OpenSubdiv: Remove topology orientation code

It is no longer used and has some issues in corner cases
which are not handled in a way which OpenSubdiv expects.
This commit is contained in:
2019-01-16 10:21:31 +01:00
parent 7eda267df1
commit 6ae72d2d41
2 changed files with 0 additions and 204 deletions

View File

@@ -119,70 +119,6 @@ TopologyRefinerFactory<TopologyRefinerData>::assignComponentTopology(
IndexArray dst_edge_faces = getBaseEdgeFaces(refiner, edge_index);
converter->getEdgeFaces(converter, edge_index, &dst_edge_faces[0]);
}
// TODO(sergey): Find a way to move this to an utility function.
#ifdef OPENSUBDIV_ORIENT_TOPOLOGY
// Make face normals consistent.
vector<bool> face_used(num_faces, false);
stack<int> traverse_stack;
int face_start = 0, num_traversed_faces = 0;
// Traverse all islands.
while (num_traversed_faces != num_faces) {
// Find first face of any untraversed islands.
while (face_used[face_start]) {
++face_start;
}
// Add first face to the stack.
traverse_stack.push(face_start);
face_used[face_start] = true;
// Go over whole connected component.
while (!traverse_stack.empty()) {
int face = traverse_stack.top();
traverse_stack.pop();
IndexArray face_edges = getBaseFaceEdges(refiner, face);
ConstIndexArray face_vertices = getBaseFaceVertices(refiner, face);
for (int i = 0; i < face_edges.size(); ++i) {
const int edge = face_edges[i];
ConstIndexArray edge_faces = getBaseEdgeFaces(refiner, edge);
if (edge_faces.size() != 2) {
/* Can't make consistent normals for non-manifolds. */
continue;
}
ConstIndexArray edge_vertices = getBaseEdgeVertices(refiner, edge);
// Get winding of the reference face.
const int vert0_of_face = face_vertices.FindIndex(edge_vertices[0]);
const int vert1_of_face = face_vertices.FindIndex(edge_vertices[1]);
const int delta_face =
opensubdiv_capi::getLoopWinding(vert0_of_face, vert1_of_face);
for (int edge_face = 0; edge_face < edge_faces.size(); ++edge_face) {
const int other_face_index = edge_faces[edge_face];
// Never re-traverse faces, only move forward.
if (face_used[other_face_index]) {
continue;
}
IndexArray other_face_vertics =
getBaseFaceVertices(refiner, other_face_index);
const int vert0_of_other_face =
other_face_vertics.FindIndex(edge_vertices[0]);
const int vert1_of_other_face =
other_face_vertics.FindIndex(edge_vertices[1]);
const int delta_other_face = opensubdiv_capi::getLoopWinding(
vert0_of_other_face, vert1_of_other_face);
if (delta_face * delta_other_face > 0) {
IndexArray other_face_vertices =
getBaseFaceVertices(refiner, other_face_index);
IndexArray other_face_edges =
getBaseFaceEdges(refiner, other_face_index);
opensubdiv_capi::reverseFaceLoops(&other_face_vertices,
&other_face_edges);
}
traverse_stack.push(other_face_index);
face_used[other_face_index] = true;
}
}
++num_traversed_faces;
}
}
#endif // OPENSUBDIV_ORIENT_TOPOLOGY
// Vertex relations.
const int num_vertices = converter->getNumVertices(converter);
vector<int> vertex_faces, vertex_edges;
@@ -199,145 +135,10 @@ TopologyRefinerFactory<TopologyRefinerData>::assignComponentTopology(
converter->getNumVertexEdges(converter, vertex_index);
vertex_edges.resize(num_vertex_edges);
converter->getVertexEdges(converter, vertex_index, &vertex_edges[0]);
// TODO(sergey): Find a way to move this to an utility function.
#ifdef OPENSUBDIV_ORIENT_TOPOLOGY
// Order vertex edges and faces to be in a CCW order.
fill(face_used.begin(), face_used.end(), false);
// Number of edges and faces added to the ordered array.
int edge_count_ordered = 0, face_count_ordered = 0;
// Add loose edges straight into the edges array.
bool has_fan_connections = false;
for (int i = 0; i < num_vertex_edges; ++i) {
IndexArray edge_faces = getBaseEdgeFaces(refiner, vertex_edges[i]);
if (edge_faces.size() == 0) {
dst_vertex_edges[edge_count_ordered++] = vertex_edges[i];
} else if (edge_faces.size() > 2) {
has_fan_connections = true;
}
}
if (has_fan_connections) {
// OpenSubdiv currently doesn't give us clues how to handle fan face
// connections. and since handling such connections complicates the loop
// below we simply don't do special orientation for them.
memcpy(&dst_vertex_edges[0], &vertex_edges[0],
sizeof(int) * num_vertex_edges);
memcpy(&dst_vertex_faces[0], &vertex_faces[0],
sizeof(int) * num_vertex_faces);
continue;
}
// Perform at max numbder of vert-edges iteration and try to avoid
// deadlock here for malformed mesh.
for (int global_iter = 0; global_iter < num_vertex_edges; ++global_iter) {
// Number of edges and faces which are still to be ordered.
const int num_vertex_edges_remained =
num_vertex_edges - edge_count_ordered;
const int num_vertex_faces_remained =
num_vertex_faces - face_count_ordered;
if (num_vertex_edges_remained == 0 && num_vertex_faces_remained == 0) {
// All done, nothing to do anymore.
break;
}
// Face, edge and face-vertex index to start traversal from.
int face_start = -1, edge_start = -1, face_vertex_start = -1;
if (num_vertex_edges_remained == num_vertex_faces_remained) {
// Vertex is either complete manifold or is connected to several
// manifold islands (hourglass-like configuration), can pick up
// random edge unused and start from it.
//
// TODO(sergey): Start from previous edge from which traversal began at
// previous iteration.
for (int i = 0; i < num_vertex_edges; ++i) {
face_start = vertex_faces[i];
if (!face_used[face_start]) {
ConstIndexArray face_vertices =
getBaseFaceVertices(refiner, face_start);
ConstIndexArray face_edges = getBaseFaceEdges(refiner, face_start);
face_vertex_start = face_vertices.FindIndex(vertex_index);
edge_start = face_edges[face_vertex_start];
break;
}
}
} else {
// Special handle of non-manifold vertex.
for (int i = 0; i < num_vertex_edges; ++i) {
edge_start = vertex_edges[i];
IndexArray edge_faces = getBaseEdgeFaces(refiner, edge_start);
if (edge_faces.size() == 1) {
face_start = edge_faces[0];
if (!face_used[face_start]) {
ConstIndexArray face_vertices =
getBaseFaceVertices(refiner, face_start);
ConstIndexArray face_edges =
getBaseFaceEdges(refiner, face_start);
face_vertex_start = face_vertices.FindIndex(vertex_index);
if (edge_start == face_edges[face_vertex_start]) {
break;
}
}
}
// Reset indices for sanity check below.
face_start = edge_start = face_vertex_start = -1;
}
}
// Sanity check.
assert(face_start != -1);
assert(edge_start != -1);
assert(face_vertex_start != -1);
// Traverse faces starting from the current one. */
int edge_first = edge_start;
dst_vertex_faces[face_count_ordered++] = face_start;
dst_vertex_edges[edge_count_ordered++] = edge_start;
face_used[face_start] = true;
while (edge_count_ordered < num_vertex_edges) {
IndexArray face_vertices = getBaseFaceVertices(refiner, face_start);
IndexArray face_edges = getBaseFaceEdges(refiner, face_start);
int face_edge_start = face_vertex_start;
int face_edge_next = (face_edge_start > 0) ? (face_edge_start - 1)
: (face_vertices.size() - 1);
Index edge_next = face_edges[face_edge_next];
if (edge_next == edge_first) {
// Multiple manifolds found, stop for now and handle rest
// in the next iteration.
break;
}
dst_vertex_edges[edge_count_ordered++] = edge_next;
if (face_count_ordered < num_vertex_faces) {
IndexArray edge_faces = getBaseEdgeFaces(refiner, edge_next);
assert(edge_faces.size() != 0);
if (edge_faces.size() == 1) {
assert(edge_faces[0] == face_start);
break;
} else if (edge_faces.size() != 2) {
break;
}
assert(edge_faces.size() == 2);
face_start = edge_faces[(edge_faces[0] == face_start) ? 1 : 0];
face_vertex_start =
getBaseFaceEdges(refiner, face_start).FindIndex(edge_next);
dst_vertex_faces[face_count_ordered++] = face_start;
face_used[face_start] = true;
}
edge_start = edge_next;
}
}
// Verify ordering doesn't ruin connectivity information.
assert(face_count_ordered == num_vertex_faces);
assert(edge_count_ordered == num_vertex_edges);
opensubdiv_capi::checkOrientedVertexConnectivity(
num_vertex_edges, num_vertex_faces, &vertex_edges[0], &vertex_faces[0],
&dst_vertex_edges[0], &dst_vertex_faces[0]);
// For the release builds we're failing mesh construction so instead of
// nasty bugs the unsupported mesh will simply disappear from the viewport.
if (face_count_ordered != num_vertex_faces ||
edge_count_ordered != num_vertex_edges) {
return false;
}
#else // OPENSUBDIV_ORIENT_TOPOLOGY
memcpy(&dst_vertex_edges[0], &vertex_edges[0],
sizeof(int) * num_vertex_edges);
memcpy(&dst_vertex_faces[0], &vertex_faces[0],
sizeof(int) * num_vertex_faces);
#endif // OPENSUBDIV_ORIENT_TOPOLOGY
}
populateBaseLocalIndices(refiner);
return true;

View File

@@ -27,9 +27,4 @@
# define OPENSUBDIV_VALIDATE_TOPOLOGY
#endif
// Currently OpenSubdiv expects topology to be oriented, but sometimes it's
// handy to disable orientation code to check whether it causes some weird
// issues by using pre-oriented model.
#define OPENSUBDIV_ORIENT_TOPOLOGY
#endif // OPENSUBDIV_INTERNAL_H_