRamp(uiLayout *layout, struct PointerRNA *ptr, char *propname, int expand);
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void uiTemplateCurveMapping(uiLayout *layout, struct PointerRNA *ptr, char *propname, int type, int levels);
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void uiTemplateTriColorSet(uiLayout *layout, struct PointerRNA *ptr, char *propname);
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void uiTemplateLayers(uiLayout *layout, struct PointerRNA *ptr, char *propname);
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void uiTemplateLayers(uiLayout *layout, struct PointerRNA *ptr, char *propname,
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PointerRNA *used_ptr, char *used_propname, int active_layer);
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void uiTemplateImage(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *userptr, int compact);
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void uiTemplateImageLayers(uiLayout *layout, struct bContext *C, struct Image *ima, struct ImageUser *iuser);
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void uiTemplateRunningJobs(uiLayout *layout, struct bContext *C);
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@@ -1879,16 +1879,17 @@ void uiTemplateTriColorSet(uiLayout *layout, PointerRNA *ptr, char *propname)
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/********************* Layer Buttons Template ************************/
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// TODO:
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// - option for showing extra info like whether layer has contents?
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// - for now, grouping of layers is determined by dividing up the length of
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// the array of layer bitflags
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void uiTemplateLayers(uiLayout *layout, PointerRNA *ptr, char *propname)
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void uiTemplateLayers(uiLayout *layout, PointerRNA *ptr, char *propname,
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PointerRNA *used_ptr, char *used_propname, int active_layer)
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{
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uiLayout *uRow, *uSplit, *uCol;
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PropertyRNA *prop;
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uiLayout *uRow, *uCol;
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PropertyRNA *prop, *used_prop;
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int groups, cols, layers;
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int group, col, layer, row;
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int cols_per_group = 5;
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prop= RNA_struct_find_property(ptr, propname);
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if (!prop) {
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@@ -1900,28 +1901,41 @@ void uiTemplateLayers(uiLayout *layout, PointerRNA *ptr, char *propname)
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* - we want 2 rows only (for now)
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* - the number of columns (cols) is the total number of buttons per row
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* the 'remainder' is added to this, as it will be ok to have first row slightly wider if need be
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* - for now, only split into groups if if group will have at least 5 items
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* - for now, only split into groups if group will have at least 5 items
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*/
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layers= RNA_property_array_length(ptr, prop);
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cols= (layers / 2) + (layers % 2);
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groups= ((cols / 2) < 5) ? (1) : (cols / 2);
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groups= ((cols / 2) < cols_per_group) ? (1) : (cols / cols_per_group);
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if(used_ptr && used_propname) {
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used_prop= RNA_struct_find_property(used_ptr, used_propname);
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if (!used_prop) {
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printf("uiTemplateLayer: used layers property not found: %s\n", used_propname);
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return;
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}
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if(RNA_property_array_length(used_ptr, used_prop) < layers)
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used_prop = NULL;
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}
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/* layers are laid out going across rows, with the columns being divided into groups */
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if (groups > 1)
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uSplit= uiLayoutSplit(layout, (1.0f/(float)groups));
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else
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uSplit= layout;
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for (group= 0; group < groups; group++) {
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uCol= uiLayoutColumn(uSplit, 1);
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uCol= uiLayoutColumn(layout, 1);
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for (row= 0; row < 2; row++) {
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uRow= uiLayoutRow(uCol, 1);
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layer= groups*cols*row + cols*group;
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layer= groups*cols_per_group*row + cols_per_group*group;
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/* add layers as toggle buts */
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for (col= 0; (col < cols) && (layer < layers); col++, layer++) {
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int icon=0; // XXX - add some way of setting this...
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for (col= 0; (col < cols_per_group) && (layer < layers); col++, layer++) {
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int icon = 0;
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int butlay = 1 << layer;
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if(active_layer & butlay)
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icon = ICON_LAYER_ACTIVE;
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else if(used_prop && RNA_property_boolean_get_index(used_ptr, used_prop, layer))
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icon = ICON_LAYER_USED;
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uiItemFullR(uRow, "", icon, ptr, prop, layer, 0, UI_ITEM_R_TOGGLE);
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}
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}
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@@ -1918,7 +1918,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
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View3D *v3d= sa->spacedata.first;
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Scene *scene= CTX_data_scene(C);
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ToolSettings *ts= CTX_data_tool_settings(C);
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PointerRNA v3dptr, toolsptr;
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PointerRNA v3dptr, toolsptr, sceneptr;
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Object *ob= OBACT;
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Object *obedit = CTX_data_edit_object(C);
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uiBlock *block;
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@@ -1926,6 +1926,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
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RNA_pointer_create(&screen->id, &RNA_Space3DView, v3d, &v3dptr);
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RNA_pointer_create(&scene->id, &RNA_ToolSettings, ts, &toolsptr);
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RNA_pointer_create(&scene->id, &RNA_Scene, scene, &sceneptr);
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block= uiLayoutGetBlock(layout);
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uiBlockSetHandleFunc(block, do_view3d_header_buttons, NULL);
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@@ -1985,8 +1986,8 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
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/* Transform widget / manipulators */
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row= uiLayoutRow(layout, 1);
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uiItemR(row, "", 0, &v3dptr, "manipulator", UI_ITEM_R_ICON_ONLY);
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block= uiLayoutGetBlock(row);
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uiDefIconButBitS(block, TOG, V3D_USE_MANIPULATOR, B_REDR, ICON_MANIPUL,0,0,XIC,YIC, &v3d->twflag, 0, 0, 0, 0, "Use 3d transform manipulator (Ctrl Space)");
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if(v3d->twflag & V3D_USE_MANIPULATOR) {
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uiDefIconButBitS(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Translate manipulator mode (Ctrl Alt G)");
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@@ -2046,16 +2047,4 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
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BKE_mesh_end_editmesh(obedit->data, em);
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}
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else if(ob && ob->mode & OB_MODE_PARTICLE_EDIT) {
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PointerRNA particleptr;
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RNA_pointer_create(&scene->id, &RNA_ParticleEdit, &ts->particle, &particleptr);
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row= uiLayoutRow(layout, 1);
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uiItemR(row, "", 0, &particleptr, "selection_mode", UI_ITEM_R_EXPAND+UI_ITEM_R_ICON_ONLY);
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}
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/* Occlude geometry */
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if(v3d->drawtype > OB_WIRE && ((ob && ob->mode & OB_MODE_PARTICLE_EDIT) || (obedit && (obedit->type == OB_MESH))))
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uiItemR(layout, "", 0, &v3dptr, "occlude_geometry", UI_ITEM_R_ICON_ONLY);
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}
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@@ -861,6 +861,12 @@ static void rna_def_space_3dview(BlenderRNA *brna)
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RNA_def_property_boolean_funcs(prop, NULL, "rna_Space3DView_lock_camera_and_layers_set");
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RNA_def_property_ui_text(prop, "Lock Camera and Layers", "Lock the active camera and layers to scene.");
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RNA_def_property_ui_icon(prop, ICON_LOCKVIEW_OFF, 1);
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prop= RNA_def_property(srna, "used_layers", PROP_BOOLEAN, PROP_LAYER_MEMBER);
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RNA_def_property_boolean_sdna(prop, NULL, "lay_used", 1);
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RNA_def_property_array(prop, 20);
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RNA_def_property_clear_flag(prop, PROP_EDITABLE);
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RNA_def_property_ui_text(prop, "Used Layers", "Layers that contain something.");
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}
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static void rna_def_space_buttons(BlenderRNA *brna)
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@@ -310,6 +310,12 @@ void RNA_api_ui_layout(StructRNA *srna)
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func= RNA_def_function(srna, "template_layers", "uiTemplateLayers");
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api_ui_item_rna_common(func);
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parm= RNA_def_pointer(func, "used_layers_data", "AnyType", "", "Data from which to take property.");
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RNA_def_property_flag(parm, PROP_REQUIRED|PROP_RNAPTR);
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parm= RNA_def_string(func, "used_layers_property", "", 0, "", "Identifier of property in data.");
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RNA_def_property_flag(parm, PROP_REQUIRED);
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parm= RNA_def_int(func, "active_layer", 0, 0, INT_MAX, "Active Layer", "", 0, INT_MAX);
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RNA_def_property_flag(parm, PROP_REQUIRED);
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func= RNA_def_function(srna, "template_triColorSet", "uiTemplateTriColorSet");
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api_ui_item_rna_common(func);
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