Objects: Remove Textured from object display type
As discussed with @billreynish this makes little sense now that we don't have a dedicated textured mode. We don't have a superior texture or shaded mode anymore and we also cannot mix different engines together (workbench with eevee/lookdev). The only feature it removes is the possibility to hide textures for certain object in solid mode.
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@@ -832,7 +832,7 @@ void BKE_object_init(Object *ob)
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unit_m4(ob->constinv);
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unit_m4(ob->parentinv);
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unit_m4(ob->obmat);
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ob->dt = OB_TEXTURE;
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ob->dt = OB_SOLID;
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ob->empty_drawtype = OB_PLAINAXES;
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ob->empty_drawsize = 1.0;
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ob->empty_image_depth = OB_EMPTY_IMAGE_DEPTH_DEFAULT;
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