Objects: Remove Textured from object display type

As discussed with @billreynish this makes little sense now that we don't
have a dedicated textured mode. We don't have a superior texture or shaded
mode anymore and we also cannot mix different engines together (workbench
with eevee/lookdev).

The only feature it removes is the possibility to hide textures for certain
object in solid mode.
This commit is contained in:
2019-02-28 15:29:04 +01:00
parent cd897c57f8
commit 6a4a984ff7
4 changed files with 11 additions and 5 deletions

View File

@@ -832,7 +832,7 @@ void BKE_object_init(Object *ob)
unit_m4(ob->constinv);
unit_m4(ob->parentinv);
unit_m4(ob->obmat);
ob->dt = OB_TEXTURE;
ob->dt = OB_SOLID;
ob->empty_drawtype = OB_PLAINAXES;
ob->empty_drawsize = 1.0;
ob->empty_image_depth = OB_EMPTY_IMAGE_DEPTH_DEFAULT;