Cleanup: indentation (right shift)

This commit is contained in:
2019-01-04 19:08:09 +11:00
parent 2bee483013
commit 670b2944f4
6 changed files with 149 additions and 122 deletions

View File

@@ -146,9 +146,10 @@ static void basic_cache_populate(void *vedata, Object *ob)
(ob->dt == OB_WIRE))
{
int flat_axis = 0;
bool is_flat_object_viewed_from_side = (draw_ctx->rv3d->persp == RV3D_ORTHO) &&
DRW_object_is_flat(ob, &flat_axis) &&
DRW_object_axis_orthogonal_to_view(ob, flat_axis);
bool is_flat_object_viewed_from_side = (
(draw_ctx->rv3d->persp == RV3D_ORTHO) &&
DRW_object_is_flat(ob, &flat_axis) &&
DRW_object_axis_orthogonal_to_view(ob, flat_axis));
if (is_flat_object_viewed_from_side) {
/* Avoid losing flat objects when in ortho views (see T56549) */

View File

@@ -281,32 +281,34 @@ LightCache *EEVEE_lightcache_create(
void EEVEE_lightcache_load(LightCache *lcache)
{
if (lcache->grid_tx.tex == NULL && lcache->grid_tx.data) {
lcache->grid_tx.tex = GPU_texture_create_nD(lcache->grid_tx.tex_size[0],
lcache->grid_tx.tex_size[1],
lcache->grid_tx.tex_size[2],
2,
lcache->grid_tx.data,
IRRADIANCE_FORMAT,
GPU_DATA_UNSIGNED_BYTE,
0,
false,
NULL);
lcache->grid_tx.tex = GPU_texture_create_nD(
lcache->grid_tx.tex_size[0],
lcache->grid_tx.tex_size[1],
lcache->grid_tx.tex_size[2],
2,
lcache->grid_tx.data,
IRRADIANCE_FORMAT,
GPU_DATA_UNSIGNED_BYTE,
0,
false,
NULL);
GPU_texture_bind(lcache->grid_tx.tex, 0);
GPU_texture_filter_mode(lcache->grid_tx.tex, true);
GPU_texture_unbind(lcache->grid_tx.tex);
}
if (lcache->cube_tx.tex == NULL && lcache->cube_tx.data) {
lcache->cube_tx.tex = GPU_texture_create_nD(lcache->cube_tx.tex_size[0],
lcache->cube_tx.tex_size[1],
lcache->cube_tx.tex_size[2],
2,
lcache->cube_tx.data,
GPU_R11F_G11F_B10F,
GPU_DATA_10_11_11_REV,
0,
false,
NULL);
lcache->cube_tx.tex = GPU_texture_create_nD(
lcache->cube_tx.tex_size[0],
lcache->cube_tx.tex_size[1],
lcache->cube_tx.tex_size[2],
2,
lcache->cube_tx.data,
GPU_R11F_G11F_B10F,
GPU_DATA_10_11_11_REV,
0,
false,
NULL);
GPU_texture_bind(lcache->cube_tx.tex, 0);
GPU_texture_mipmap_mode(lcache->cube_tx.tex, true, true);
for (int mip = 0; mip < lcache->mips_len; ++mip) {
@@ -465,8 +467,9 @@ static void eevee_lightbake_create_resources(EEVEE_LightBake *lbake)
lbake->cube_prb = MEM_callocN(sizeof(LightProbe *) * lbake->cube_len, "EEVEE Cube visgroup ptr");
lbake->grid_prb = MEM_callocN(sizeof(LightProbe *) * lbake->grid_len, "EEVEE Grid visgroup ptr");
lbake->grid_prev = DRW_texture_create_2D_array(lbake->irr_size[0], lbake->irr_size[1], lbake->irr_size[2],
IRRADIANCE_FORMAT, DRW_TEX_FILTER, NULL);
lbake->grid_prev = DRW_texture_create_2D_array(
lbake->irr_size[0], lbake->irr_size[1], lbake->irr_size[2],
IRRADIANCE_FORMAT, DRW_TEX_FILTER, NULL);
/* Ensure Light Cache is ready to accept new data. If not recreate one.
* WARNING: All the following must be threadsafe. It's currently protected
@@ -889,9 +892,10 @@ static void eevee_lightbake_render_grid_sample(void *ved, void *user_data)
if (lbake->bounce_curr == 0) {
/* We only need to filter the visibility for the first bounce. */
EEVEE_lightbake_filter_visibility(sldata, vedata, lbake->rt_depth, lbake->store_fb, sample_offset,
prb->clipsta, prb->clipend, egrid->visibility_range,
prb->vis_blur, lbake->vis_res);
EEVEE_lightbake_filter_visibility(
sldata, vedata, lbake->rt_depth, lbake->store_fb, sample_offset,
prb->clipsta, prb->clipend, egrid->visibility_range,
prb->vis_blur, lbake->vis_res);
}
/* Update level for progressive update. */

View File

@@ -209,11 +209,12 @@ static void eevee_render_result_combined(
RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_COMBINED, viewname);
GPU_framebuffer_bind(vedata->stl->effects->final_fb);
GPU_framebuffer_read_color(vedata->stl->effects->final_fb,
vedata->stl->g_data->overscan_pixels + rect->xmin,
vedata->stl->g_data->overscan_pixels + rect->ymin,
BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
4, 0, rp->rect);
GPU_framebuffer_read_color(
vedata->stl->effects->final_fb,
vedata->stl->g_data->overscan_pixels + rect->xmin,
vedata->stl->g_data->overscan_pixels + rect->ymin,
BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
4, 0, rp->rect);
/* Premult alpha */
int pixels_len = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect);
@@ -238,11 +239,12 @@ static void eevee_render_result_subsurface(
RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_SUBSURFACE_COLOR, viewname);
GPU_framebuffer_bind(vedata->fbl->sss_accum_fb);
GPU_framebuffer_read_color(vedata->fbl->sss_accum_fb,
vedata->stl->g_data->overscan_pixels + rect->xmin,
vedata->stl->g_data->overscan_pixels + rect->ymin,
BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
3, 1, rp->rect);
GPU_framebuffer_read_color(
vedata->fbl->sss_accum_fb,
vedata->stl->g_data->overscan_pixels + rect->xmin,
vedata->stl->g_data->overscan_pixels + rect->ymin,
BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
3, 1, rp->rect);
/* This is the accumulated color. Divide by the number of samples. */
for (int i = 0; i < rp->rectx * rp->recty * 3; i++) {
@@ -254,11 +256,12 @@ static void eevee_render_result_subsurface(
RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_SUBSURFACE_DIRECT, viewname);
GPU_framebuffer_bind(vedata->fbl->sss_accum_fb);
GPU_framebuffer_read_color(vedata->fbl->sss_accum_fb,
vedata->stl->g_data->overscan_pixels + rect->xmin,
vedata->stl->g_data->overscan_pixels + rect->ymin,
BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
3, 0, rp->rect);
GPU_framebuffer_read_color(
vedata->fbl->sss_accum_fb,
vedata->stl->g_data->overscan_pixels + rect->xmin,
vedata->stl->g_data->overscan_pixels + rect->ymin,
BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
3, 0, rp->rect);
/* This is the accumulated color. Divide by the number of samples. */
for (int i = 0; i < rp->rectx * rp->recty * 3; i++) {
@@ -289,11 +292,12 @@ static void eevee_render_result_normal(
RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_NORMAL, viewname);
GPU_framebuffer_bind(vedata->fbl->main_fb);
GPU_framebuffer_read_color(vedata->fbl->main_fb,
g_data->overscan_pixels + rect->xmin,
g_data->overscan_pixels + rect->ymin,
BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
3, 1, rp->rect);
GPU_framebuffer_read_color(
vedata->fbl->main_fb,
g_data->overscan_pixels + rect->xmin,
g_data->overscan_pixels + rect->ymin,
BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
3, 1, rp->rect);
/* Convert Eevee encoded normals to Blender normals. */
for (int i = 0; i < rp->rectx * rp->recty * 3; i += 3) {
@@ -336,11 +340,12 @@ static void eevee_render_result_z(
RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_Z, viewname);
GPU_framebuffer_bind(vedata->fbl->main_fb);
GPU_framebuffer_read_depth(vedata->fbl->main_fb,
g_data->overscan_pixels + rect->xmin,
g_data->overscan_pixels + rect->ymin,
BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
rp->rect);
GPU_framebuffer_read_depth(
vedata->fbl->main_fb,
g_data->overscan_pixels + rect->xmin,
g_data->overscan_pixels + rect->ymin,
BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
rp->rect);
bool is_persp = DRW_viewport_is_persp_get();
@@ -373,11 +378,12 @@ static void eevee_render_result_mist(
RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_MIST, viewname);
GPU_framebuffer_bind(vedata->fbl->mist_accum_fb);
GPU_framebuffer_read_color(vedata->fbl->mist_accum_fb,
vedata->stl->g_data->overscan_pixels + rect->xmin,
vedata->stl->g_data->overscan_pixels + rect->ymin,
BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
1, 0, rp->rect);
GPU_framebuffer_read_color(
vedata->fbl->mist_accum_fb,
vedata->stl->g_data->overscan_pixels + rect->xmin,
vedata->stl->g_data->overscan_pixels + rect->ymin,
BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
1, 0, rp->rect);
/* This is the accumulated color. Divide by the number of samples. */
for (int i = 0; i < rp->rectx * rp->recty; i++) {
@@ -402,11 +408,12 @@ static void eevee_render_result_occlusion(
RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_AO, viewname);
GPU_framebuffer_bind(vedata->fbl->ao_accum_fb);
GPU_framebuffer_read_color(vedata->fbl->ao_accum_fb,
vedata->stl->g_data->overscan_pixels + rect->xmin,
vedata->stl->g_data->overscan_pixels + rect->ymin,
BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
3, 0, rp->rect);
GPU_framebuffer_read_color(
vedata->fbl->ao_accum_fb,
vedata->stl->g_data->overscan_pixels + rect->xmin,
vedata->stl->g_data->overscan_pixels + rect->ymin,
BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
3, 0, rp->rect);
/* This is the accumulated color. Divide by the number of samples. */
for (int i = 0; i < rp->rectx * rp->recty * 3; i += 3) {

View File

@@ -505,10 +505,11 @@ GPUBatch *DRW_cache_circle_get(void)
GPUBatch *DRW_cache_square_get(void)
{
if (!SHC.drw_square) {
float p[4][3] = {{ 1.0f, 0.0f, 1.0f},
{ 1.0f, 0.0f, -1.0f},
{-1.0f, 0.0f, -1.0f},
{-1.0f, 0.0f, 1.0f}};
float p[4][3] = {
{ 1.0f, 0.0f, 1.0f},
{ 1.0f, 0.0f, -1.0f},
{-1.0f, 0.0f, -1.0f},
{-1.0f, 0.0f, 1.0f}};
/* Position Only 3D format */
static GPUVertFormat format = { 0 };
@@ -760,8 +761,9 @@ GPUBatch **DRW_cache_object_surface_material_get(
switch (ob->type) {
case OB_MESH:
return DRW_cache_mesh_surface_shaded_get(ob, gpumat_array, gpumat_array_len,
auto_layer_names, auto_layer_is_srgb, auto_layer_count);
return DRW_cache_mesh_surface_shaded_get(
ob, gpumat_array, gpumat_array_len,
auto_layer_names, auto_layer_is_srgb, auto_layer_count);
case OB_CURVE:
return DRW_cache_curve_surface_shaded_get(ob, gpumat_array, gpumat_array_len);
case OB_SURF:
@@ -1652,11 +1654,12 @@ GPUBatch *DRW_cache_lamp_spot_volume_get(void)
GPUBatch *DRW_cache_lamp_spot_square_get(void)
{
if (!SHC.drw_lamp_spot_square) {
float p[5][3] = {{ 0.0f, 0.0f, 0.0f},
{ 1.0f, 1.0f, -1.0f},
{ 1.0f, -1.0f, -1.0f},
{-1.0f, -1.0f, -1.0f},
{-1.0f, 1.0f, -1.0f}};
float p[5][3] = {
{ 0.0f, 0.0f, 0.0f},
{ 1.0f, 1.0f, -1.0f},
{ 1.0f, -1.0f, -1.0f},
{-1.0f, -1.0f, -1.0f},
{-1.0f, 1.0f, -1.0f}};
uint v_idx = 0;
@@ -1687,11 +1690,12 @@ GPUBatch *DRW_cache_lamp_spot_square_get(void)
GPUBatch *DRW_cache_lamp_spot_square_volume_get(void)
{
if (!SHC.drw_lamp_spot_square_volume) {
float p[5][3] = {{ 0.0f, 0.0f, 0.0f},
{ 1.0f, 1.0f, -1.0f},
{ 1.0f, -1.0f, -1.0f},
{-1.0f, -1.0f, -1.0f},
{-1.0f, 1.0f, -1.0f}};
float p[5][3] = {
{ 0.0f, 0.0f, 0.0f},
{ 1.0f, 1.0f, -1.0f},
{ 1.0f, -1.0f, -1.0f},
{-1.0f, -1.0f, -1.0f},
{-1.0f, 1.0f, -1.0f}};
uint v_idx = 0;
@@ -2051,8 +2055,9 @@ GPUBatch *DRW_cache_bone_octahedral_get(void)
}
}
SHC.drw_bone_octahedral = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL,
GPU_BATCH_OWNS_VBO);
SHC.drw_bone_octahedral = GPU_batch_create_ex(
GPU_PRIM_TRIS, vbo, NULL,
GPU_BATCH_OWNS_VBO);
}
return SHC.drw_bone_octahedral;
}
@@ -2064,18 +2069,20 @@ GPUBatch *DRW_cache_bone_octahedral_wire_get(void)
GPU_indexbuf_init(&elb, GPU_PRIM_LINES_ADJ, 12, 24);
for (int i = 0; i < 12; i++) {
GPU_indexbuf_add_line_adj_verts(&elb,
bone_octahedral_wire_lines_adjacency[i][0],
bone_octahedral_wire_lines_adjacency[i][1],
bone_octahedral_wire_lines_adjacency[i][2],
bone_octahedral_wire_lines_adjacency[i][3]);
GPU_indexbuf_add_line_adj_verts(
&elb,
bone_octahedral_wire_lines_adjacency[i][0],
bone_octahedral_wire_lines_adjacency[i][1],
bone_octahedral_wire_lines_adjacency[i][2],
bone_octahedral_wire_lines_adjacency[i][3]);
}
/* HACK Reuse vertex buffer. */
GPUBatch *pos_nor_batch = DRW_cache_bone_octahedral_get();
SHC.drw_bone_octahedral_wire = GPU_batch_create_ex(GPU_PRIM_LINES_ADJ, pos_nor_batch->verts[0], GPU_indexbuf_build(&elb),
GPU_BATCH_OWNS_INDEX);
SHC.drw_bone_octahedral_wire = GPU_batch_create_ex(
GPU_PRIM_LINES_ADJ, pos_nor_batch->verts[0], GPU_indexbuf_build(&elb),
GPU_BATCH_OWNS_INDEX);
}
return SHC.drw_bone_octahedral_wire;
}
@@ -2217,8 +2224,9 @@ GPUBatch *DRW_cache_bone_box_get(void)
}
}
SHC.drw_bone_box = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL,
GPU_BATCH_OWNS_VBO);
SHC.drw_bone_box = GPU_batch_create_ex(
GPU_PRIM_TRIS, vbo, NULL,
GPU_BATCH_OWNS_VBO);
}
return SHC.drw_bone_box;
}
@@ -2230,18 +2238,20 @@ GPUBatch *DRW_cache_bone_box_wire_get(void)
GPU_indexbuf_init(&elb, GPU_PRIM_LINES_ADJ, 12, 36);
for (int i = 0; i < 12; i++) {
GPU_indexbuf_add_line_adj_verts(&elb,
bone_box_wire_lines_adjacency[i][0],
bone_box_wire_lines_adjacency[i][1],
bone_box_wire_lines_adjacency[i][2],
bone_box_wire_lines_adjacency[i][3]);
GPU_indexbuf_add_line_adj_verts(
&elb,
bone_box_wire_lines_adjacency[i][0],
bone_box_wire_lines_adjacency[i][1],
bone_box_wire_lines_adjacency[i][2],
bone_box_wire_lines_adjacency[i][3]);
}
/* HACK Reuse vertex buffer. */
GPUBatch *pos_nor_batch = DRW_cache_bone_box_get();
SHC.drw_bone_box_wire = GPU_batch_create_ex(GPU_PRIM_LINES_ADJ, pos_nor_batch->verts[0], GPU_indexbuf_build(&elb),
GPU_BATCH_OWNS_INDEX);
SHC.drw_bone_box_wire = GPU_batch_create_ex(
GPU_PRIM_LINES_ADJ, pos_nor_batch->verts[0], GPU_indexbuf_build(&elb),
GPU_BATCH_OWNS_INDEX);
}
return SHC.drw_bone_box_wire;
}
@@ -2544,8 +2554,9 @@ GPUBatch *DRW_cache_bone_stick_get(void)
GPU_indexbuf_add_generic_vert(&elb, v++);
}
SHC.drw_bone_stick = GPU_batch_create_ex(GPU_PRIM_TRI_FAN, vbo, GPU_indexbuf_build(&elb),
GPU_BATCH_OWNS_VBO | GPU_BATCH_OWNS_INDEX);
SHC.drw_bone_stick = GPU_batch_create_ex(
GPU_PRIM_TRI_FAN, vbo, GPU_indexbuf_build(&elb),
GPU_BATCH_OWNS_VBO | GPU_BATCH_OWNS_INDEX);
#undef CIRCLE_RESOL
}
return SHC.drw_bone_stick;
@@ -3033,8 +3044,9 @@ GPUBatch **DRW_cache_mesh_surface_shaded_get(
char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count)
{
BLI_assert(ob->type == OB_MESH);
return DRW_mesh_batch_cache_get_surface_shaded(ob->data, gpumat_array, gpumat_array_len,
auto_layer_names, auto_layer_is_srgb, auto_layer_count);
return DRW_mesh_batch_cache_get_surface_shaded(
ob->data, gpumat_array, gpumat_array_len,
auto_layer_names, auto_layer_is_srgb, auto_layer_count);
}
/* Return list of batches with length equal to max(1, totcol). */

View File

@@ -428,15 +428,15 @@ static void OBJECT_engine_init(void *vedata)
"#define DEPTH_BACK " STRINGIFY(OB_EMPTY_IMAGE_DEPTH_BACK) "\n"
e_data.object_empty_image_sh = DRW_shader_create(
datatoc_object_empty_image_vert_glsl, NULL,
datatoc_object_empty_image_frag_glsl,
EMPTY_IMAGE_SHADER_DEFINES);
datatoc_object_empty_image_vert_glsl, NULL,
datatoc_object_empty_image_frag_glsl,
EMPTY_IMAGE_SHADER_DEFINES);
e_data.object_empty_image_wire_sh = DRW_shader_create(
datatoc_object_empty_image_vert_glsl, NULL,
datatoc_object_empty_image_frag_glsl,
EMPTY_IMAGE_SHADER_DEFINES
"#define USE_WIRE\n");
datatoc_object_empty_image_vert_glsl, NULL,
datatoc_object_empty_image_frag_glsl,
EMPTY_IMAGE_SHADER_DEFINES
"#define USE_WIRE\n");
# undef EMPTY_IMAGE_SHADER_DEFINES
@@ -2041,13 +2041,12 @@ static void DRW_shgroup_lightprobe(OBJECT_StorageList *stl, OBJECT_PassList *psl
OBJECT_ShadingGroupList *sgl = (ob->dtx & OB_DRAWXRAY) ? &stl->g_data->sgl_ghost : &stl->g_data->sgl;
OBJECT_LightProbeEngineData *prb_data =
(OBJECT_LightProbeEngineData *)DRW_drawdata_ensure(
&ob->id,
&draw_engine_object_type,
sizeof(OBJECT_LightProbeEngineData),
NULL,
NULL);
OBJECT_LightProbeEngineData *prb_data = (OBJECT_LightProbeEngineData *)DRW_drawdata_ensure(
&ob->id,
&draw_engine_object_type,
sizeof(OBJECT_LightProbeEngineData),
NULL,
NULL);
if ((DRW_state_is_select() || do_outlines) && ((prb->flag & LIGHTPROBE_FLAG_SHOW_DATA) != 0)) {
int *call_id = shgroup_theme_id_to_probe_outline_counter(stl, theme_id);
@@ -2595,14 +2594,17 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
const bool hide_object_extra = (v3d->overlay.flag & V3D_OVERLAY_HIDE_OBJECT_XTRAS) != 0;
if (do_outlines) {
if (!BKE_object_is_in_editmode(ob) && !((ob == draw_ctx->obact) && (draw_ctx->object_mode & OB_MODE_ALL_PAINT))) {
if (!BKE_object_is_in_editmode(ob) &&
!((ob == draw_ctx->obact) && (draw_ctx->object_mode & OB_MODE_ALL_PAINT)))
{
struct GPUBatch *geom;
/* This fixes only the biggest case which is a plane in ortho view. */
int flat_axis = 0;
bool is_flat_object_viewed_from_side = (rv3d->persp == RV3D_ORTHO) &&
DRW_object_is_flat(ob, &flat_axis) &&
DRW_object_axis_orthogonal_to_view(ob, flat_axis);
bool is_flat_object_viewed_from_side = (
(rv3d->persp == RV3D_ORTHO) &&
DRW_object_is_flat(ob, &flat_axis) &&
DRW_object_axis_orthogonal_to_view(ob, flat_axis));
if (stl->g_data->xray_enabled || is_flat_object_viewed_from_side) {
geom = DRW_cache_object_edge_detection_get(ob, NULL);

View File

@@ -256,9 +256,10 @@ static void overlay_cache_populate(void *vedata, Object *ob)
/* This fixes only the biggest case which is a plane in ortho view. */
int flat_axis = 0;
bool is_flat_object_viewed_from_side = (rv3d->persp == RV3D_ORTHO) &&
DRW_object_is_flat(ob, &flat_axis) &&
DRW_object_axis_orthogonal_to_view(ob, flat_axis);
bool is_flat_object_viewed_from_side = (
(rv3d->persp == RV3D_ORTHO) &&
DRW_object_is_flat(ob, &flat_axis) &&
DRW_object_axis_orthogonal_to_view(ob, flat_axis));
if (is_flat_object_viewed_from_side && !is_sculpt_mode) {
/* Avoid losing flat objects when in ortho views (see T56549) */