3D View: Support light probe data clipping

This commit is contained in:
2019-05-30 20:02:05 +10:00
parent 8cc1154aa2
commit 671827549a
6 changed files with 48 additions and 20 deletions

View File

@@ -549,10 +549,13 @@ struct DRWCallBuffer *buffer_instance_empty_axes(DRWPass *pass,
return DRW_shgroup_call_buffer_instance(grp, g_formats.instance_sized, geom);
}
struct DRWCallBuffer *buffer_instance_outline(DRWPass *pass, struct GPUBatch *geom, int *baseid)
struct DRWCallBuffer *buffer_instance_outline(DRWPass *pass,
struct GPUBatch *geom,
int *baseid,
eGPUShaderConfig sh_cfg)
{
GPUShader *sh_inst = GPU_shader_get_builtin_shader(
GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE);
GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(
GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE, sh_cfg);
DRW_shgroup_instance_format(g_formats.instance_outline,
{
@@ -564,6 +567,9 @@ struct DRWCallBuffer *buffer_instance_outline(DRWPass *pass, struct GPUBatch *ge
DRWShadingGroup *grp = DRW_shgroup_create(sh_inst, pass);
DRW_shgroup_uniform_int(grp, "baseId", baseid, 1);
if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
}
return DRW_shgroup_call_buffer_instance(grp, g_formats.instance_outline, geom);
}

View File

@@ -156,7 +156,8 @@ struct DRWCallBuffer *buffer_instance(struct DRWPass *pass,
struct DRWCallBuffer *buffer_instance_alpha(struct DRWShadingGroup *grp, struct GPUBatch *geom);
struct DRWCallBuffer *buffer_instance_outline(struct DRWPass *pass,
struct GPUBatch *geom,
int *baseid);
int *baseid,
eGPUShaderConfig sh_cfg);
struct DRWCallBuffer *buffer_camera_instance(struct DRWPass *pass,
struct GPUBatch *geom,
eGPUShaderConfig sh_cfg);

View File

@@ -516,10 +516,11 @@ static void OBJECT_engine_init(void *vedata)
NULL);
/* Lightprobes */
sh_data->lightprobe_grid = DRW_shader_create(datatoc_object_lightprobe_grid_vert_glsl,
NULL,
datatoc_gpu_shader_flat_id_frag_glsl,
NULL);
sh_data->lightprobe_grid = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib, datatoc_object_lightprobe_grid_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_id_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, NULL},
});
/* Loose Points */
sh_data->loose_points = GPU_shader_create_from_arrays({
@@ -1102,23 +1103,23 @@ static void OBJECT_cache_init(void *vedata)
/* Cubemap */
g_data->lightprobes_cube_select = buffer_instance_outline(
pass, sphere, &g_data->id_ofs_prb_select);
pass, sphere, &g_data->id_ofs_prb_select, draw_ctx->sh_cfg);
g_data->lightprobes_cube_select_dupli = buffer_instance_outline(
pass, sphere, &g_data->id_ofs_prb_select_dupli);
pass, sphere, &g_data->id_ofs_prb_select_dupli, draw_ctx->sh_cfg);
g_data->lightprobes_cube_active = buffer_instance_outline(
pass, sphere, &g_data->id_ofs_prb_active);
pass, sphere, &g_data->id_ofs_prb_active, draw_ctx->sh_cfg);
g_data->lightprobes_cube_transform = buffer_instance_outline(
pass, sphere, &g_data->id_ofs_prb_transform);
pass, sphere, &g_data->id_ofs_prb_transform, draw_ctx->sh_cfg);
/* Planar */
g_data->lightprobes_planar_select = buffer_instance_outline(
pass, quad, &g_data->id_ofs_prb_select);
pass, quad, &g_data->id_ofs_prb_select, draw_ctx->sh_cfg);
g_data->lightprobes_planar_select_dupli = buffer_instance_outline(
pass, quad, &g_data->id_ofs_prb_select_dupli);
pass, quad, &g_data->id_ofs_prb_select_dupli, draw_ctx->sh_cfg);
g_data->lightprobes_planar_active = buffer_instance_outline(
pass, quad, &g_data->id_ofs_prb_active);
pass, quad, &g_data->id_ofs_prb_active, draw_ctx->sh_cfg);
g_data->lightprobes_planar_transform = buffer_instance_outline(
pass, quad, &g_data->id_ofs_prb_transform);
pass, quad, &g_data->id_ofs_prb_transform, draw_ctx->sh_cfg);
g_data->id_ofs_prb_select = 0;
g_data->id_ofs_prb_select_dupli = 0;
@@ -2500,7 +2501,8 @@ static void DRW_shgroup_lightprobe(OBJECT_Shaders *sh_data,
OBJECT_StorageList *stl,
OBJECT_PassList *psl,
Object *ob,
ViewLayer *view_layer)
ViewLayer *view_layer,
const eGPUShaderConfig sh_cfg)
{
float *color;
static float one = 1.0f;
@@ -2560,6 +2562,9 @@ static void DRW_shgroup_lightprobe(OBJECT_Shaders *sh_data,
DRW_shgroup_uniform_vec3(grp, "increment_z", prb_data->increment_z, 1);
DRW_shgroup_uniform_ivec3(grp, "grid_resolution", &prb->grid_resolution_x, 1);
DRW_shgroup_call_procedural_points(grp, cell_count, NULL);
if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
}
}
else if (prb->type == LIGHTPROBE_TYPE_CUBE) {
float draw_size = 1.0f;
@@ -3319,7 +3324,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
if (hide_object_extra) {
break;
}
DRW_shgroup_lightprobe(sh_data, stl, psl, ob, view_layer);
DRW_shgroup_lightprobe(sh_data, stl, psl, ob, view_layer, draw_ctx->sh_cfg);
break;
case OB_ARMATURE: {
if ((v3d->flag2 & V3D_HIDE_OVERLAYS) || (v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES) ||

View File

@@ -30,4 +30,8 @@ void main()
gl_PointSize = 2.0f;
finalId = uint(baseId + call_id);
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(ws_cell_location);
#endif
}

View File

@@ -1319,13 +1319,17 @@ GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader,
GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA,
GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR,
GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED,
GPU_SHADER_3D_GROUNDLINE,
GPU_SHADER_3D_GROUNDPOINT,
GPU_SHADER_DISTANCE_LINES,
GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR,
GPU_SHADER_3D_FLAT_SELECT_ID,
GPU_SHADER_3D_UNIFORM_SELECT_ID) ||
ELEM(shader, GPU_SHADER_3D_FLAT_COLOR, GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR));
ELEM(shader,
GPU_SHADER_3D_FLAT_COLOR,
GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR,
GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE));
const char *world_clip_lib = datatoc_gpu_shader_cfg_world_clip_lib_glsl;
const char *world_clip_def = "#define USE_WORLD_CLIP_PLANES\n";
/* In rare cases geometry shaders calculate clipping themselves. */

View File

@@ -1,5 +1,8 @@
uniform mat4 ViewProjectionMatrix;
#ifdef USE_WORLD_CLIP_PLANES
uniform mat4 ModelMatrix;
#endif
uniform int baseId;
/* ---- Instantiated Attrs ---- */
@@ -18,6 +21,11 @@ flat out uint finalId;
void main()
{
gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pos * size, 1.0);
vec4 pos_4d = vec4(pos * size, 1.0);
gl_Position = ViewProjectionMatrix * InstanceModelMatrix * pos_4d;
finalId = uint(baseId + callId);
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance((ModelMatrix * InstanceModelMatrix * pos_4d).xyz);
#endif
}