Fix T51251: Armature/Normal-button scaled twice
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@@ -348,14 +348,17 @@ void gpuTranslate3fv(const float vec[3])
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void gpuScaleUniform(float factor)
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{
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#if SUPPORT_LEGACY_MATRIX
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{
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glScalef(factor, factor, factor); /* always scale Z since we can't distinguish 2D from 3D */
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state.dirty = true;
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return;
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}
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#endif
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Mat4 m;
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scale_m4_fl(m, factor);
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m[2][2] = 1.0;
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gpuMultMatrix(m);
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#if SUPPORT_LEGACY_MATRIX
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glScalef(factor, factor, factor); /* always scale Z since we can't distinguish 2D from 3D */
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state.dirty = true;
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#endif
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}
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void gpuScale2f(float x, float y)
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