AnimationExporter - Quaternion to euler conversion ( in progress )

AnimationImporter 
- Action group assignment to bones
- Revert to conversion of angles from deg to rad.
This commit is contained in:
2011-06-16 15:04:37 +00:00
parent a90d30c863
commit 6aa524f357
4 changed files with 49 additions and 27 deletions

View File

@@ -86,35 +86,43 @@ void AnimationExporter::exportAnimations(Scene *sce)
//}
}
/*float * AnimationExporter::get_eul_source_for_quat(Object *ob )
float * AnimationExporter::get_eul_source_for_quat(Object *ob )
{
FCurve *fcu = (FCurve*)ob->adt->action->curves.first;
const int keys = fcu->totvert;
float quat[keys][4];
float eul[keys][3];
const int keys = fcu->totvert;
float *quat = (float*)MEM_callocN(sizeof(float) * fcu->totvert * 4, "quat output source values");
float *eul = (float*)MEM_callocN(sizeof(float) * fcu->totvert * 3, "quat output source values");
float temp_quat[4];
float temp_eul[3];
while(fcu)
{
transformName = extract_transform_name( fcu->rna_path );
char * transformName = extract_transform_name( fcu->rna_path );
if( !strcmp(transformName, "rotation_quaternion") )
{
for ( int i = 0 ; i < fcu->totvert ; i+=)
for ( int i = 0 ; i < fcu->totvert ; i++)
{
quat[i][fcu->array_index] = fcu->bezt[i].vec[1][1];
*(quat + ( i * 4 ) + fcu->array_index) = fcu->bezt[i].vec[1][1];
}
}
fcu = fcu->next;
}
for ( int i = 0 ; i < fcu->totvert ; i+=)
for ( int i = 0 ; i < fcu->totvert ; i++)
{
quat_to_eul(eul[i],quat[i]);
for ( int j = 0;j<4;j++)
temp_quat[j] = quat[(i*4)+j];
quat_to_eul(temp_eul,temp_quat);
for (int k = 0;k<3;k++)
eul[i*3 + k] = temp_eul[k];
}
return eul;
}*/
}
std::string AnimationExporter::getObjectBoneName( Object* ob,const FCurve* fcu )
{
//hard-way to derive the bone name from rna_path. Must find more compact method
@@ -134,15 +142,16 @@ void AnimationExporter::exportAnimations(Scene *sce)
const char *axis_name = NULL;
char anim_id[200];
bool has_tangents = false;
bool quatRotation = false;
if ( !strcmp(transformName, "rotation_quaternion") )
{
//quatRotation = true;
const char *axis_names[] = {"", "X", "Y", "Z"};
quatRotation = true;
/*const char *axis_names[] = {"", "X", "Y", "Z"};
if (fcu->array_index < 4)
axis_name = axis_names[fcu->array_index];
axis_name = axis_names[fcu->array_index];*/
}
else
@@ -173,7 +182,19 @@ void AnimationExporter::exportAnimations(Scene *sce)
std::string input_id = create_source_from_fcurve(COLLADASW::InputSemantic::INPUT, fcu, anim_id, axis_name);
// create output source
std::string output_id = create_source_from_fcurve(COLLADASW::InputSemantic::OUTPUT, fcu, anim_id, axis_name);
std::string output_id ;
/*if(quatRotation)
{
float * eul = get_eul_source_for_quat(ob);
float * eul_axis =
for ( int i = 0 ; i< fcu->totvert ; i++)
eul_axis[i] = eul[i*3 + fcu->array_index];
output_id= create_source_from_array(COLLADASW::InputSemantic::OUTPUT, eul_axis , fcu->totvert, quatRotation, anim_id, axis_name);
}
else*/
output_id= create_source_from_fcurve(COLLADASW::InputSemantic::OUTPUT, fcu, anim_id, axis_name);
// create interpolations source
std::string interpolation_id = create_interpolation_source(fcu, anim_id, axis_name, &has_tangents);