Docs: hint to why we have option to toggle bones
Without this, it might seem redundant since there is an option to toggle armature object display.
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@@ -2749,7 +2749,7 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
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prop = RNA_def_property(srna, "show_bones", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_negative_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_HIDE_BONES);
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RNA_def_property_ui_text(prop, "Show Bones", "Display bones");
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RNA_def_property_ui_text(prop, "Show Bones", "Display bones (disable to show motion paths only)");
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RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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prop = RNA_def_property(srna, "show_face_orientation", PROP_BOOLEAN, PROP_NONE);
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