Objects: Remove Textured from object display type
As discussed with @billreynish this makes little sense now that we don't have a dedicated textured mode. We don't have a superior texture or shaded mode anymore and we also cannot mix different engines together (workbench with eevee/lookdev). The only feature it removes is the possibility to hide textures for certain object in solid mode.
This commit is contained in:
@@ -832,7 +832,7 @@ void BKE_object_init(Object *ob)
|
||||
unit_m4(ob->constinv);
|
||||
unit_m4(ob->parentinv);
|
||||
unit_m4(ob->obmat);
|
||||
ob->dt = OB_TEXTURE;
|
||||
ob->dt = OB_SOLID;
|
||||
ob->empty_drawtype = OB_PLAINAXES;
|
||||
ob->empty_drawsize = 1.0;
|
||||
ob->empty_image_depth = OB_EMPTY_IMAGE_DEPTH_DEFAULT;
|
||||
|
||||
@@ -2825,5 +2825,13 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
|
||||
/* texture mode disabled for now */
|
||||
if (ob->dt > OB_SOLID)
|
||||
ob->dt = OB_SOLID;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -211,10 +211,10 @@ int workbench_material_get_accum_shader_index(WORKBENCH_PrivateData *wpd, bool u
|
||||
return index;
|
||||
}
|
||||
|
||||
int workbench_material_determine_color_type(WORKBENCH_PrivateData *wpd, Image *ima, Object *ob)
|
||||
int workbench_material_determine_color_type(WORKBENCH_PrivateData *wpd, Image *ima, Object *UNUSED(ob))
|
||||
{
|
||||
int color_type = wpd->shading.color_type;
|
||||
if ((color_type == V3D_SHADING_TEXTURE_COLOR && ima == NULL) || (ob->dt < OB_TEXTURE)) {
|
||||
if (color_type == V3D_SHADING_TEXTURE_COLOR && ima == NULL) {
|
||||
color_type = V3D_SHADING_MATERIAL_COLOR;
|
||||
}
|
||||
return color_type;
|
||||
|
||||
@@ -2108,8 +2108,6 @@ static void rna_def_object(BlenderRNA *brna)
|
||||
{OB_BOUNDBOX, "BOUNDS", 0, "Bounds", "Display the bounds of the object"},
|
||||
{OB_WIRE, "WIRE", 0, "Wire", "Display the object as a wireframe"},
|
||||
{OB_SOLID, "SOLID", 0, "Solid", "Display the object as a solid (if solid drawing is enabled in the viewport)"},
|
||||
{OB_TEXTURE, "TEXTURED", 0, "Textured",
|
||||
"Display the object with textures (if textures are enabled in the viewport)"},
|
||||
{0, NULL, 0, NULL, NULL},
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user