- Localview in 3d window back.
  Note: it puts entire area on localview, so it works nice for
  4-split views as well.

- Added 'save over' menu in filewindow F2 operator. Mostly to
  comply to 2.48... such things can be on the review list.
This commit is contained in:
2009-02-14 10:03:24 +00:00
parent d875386b06
commit 699f8fe104
7 changed files with 130 additions and 76 deletions

View File

@@ -4316,16 +4316,18 @@ void lib_link_screen_restore(Main *newmain, bScreen *curscreen, Scene *curscene)
v3d->localvd->camera= sc->scene->camera;
/* localview can become invalid during undo/redo steps, so we exit it when no could be found */
/* XXX regionlocalview ?
for(base= sc->scene->base.first; base; base= base->next) {
if(base->lay & v3d->lay) break;
}
if(base==NULL) {
v3d->lay= v3d->localvd->lay;
v3d->layact= v3d->localvd->layact;
MEM_freeN(v3d->localvd);
MEM_freeN(v3d->localvd);
v3d->localvd= NULL;
v3d->localview= 0;
}
*/
}
else if(v3d->scenelock) v3d->lay= sc->scene->lay;

View File

@@ -45,6 +45,7 @@
#include "RNA_access.h"
#include "RNA_define.h"
#include "UI_interface.h"
#include "UI_view2d.h"
#include "WM_api.h"
@@ -495,11 +496,10 @@ int file_load_exec(bContext *C, wmOperator *unused)
strcat(name, sfile->params->file);
RNA_string_set(op->ptr, "filename", name);
op->type->exec(C, op);
WM_operator_free(op);
/* this gives ownership to pupmenu */
uiPupMenuSaveOver(C, op, name);
}
return OPERATOR_FINISHED;
}

View File

@@ -190,10 +190,10 @@ static SpaceLink *view3d_duplicate(SpaceLink *sl)
// XXX BIF_view3d_previewrender_free(v3do);
if(v3do->localvd) {
// XXX restore_localviewdata(v3do);
v3do->localvd= NULL;
v3do->properties_storage= NULL;
v3do->localview= 0;
v3do->lay= v3dn->localvd->lay;
v3do->lay &= 0xFFFFFF;
}

View File

@@ -1004,8 +1004,11 @@ static int viewcenter_exec(bContext *C, wmOperator *op) /* like a localview with
afm[0]= (max[0]-min[0]);
afm[1]= (max[1]-min[1]);
afm[2]= (max[2]-min[2]);
size= 0.7f*MAX3(afm[0], afm[1], afm[2]);
size= MAX3(afm[0], afm[1], afm[2]);
/* perspective should be a bit farther away to look nice */
if(rv3d->persp==V3D_ORTHO)
size*= 0.7;
if(size <= v3d->near*1.5f) size= v3d->near*1.5f;
new_ofs[0]= -(min[0]+max[0])/2.0f;

View File

@@ -123,6 +123,7 @@ void VIEW3D_OT_wpaint(struct wmOperatorType *ot);
/* view3d_view.c */
void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot);
void VIEW3D_OT_localview(struct wmOperatorType *ot);
int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb);
@@ -131,10 +132,6 @@ void view3d_project_short_noclip(struct ARegion *ar, float *vec, short *adr, flo
void view3d_project_float(struct ARegion *a, float *vec, float *adr, float mat[4][4]);
void view3d_get_object_project_mat(RegionView3D *v3d, struct Object *ob, float pmat[4][4], float vmat[4][4]);
void initlocalview(Scene *scene, struct ARegion *ar, View3D *v3d);
void restore_localviewdata(View3D *vd);
void endlocalview(Scene *scene, ScrArea *sa);
void centerview(struct ARegion *ar, View3D *v3d);
void smooth_view(struct bContext *C, Object *, Object *, float *ofs, float *quat, float *dist, float *lens);

View File

@@ -91,7 +91,8 @@ void view3d_operatortypes(void)
WM_operatortype_append(VIEW3D_OT_wpaint);
WM_operatortype_append(VIEW3D_OT_editmesh_face_toolbox);
WM_operatortype_append(VIEW3D_OT_properties);
WM_operatortype_append(VIEW3D_OT_localview);
transform_operatortypes();
}
@@ -151,6 +152,8 @@ void view3d_keymap(wmWindowManager *wm)
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_pan", PAD6, KM_PRESS, KM_CTRL, 0)->ptr, "type", V3D_VIEW_PANRIGHT);
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_pan", PAD8, KM_PRESS, KM_CTRL, 0)->ptr, "type", V3D_VIEW_PANUP);
WM_keymap_add_item(keymap, "VIEW3D_OT_localview", PADSLASHKEY, KM_PRESS, 0, 0);
/* drawtype */
km = WM_keymap_add_item(keymap, "VIEW3D_OT_drawtype", ZKEY, KM_PRESS, 0, 0);
RNA_int_set(km->ptr, "draw_type", OB_SOLID);

View File

@@ -1183,7 +1183,8 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
return hits;
}
// XXX solve: localview on region level? no.... layers are area, so all regions in area have to be set
/* ********************** local view operator ******************** */
static unsigned int free_localbit(void)
{
unsigned int lay;
@@ -1219,11 +1220,11 @@ static unsigned int free_localbit(void)
}
void initlocalview(Scene *scene, ARegion *ar, View3D *v3d)
static void initlocalview(Scene *scene, ScrArea *sa)
{
RegionView3D *rv3d= ar->regiondata;
View3D *v3d= sa->spacedata.first;
Base *base;
float size = 0.0, min[3], max[3], afm[3];
float size = 0.0, min[3], max[3], box[3];
unsigned int locallay;
int ok=0;
@@ -1247,111 +1248,136 @@ void initlocalview(Scene *scene, ARegion *ar, View3D *v3d)
scene->obedit->lay= BASACT->lay;
}
else {
base= FIRSTBASE;
while(base) {
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASE(v3d, base)) {
minmax_object(base->object, min, max);
base->lay |= locallay;
base->object->lay= base->lay;
ok= 1;
}
base= base->next;
}
}
afm[0]= (max[0]-min[0]);
afm[1]= (max[1]-min[1]);
afm[2]= (max[2]-min[2]);
size= 0.7*MAX3(afm[0], afm[1], afm[2]);
box[0]= (max[0]-min[0]);
box[1]= (max[1]-min[1]);
box[2]= (max[2]-min[2]);
size= MAX3(box[0], box[1], box[2]);
if(size<=0.01) size= 0.01;
}
if(ok) {
ARegion *ar;
v3d->localvd= MEM_mallocN(sizeof(View3D), "localview");
memcpy(v3d->localvd, v3d, sizeof(View3D));
rv3d->ofs[0]= -(min[0]+max[0])/2.0;
rv3d->ofs[1]= -(min[1]+max[1])/2.0;
rv3d->ofs[2]= -(min[2]+max[2])/2.0;
for(ar= sa->regionbase.first; ar; ar= ar->next) {
if(ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d= ar->regiondata;
rv3d->dist= size;
rv3d->localvd= MEM_mallocN(sizeof(RegionView3D), "localview region");
memcpy(rv3d->localvd, rv3d, sizeof(RegionView3D));
rv3d->ofs[0]= -(min[0]+max[0])/2.0;
rv3d->ofs[1]= -(min[1]+max[1])/2.0;
rv3d->ofs[2]= -(min[2]+max[2])/2.0;
// correction for window aspect ratio
if(ar->winy>2 && ar->winx>2) {
size= (float)ar->winx/(float)ar->winy;
if(size<1.0) size= 1.0/size;
rv3d->dist*= size;
rv3d->dist= size;
/* perspective should be a bit farther away to look nice */
if(rv3d->persp==V3D_ORTHO)
rv3d->dist*= 0.7;
// correction for window aspect ratio
if(ar->winy>2 && ar->winx>2) {
float asp= (float)ar->winx/(float)ar->winy;
if(asp<1.0) asp= 1.0/asp;
rv3d->dist*= asp;
}
if (rv3d->persp==V3D_CAMOB) rv3d->persp= V3D_PERSP;
v3d->cursor[0]= -rv3d->ofs[0];
v3d->cursor[1]= -rv3d->ofs[1];
v3d->cursor[2]= -rv3d->ofs[2];
}
}
if (rv3d->persp==V3D_CAMOB) rv3d->persp= V3D_PERSP;
if (v3d->near> 0.1) v3d->near= 0.1;
v3d->cursor[0]= -rv3d->ofs[0];
v3d->cursor[1]= -rv3d->ofs[1];
v3d->cursor[2]= -rv3d->ofs[2];
v3d->lay= locallay;
// XXX countall();
// XXX scrarea_queue_winredraw(curarea);
}
else {
/* clear flags */
base= FIRSTBASE;
while(base) {
for(base= FIRSTBASE; base; base= base->next) {
if( base->lay & locallay ) {
base->lay-= locallay;
if(base->lay==0) base->lay= v3d->layact;
if(base->object != scene->obedit) base->flag |= SELECT;
base->object->lay= base->lay;
}
base= base->next;
}
// XXX scrarea_queue_headredraw(curarea);
}
v3d->localview= 0;
}
// XXX BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
}
void restore_localviewdata(View3D *vd)
static void restore_localviewdata(ScrArea *sa, int free)
{
if(vd->localvd==0) return;
ARegion *ar;
View3D *v3d= sa->spacedata.first;
VECCOPY(vd->ofs, vd->localvd->ofs);
vd->near= vd->localvd->near;
vd->far= vd->localvd->far;
vd->lay= vd->localvd->lay;
vd->layact= vd->localvd->layact;
vd->drawtype= vd->localvd->drawtype;
vd->camera= vd->localvd->camera;
if(v3d->localvd==NULL) return;
v3d->near= v3d->localvd->near;
v3d->far= v3d->localvd->far;
v3d->lay= v3d->localvd->lay;
v3d->layact= v3d->localvd->layact;
v3d->drawtype= v3d->localvd->drawtype;
v3d->camera= v3d->localvd->camera;
if(free) {
MEM_freeN(v3d->localvd);
v3d->localvd= NULL;
v3d->localview= 0;
}
for(ar= sa->regionbase.first; ar; ar= ar->next) {
if(ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d= ar->regiondata;
if(rv3d->localvd) {
rv3d->dist= rv3d->localvd->dist;
VECCOPY(rv3d->ofs, rv3d->localvd->ofs);
QUATCOPY(rv3d->viewquat, rv3d->localvd->viewquat);
rv3d->view= rv3d->localvd->view;
rv3d->persp= rv3d->localvd->persp;
rv3d->camzoom= rv3d->localvd->camzoom;
if(free) {
MEM_freeN(rv3d->localvd);
rv3d->localvd= NULL;
}
}
}
}
}
void endlocalview(Scene *scene, ScrArea *sa)
static void endlocalview(Scene *scene, ScrArea *sa)
{
View3D *v3d;
View3D *v3d= sa->spacedata.first;
struct Base *base;
unsigned int locallay;
if(sa->spacetype!=SPACE_VIEW3D) return;
v3d= sa->spacedata.first;
if(v3d->localvd) {
locallay= v3d->lay & 0xFF000000;
restore_localviewdata(v3d);
MEM_freeN(v3d->localvd);
v3d->localvd= 0;
v3d->localview= 0;
restore_localviewdata(sa, 1); // 1 = free
/* for when in other window the layers have changed */
if(v3d->scenelock) v3d->lay= scene->lay;
base= FIRSTBASE;
while(base) {
for(base= FIRSTBASE; base; base= base->next) {
if( base->lay & locallay ) {
base->lay-= locallay;
if(base->lay==0) base->lay= v3d->layact;
@@ -1361,16 +1387,39 @@ void endlocalview(Scene *scene, ScrArea *sa)
}
base->object->lay= base->lay;
}
base= base->next;
}
// XXX countall();
// XXX allqueue(REDRAWVIEW3D, 0); /* because of select */
// XXX allqueue(REDRAWOOPS, 0); /* because of select */
// XXX BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
}
}
static int localview_exec(bContext *C, wmOperator *unused)
{
View3D *v3d= CTX_wm_view3d(C);
if(v3d->localvd)
endlocalview(CTX_data_scene(C), CTX_wm_area(C));
else
initlocalview(CTX_data_scene(C), CTX_wm_area(C));
ED_area_tag_redraw(CTX_wm_area(C));
return OPERATOR_FINISHED;
}
void VIEW3D_OT_localview(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Local View";
ot->idname= "VIEW3D_OT_localview";
/* api callbacks */
ot->exec= localview_exec;
ot->poll= ED_operator_view3d_active;
}
/* ************************************** */
void view3d_align_axis_to_vector(View3D *v3d, RegionView3D *rv3d, int axisidx, float vec[3])
{
float alignaxis[3] = {0.0, 0.0, 0.0};