AnimationExporter - Quaternion to euler conversion ( in progress )
AnimationImporter - Action group assignment to bones - Revert to conversion of angles from deg to rad.
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@@ -86,35 +86,43 @@ void AnimationExporter::exportAnimations(Scene *sce)
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//}
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}
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/*float * AnimationExporter::get_eul_source_for_quat(Object *ob )
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float * AnimationExporter::get_eul_source_for_quat(Object *ob )
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{
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FCurve *fcu = (FCurve*)ob->adt->action->curves.first;
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const int keys = fcu->totvert;
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float quat[keys][4];
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float eul[keys][3];
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const int keys = fcu->totvert;
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float *quat = (float*)MEM_callocN(sizeof(float) * fcu->totvert * 4, "quat output source values");
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float *eul = (float*)MEM_callocN(sizeof(float) * fcu->totvert * 3, "quat output source values");
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float temp_quat[4];
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float temp_eul[3];
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while(fcu)
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{
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transformName = extract_transform_name( fcu->rna_path );
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char * transformName = extract_transform_name( fcu->rna_path );
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if( !strcmp(transformName, "rotation_quaternion") )
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{
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for ( int i = 0 ; i < fcu->totvert ; i+=)
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for ( int i = 0 ; i < fcu->totvert ; i++)
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{
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quat[i][fcu->array_index] = fcu->bezt[i].vec[1][1];
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*(quat + ( i * 4 ) + fcu->array_index) = fcu->bezt[i].vec[1][1];
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}
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}
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fcu = fcu->next;
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}
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for ( int i = 0 ; i < fcu->totvert ; i+=)
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for ( int i = 0 ; i < fcu->totvert ; i++)
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{
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quat_to_eul(eul[i],quat[i]);
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for ( int j = 0;j<4;j++)
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temp_quat[j] = quat[(i*4)+j];
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quat_to_eul(temp_eul,temp_quat);
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for (int k = 0;k<3;k++)
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eul[i*3 + k] = temp_eul[k];
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}
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return eul;
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}*/
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}
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std::string AnimationExporter::getObjectBoneName( Object* ob,const FCurve* fcu )
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{
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//hard-way to derive the bone name from rna_path. Must find more compact method
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@@ -134,15 +142,16 @@ void AnimationExporter::exportAnimations(Scene *sce)
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const char *axis_name = NULL;
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char anim_id[200];
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bool has_tangents = false;
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bool quatRotation = false;
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if ( !strcmp(transformName, "rotation_quaternion") )
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{
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//quatRotation = true;
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const char *axis_names[] = {"", "X", "Y", "Z"};
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quatRotation = true;
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/*const char *axis_names[] = {"", "X", "Y", "Z"};
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if (fcu->array_index < 4)
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axis_name = axis_names[fcu->array_index];
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axis_name = axis_names[fcu->array_index];*/
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}
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else
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@@ -173,7 +182,19 @@ void AnimationExporter::exportAnimations(Scene *sce)
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std::string input_id = create_source_from_fcurve(COLLADASW::InputSemantic::INPUT, fcu, anim_id, axis_name);
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// create output source
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std::string output_id = create_source_from_fcurve(COLLADASW::InputSemantic::OUTPUT, fcu, anim_id, axis_name);
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std::string output_id ;
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/*if(quatRotation)
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{
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float * eul = get_eul_source_for_quat(ob);
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float * eul_axis =
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for ( int i = 0 ; i< fcu->totvert ; i++)
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eul_axis[i] = eul[i*3 + fcu->array_index];
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output_id= create_source_from_array(COLLADASW::InputSemantic::OUTPUT, eul_axis , fcu->totvert, quatRotation, anim_id, axis_name);
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}
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else*/
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output_id= create_source_from_fcurve(COLLADASW::InputSemantic::OUTPUT, fcu, anim_id, axis_name);
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// create interpolations source
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std::string interpolation_id = create_interpolation_source(fcu, anim_id, axis_name, &has_tangents);
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@@ -112,9 +112,7 @@ protected:
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void get_source_values(BezTriple *bezt, COLLADASW::InputSemantic::Semantics semantic, bool rotation, float *values, int *length);
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/*float * get_eul_source_for_quat(Object *ob );*/
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/*std::string create_source_from_array(COLLADASW::InputSemantic::Semantics semantic, float *v, int tot, const std::string& anim_id, int array_index);*/
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float * get_eul_source_for_quat(Object *ob );
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std::string create_source_from_fcurve(COLLADASW::InputSemantic::Semantics semantic, FCurve *fcu, const std::string& anim_id, const char *axis_name);
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@@ -170,8 +170,8 @@ void AnimationImporter::fcurve_deg_to_rad(FCurve *cu)
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for (unsigned int i = 0; i < cu->totvert; i++) {
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// TODO convert handles too
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cu->bezt[i].vec[1][1] *= M_PI / 180.0f;
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/*cu->bezt[i].vec[0][1] *= M_PI / 180.0f;
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cu->bezt[i].vec[2][1] *= M_PI / 180.0f;*/
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cu->bezt[i].vec[0][1] *= M_PI / 180.0f;
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cu->bezt[i].vec[2][1] *= M_PI / 180.0f;
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cu->bezt[i].vec[1][0];
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}
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}
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@@ -677,8 +677,8 @@ void AnimationImporter:: Assign_transform_animations(std::vector<float>* frames,
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FCurve* fcu = *iter;
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//if transform is rotation the fcurves values must be turned in to radian.
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/*if (is_rotation)
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fcurve_deg_to_rad(fcu); */
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if (is_rotation)
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fcurve_deg_to_rad(fcu);
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}
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COLLADAFW::Rotate* rot = (COLLADAFW::Rotate*)transform;
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COLLADABU::Math::Vector3& axis = rot->getRotationAxis();
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@@ -735,6 +735,7 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
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armature_importer->get_rna_path_for_joint(node, joint_path, sizeof(joint_path));
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bAction * act;
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bActionGroup *grp = NULL;
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if (!ob->adt || !ob->adt->action) act = verify_adt_action((ID*)&ob->id, 1);
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else act = ob->adt->action;
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@@ -765,8 +766,7 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
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copy_m4_m4(rest, bone->arm_mat);
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invert_m4_m4(irest, rest);
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}
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const COLLADAFW::TransformationPointerArray& nodeTransforms = node->getTransformations();
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//for each transformation in node
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@@ -803,7 +803,10 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
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//Add the curves of the current animation to the object
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for (iter = animcurves.begin(); iter != animcurves.end(); iter++) {
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FCurve * fcu = *iter;
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BLI_addtail(AnimCurves, fcu);
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if (ob->type == OB_ARMATURE)
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add_bone_fcurve( ob, node , fcu );
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else
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BLI_addtail(AnimCurves, fcu);
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}
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}
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std::sort(frames.begin(), frames.end());
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@@ -812,7 +815,7 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
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if (is_joint)
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{
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bPoseChannel *chan = get_pose_channel(ob->pose, bone_name);
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chan->rotmode = ROT_MODE_QUAT;
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chan->rotmode = ROT_MODE_EUL;
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}
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else
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{
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@@ -256,7 +256,7 @@ void DocumentImporter::translate_anim_recursive(COLLADAFW::Node *node, COLLADAFW
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COLLADAFW::NodePointerArray &children = node->getChildNodes();
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for (i = 0; i < children.getCount(); i++) {
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translate_anim_recursive(children[i], node, ob);
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translate_anim_recursive(children[i], node, NULL);
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}
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}
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